|
|
(193 intermediate revisions by 15 users not shown) |
Line 1: |
Line 1: |
| == Controls ==
| | #REDIRECT [[Survival Guide - Your first day]] |
| | |
| The default key mappings are as follows (you can change these in the settings)
| |
| | |
| * '''WASD''' Keys to move around
| |
| * '''E''' for Inventory
| |
| * '''B''' for Block Info (shows you what you currently look at)
| |
| * '''C''' for Coordinates
| |
| * '''Shift''' to sneak
| |
| * '''L-Ctrl''' to run
| |
| * '''T''' to open the chat dialog
| |
| * '''Left Mouse''' break stuff
| |
| * '''Right Mouse''' place/use stuff
| |
| | |
| Some other useful key mappings:
| |
| | |
| * '''F4''' Hide all guis for making pretty screenshots
| |
| * '''F5''' Switch between 1st and 3rd person mode
| |
| * '''F12''' Take a screenshot (they will land in your "My Pictures" folder)
| |
| | |
| | |
| == Your First Tools ==
| |
| ''There are no hard jobs, only inadequate tools''
| |
| | |
| Once you've mastered the controls, it's time to get geared up! Go get those juicy sticks and stones!
| |
| | |
| [[File:Stonesbranches.png|300px|right]] | |
| * Find some loose stones and break some branchy leaves. Those 2 ingredients will let you make a stone axe, a stone shovel, a stone pickaxe and a stone hoe
| |
| * A Flint and a stick let's you craft a knife that let's you harvest dry grass from tallgrass. Flint are occassionally found amongst patches of loose stone
| |
| | |
| [[File:FlintKnifeRecipe.png|130px]]
| |
| [[File:StoneAxeRecipe.png|130px]]
| |
| [[File:StoneHoeRecipe.png|130px]]
| |
| [[File:StonePickaxeRecipe.png|130px]]
| |
| [[File:StoneShovelRecipe.png|130px]]
| |
| | |
| == Food ==
| |
| [[File:Black currant and wild crops.png|300px|right]]
| |
| Most importantly you will probably want to explore wide and far for crops and berry bushes to secure your food situation.
| |
| * Crops can be planted on any soil after tilling it with a hoe, but grows best on high fertility soil. Crops also require a nearby water source.
| |
| * Ripe Berry Bushes can be harvested and afterwards broken+replanted anywhere else. After a while they will start to bloom again.
| |
| | |
| Once you have a basic farm set up, you could go ahead and increase your inventory space
| |
| | |
| == Light ==
| |
| | |
| Your second priority should probably be to ensure a source of light, because the nights can get pretty dark. | |
| | |
| ===Making a fire pit===
| |
| | |
| A firepit will allow you to still see something when the sun sets, cook meat and create torches by igniting sticks in it.
| |
| | |
| [[File:Firepit.gif|right]]
| |
| | |
| # Collect some Dry Grass. It can be made by breaking tall grass with a knife
| |
| # Put an axe and a wood log in your crafting window to acquire at least 4 firewood
| |
| # Put dry grass in your active hand, then right click on the ground, now add firewood with the same method
| |
| | |
| [[File:FirewoodRecipe.png]]
| |
| | |
| == Inventory Space ==
| |
| | |
| Did you survive the first night? Congratulations! By now you might be wondering why you can only hold 10 items at any given time. The 4 extra slots on the right are container slots, these let you expand your inventory by [http://wiki.vintagestory.at/index.php?title=Crafting_Recipes#Containers.2C_Storage.2C_Bags crafting mobile containers]. There's currently 3 in the game
| |
| | |
| * 2 extra slots: A hand basket crafted from cat tails, these drop from reeds that grow near lakes
| |
| * 4 extra slots: A linen sack crafted with linen cloth which is made from flax, a crop that is scattered in the world
| |
| * 6 extra slots: A backpack crafted from leather which drops from wolves when killed
| |
| | |
| == Entering the Copper Age ==
| |
| | |
| For acquiring metal you need 2 things: Fuel and Ore
| |
| | |
| === Acquiring Fuel ===
| |
| | |
| As long as you don't have your first metal pickaxe, your only way to reach ore melting temperatures is by using charcoal. To create charcoal craft and axe chop down some trees and turn them into firewood. Dig out a small ditch on the ground and fill up the hole with firewood. Cover it up with non-combustible blocks, except for the one in the middle. Place a firepit there and quickly cover it up. After 18 ingame hours the pit will stop smoking and the firewood will have converted to charcoal.
