Temporal rift: Difference between revisions

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[[File:Temporal-rift-survival.jpg|thumb|right|<translate>A temporal rift, spawned in a survival game.</translate>]]
[[File:Temporal-rift-survival.jpg|thumb|right|<translate><!--T:1--> A temporal rift, spawned in a survival game.</translate>]]
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'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story [https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/ version 1.16].
'''Temporal rifts''' are a phenomenon that spawns [[drifter]]s on the surface, as part of the [[temporal stability]] mechanic. They were introduced to the game in Vintage Story [https://www.vintagestory.at/blog.html/news/homesteading-part-2-combat-update-stable-1160-r310/ version 1.16].
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== Creation ==
== Creation == <!--T:3-->


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Temporal rifts are randomly generated in areas of temporal instability. More unstable areas are more likely to spawn rifts. Rifts cannot currently be destroyed or interacted with, and will disappear on their own after a few days.
Temporal rifts are randomly generated in areas of temporal instability. More unstable areas are more likely to spawn rifts. Rifts cannot currently be destroyed or interacted with, and will disappear on their own after a few days.


=== Configuration ===
=== Configuration === <!--T:5-->


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Temporal rifts can be configured either during world generation, or afterwards using the [[World Configuration]] command <tvar name="temporalRifts"><code>/worldconfig temporalRifts [off|invisible|visible]</code></tvar>. By default, they are set to <code>visible</code>.
Temporal rifts can be configured either during world generation, or afterwards using the [[World Configuration]] command <tvar name="temporalRifts"><code>/worldconfig temporalRifts [off|invisible|visible]</code></tvar>. By default, they are set to <code>visible</code>.


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: <code>off</code>: Disables temporal rifts. Drifters may still spawn in low-light conditions on the surface.
: <code>off</code>: Disables temporal rifts. Drifters may still spawn in low-light conditions on the surface.
: <code>invisible</code>: Keeps temporal rifts, but disables their stability-drain effect on the player, and all visual and sound effects. This allows surface drifters to spawn but stops temporal rifts from showing up.
: <code>invisible</code>: Keeps temporal rifts, but disables their stability-drain effect on the player, and all visual and sound effects. This allows surface drifters to spawn but stops temporal rifts from showing up.
: <code>visible</code>: Shows temporal rifts and allows drifters to spawn near them.
: <code>visible</code>: Shows temporal rifts and allows drifters to spawn near them.


== Effects ==
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Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.  
Temporal rifts also allow drifters to spawn on the surface in a 25-block radius of the rift. If players get too close to them, they will rapidly lose temporal stability.  


== Known bugs ==
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* In version 1.16.5, setting temporal rifts to "off" does '''not''' disable surface drifter spawn.
* In version 1.16.5, setting temporal rifts to "off" does '''not''' disable surface drifter spawn.


== See also ==
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* [[Temporal stability]]
* [[Temporal stability]]
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