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Show new changes starting from 06:49, 31 May 2024
   
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31 May 2024

     06:48  Animal husbandry/zh‎‎ 31 changes history −2,087 [ZMWL‎ (31×)]
     
06:48 (cur | prev) −57 ZMWL talk contribs (Created page with "=== 猪 ===")
     
06:48 (cur | prev) −93 ZMWL talk contribs (Created page with "雄性不会显示饱食度,但它们至少需要1.0的饱食度才能进行交配。由于饱食度会不断下降,平均计算,它们至少需要进食两次(食物普遍给予1.0饱食度)后才能交配。交配后,雄性动物消耗1.0饱食度,雌性动物最多消耗10饱食度,具体取决于动物种类。")
     
06:45 (cur | prev) +1 ZMWL talk contribs
     
06:44 (cur | prev) +9 ZMWL talk contribs
     
06:43 (cur | prev) +10 ZMWL talk contribs
     
06:43 (cur | prev) −119 ZMWL talk contribs (Created page with "所有动物都需要一定量的饲料才能繁殖。在饲料槽中 {{Using|放置}} 8份 干草 或者 2份 {{ll|grain|谷物}} 来喂养动物。雄性和雌性动物都必须吃饱才能开始繁殖。看向动物时的 {{信息界面}} 显示了动物的饱食度。 它还会显示生物的体重,代数,是否可以繁殖,挤奶,以及是否会因黑暗而消失。<br> 动物可以在最远0.6个方块的距离食用实物,并在最远10个方块外...")
     
06:38 (cur | prev) −2 ZMWL talk contribs
     
06:38 (cur | prev) −56 ZMWL talk contribs (Created page with "== Breeding ==") Tags: Mobile edit Mobile web edit
     
06:34 (cur | prev) −52 ZMWL talk contribs (Created page with "另一种有效的移动方法是水流。不过小心,水会抬高动物,这会使它们能够爬上一格高度的栅栏。") Tags: Mobile edit Mobile web edit
     
06:33 (cur | prev) −352 ZMWL talk contribs (Created page with "在动物开始繁殖之后,移动动物可能会很麻烦,因为动物在第10代之后会不再恐惧玩家,并且不会轻易因为被攻击而开始逃跑或反击。 因此,作为上述方法的替代方案,可以使用漏斗构造来移动动物,或是在需要时将它们分开,比如剔除某一代。<br> 为了实现这一方法,玩家需要: *至少一个饲料槽 *足够的围栏 *适合动物的食物。 只需要在围栏中建造一个通...")
     
06:22 (cur | prev) −92 ZMWL talk contribs (Created page with "400px|thumb|right|利用漏斗构造将大角羊转移到新围栏")
     
06:22 (cur | prev) −65 ZMWL talk contribs (Created page with "=== 移动驯化动物 ===") Tags: Mobile edit Mobile web edit
     
06:19 (cur | prev) −328 ZMWL talk contribs (Created page with "有三种方法可以用来捕捉野生动物: # '''制作:''' 制作一个芦苇篮陷阱并放置诱饵。小型动物可能会进入陷阱。在捕捉后,玩家有一段时间将其运送至围栏中,并在其死在篮子内前释放它。 # '''主动:''' 用攻击挑衅野猪或大角羊。作为回应,动物会试图攻击玩家。如果玩家逃跑,它们会追逐一段距离。可以借此将其引诱进入准备好的围栏之中。如果你遇到动物...") Tags: Mobile edit Mobile web edit
     
06:09 (cur | prev) −60 ZMWL talk contribs (Created page with "=== 捕捉野生动物 ===") Tags: Mobile edit Mobile web edit
     
06:08 (cur | prev) −67 ZMWL talk contribs (Created page with "从1.16.5版本开始,不再有栓绳或类似的工具能用来轻松的转移动物,无论是用来捕捉野生动物还是迁移已驯化的动物。")
     