| |
| | |
| [[File:Charcoal-step1.png|200px]] [[File:Charcoal-step2.png|200px]] [[File:Charcoal-step3.png|200px]] [[File:Charcoal-step4.png|200px]] [[File:Charcoal-step5.png|200px]]
| |
| | |
| === Acquiring Ore ===
| |
| | |
| Again, until you have a pickaxe you will have to scavenge the surfaces for loose pieces of copper ore. Once you collected a couple you are ready to leave the stone age.
| |
| | |
| === Producing ingots ===
| |
| | |
| [[File:Claydeposits.png|300px|right]]
| |
| | |
| 1. Make sure you have a bunch of dry grass, clay, some logs, charcoal and native copper
| |
| | |
| 2. Make a crucible and some ingot molds
| |
| * Use the clay to craft a crucible as well as a couple of molds
| |
| [[File:Crucible.png|130px]] [[File:Ingotmold.png|130px]]
| |
| | |
| | |
| | |
| 4. Bake the crucible and molds
| |
| * Put your raw clay crafts on the top left slot of the firepit, add more fuel to the bottom slot if required
| |
| * Place your baked molds on the ground via Shift+Right click
| |
| | |
| 5. Smelt ores
| |
| * Once the crucible is baked, move it back from the right slot to the left slot inside the firepit. This will extend the dialog by 4 additional slots
| |
| * These 4 slots can now hold your ores for smelting and alloying. Place your native copper ores in there and count to 500, or do something else in the meantime ;-)
| |
| | |
| 6. Pour your molten mix into the molds
| |
| * Once the molten metal has cooled to below 20% it's melting point (usually around 200°C) you can take out the ingots and place them on the ground or store them in chests
| |
| | |
| Here is a video of the a smelting process: https://www.youtube.com/watch?v=DkaakcRTjC4
| |
| | |
| === Producing Metal Tools and Weapons ===
| |
| | |
| 1. Craft an anvil, forge and hammer
| |
| | |
| [[File:CopperanvilRecipe.png|130px]] [[File:ForgeRecipe.png|130px]] [[File:StoneHammerRecipe.png|130px]]
| |
| | |
| 2. Fill the forge with bituminous coal, lignite or charcoal and your desired metal holding shift + right mouse click. Ignite with a torch.
| |
| | |
| 3. Once the metal is over 60% its melting point it can be worked. Take it from the forge and place it on the anvil. This will open up a dialog allowing you to choose what to tool/weapon to craft
| |
| | |
| 4. Your goal is now to fill in the empty blue squares with metal. Hit 'F' with a hammer in your hand to see your tool modes. The first mode spreads metal in all directions, the next 4 in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.
| |
| | |
| 5. The axe currently requires 2 ingots, you can see the available amount of spreadable metal in the block info. Place another hot ingot on top of the work item for refilling.
| |
| | |
| Here is a video of a complete smithing process: https://www.youtube.com/watch?v=h5_DXjPPU6Y
| |
| | |
| == Entering the bronze age ==
| |
| | |
| Creating bronze works in the same way as when you create copper, however you will have to find some extra ingredients to create one of these 3 alloys:
| |
| ** Tin bronze: 88-92% copper, 8-12% tin. Has double durability than copper and quite strong
| |
| ** Bismuth bronze: 50-70% copper, 20-30% zinc and 10-20% bismuth. Is slightly higher durability than tin bronze but somewhat weaker (slightly less damage on swords, slightly less mining speeds)
| |
| ** Black bronze: 70-90% copper, 8-16% gold, 8-16% silver. Has the highest durability and strength of all bronze alloys.
| |