06:07 (cur | prev) 0 ZMWL talk contribs
     
06:06 (cur | prev) −58 ZMWL talk contribs (Created page with "== 移动动物 ==") Tags: Mobile edit Mobile web edit
     
06:04 (cur | prev) −115 ZMWL talk contribs (Created page with "用于测试目的,玩家可以使用命令来改变动物的代数:<br> 1.18.15及更早版本中:<code>/debug setgen [number]</code> - 数字是玩家希望动物变为的代数。 1.19rc8版本中: <code>/entity cmd l[] setgen [number]</code> 需要看向对应动物。") Tags: Mobile edit Mobile web edit
     
06:01 (cur | prev) +5 ZMWL talk contribs Tags: Mobile edit Mobile web edit
     
06:00 (cur | prev) −3 ZMWL talk contribs
     
05:59 (cur | prev) −6 ZMWL talk contribs
     
05:59 (cur | prev) −4 ZMWL talk contribs Tags: Mobile edit Mobile web edit
     
05:57 (cur | prev) −3 ZMWL talk contribs
     
05:56 (cur | prev) +9 ZMWL talk contribs
     
05:55 (cur | prev) −2 ZMWL talk contribs
     
05:54 (cur | prev) 0 ZMWL talk contribs Tags: Mobile edit Mobile web edit
     
05:53 (cur | prev) −98 ZMWL talk contribs (Created page with "''' 在1代之后:''' * 动物可以被 {{Using|抚摸}}。抚摸动物可以使动物平静地站立。 <br> ''' 在3代之后:''' * 动物可以被 {{ll|cleaver|屠宰刀}} 直接 {{Using|杀死}} 。<br> ''' 在10代之后:''' * 沉睡的动物不再会因玩家的靠近而苏醒。 * 主动攻击的动物会变得中立,只有在被攻击时才会反击。 * 动物不会再逃离玩家。")
     
05:39 (cur | prev) −111 ZMWL talk contribs (Created page with "在判定后代代数时,只判定母亲的代数而不考虑父亲。也就是说,如果你永远一个三代的雌性和一个四代的雄性,那后代只会是四代,因为后代总是比母亲高一代。")
     
05:32 (cur | prev) −64 ZMWL talk contribs (Created page with "== 代数变化 ==")
     
05:31 (cur | prev) −212 ZMWL talk contribs (Created page with "复古物语永远许多游戏机制,允许玩家驯化一些生成在世界上的动物。为了驯化动物,玩家必须至少捕获一只雄性和一只雌性,以便这些动物在没有捕食者的地方繁殖后代。动物的行为会在多代以后发生变化——你无法改变某只动物的攻击性或恐惧,只有后代才不会攻击玩家或感到恐惧。即便是很高代数的 {{ll|boar|野猪}} 和 {{ll|bighorn sheep|大角羊}} ,在受到攻...") Tags: Mobile edit Mobile web edit
     
05:26 (cur | prev) −102 ZMWL talk contribs (Created page with "'''驯化''' 是指动物在某一代不再攻击或恐惧玩家。")
     06:17  (User creation log) [Drakray‎; CharlotteOppenhe‎]
     
06:17 User account CharlotteOppenhe talk contribs was created ‎
     
05:08 User account Drakray talk contribs was created ‎
     05:13  Room/zh‎‎ 17 changes history −2,089 [ZMWL‎ (17×)]
     
05:13 (cur | prev) −147 ZMWL talk contribs (Created page with "记住,如果你想要建造一个露天地窖来熟成蓝奶酪,/debug rooms hi 命令将始终提示红色,但你可以事先将洞口封闭来判断其是否被视为房间,再将洞口挖开使其变为露天。将架子尽可能的远离洞口,或是建造一条长而曲折的走廊来进出地窖,可以有效的降低架子接受的阳光。") Tags: Mobile edit Mobile web edit
     
05:11 (cur | prev) −196 ZMWL talk contribs (Created page with "地窖也可用于熟成奶酪,通过降低奶酪的腐烂速度,使其在腐烂前熟成。奶酪只有被放置在腐烂速率低于0.5倍的架子上才能熟成。如果室外足够寒冷,干酪不一定需要在地窖中熟成。蓝奶酪必须在一种特殊的露天地窖中制作,该地窖至少有一个开放式出口“并且”架子上的阳光强度必须低于2。这种特殊的地窖不会被判定为房间,因此不会得到降温效果。但是...")
     
05:06 (cur | prev) −59 ZMWL talk contribs (Created page with "==== 奶酪熟成 ====") Tags: Mobile edit Mobile web edit
     
05:06 (cur | prev) −125 ZMWL talk contribs (Created page with "因为地窖没有最小尺寸限制,将容器埋藏在土壤中是早期的一种有效保存食物的方法。只需挖开顶部或侧面便能打开,使用后再次密封。确保容器四周都被绝缘块包围,切勿使用任何透明方块建造,不然你可能无法再见到新鲜的食物!") Tags: Mobile edit Mobile web edit
     
05:02 (cur | prev) −208 ZMWL talk contribs (Created page with "地窖内的温度永远不会高于室外温度。当地窖效率为100%时,温度最高上限为5°C。否则,游戏会根据效率分数和天窗分数计算地窖内温度,来判断容器受阳光影响程度。")
     
05:00 (cur | prev) −123 ZMWL talk contribs (Created page with "在计算地窖中食物的变质速度时,游戏会创建一个地窖效率分数,该数值从100%开始。根据地窖的天窗分数(即地窖受到的阳光强度)最多扣除40%,根据地窖的冷却分数最多扣除50%。")
     
04:58 (cur | prev) −114 ZMWL talk contribs (Created page with "地窖的主要用途是保存食物,但是地窖可以降低任何储存在其中的物品的变质速度,无论其是否是食物。这也会影响 {{ll|Container|存储容器}} ,因此将存储容器或密封的瓦罐放入地窖中可以大大延长其中食物的保存时间。")
     
04:55 (cur | prev) −72 ZMWL talk contribs (Created page with "地窖的常见布局,架子上摆满了瓦罐,存储容器,箱子和两桶腌制食品。")
     
04:54 (cur | prev) −61 ZMWL talk contribs (Created page with "==== 食品保鲜 ====")
     
04:54 (cur | prev) −70 ZMWL talk contribs (Created page with "因此,最有效的地窖由高度绝缘的方块(石头,土壤,黏土,矿石)制成,并用拥有密封性的门封闭。")
     
04:50 (cur | prev) −186 ZMWL talk contribs (Created page with "由于游戏按照是否为绝缘块来判定地窖,任何在地窖内建造的具有完整面且为非绝缘块的墙面都会降低您的分数!因此,如果你要建造墙壁,平台或架子来摆放桶或者容器,请确保使用绝缘块来搭建,或者用凿子使其无法被判定为实心方块!敞开的门也会影响地窖的冷却分数,所以一定要细心使用,尽可能使其保持关闭。") Tags: Mobile edit Mobile web edit
     
04:46 (cur | prev) −179 ZMWL talk contribs (Created page with "任何方块都可以用来建造地窖,但不同方块有着不同的绝缘程度。 {{ll|Stone|石头}}, {{ll|Soil|土壤}}, {{ll|Ceramic_Blocks|黏土}}, 或 {{ll|Ore|金属}} 方块是最好的绝缘体。每个方块都会在冷却块总数上加一。其中例外的是农田,它会被算作3个非冷却块,活板门也是如此。拥有密封性的门在打开时每块算作3个非冷却块,关闭时算作1个。非冷却快的总数除以冷却块总数即...")
     
04:39 (cur | prev) 0 ZMWL talk contribs Tags: Mobile edit Mobile web edit
     
04:39 (cur | prev) −158 ZMWL talk contribs (Created page with "在建造地窖时,你可以通过指向被雕刻过的方块来检查该方块是否被算作实心墙体的一部分,看看其是否标注着"实心方块面"!")
     
04:37 (cur | prev) −94 ZMWL talk contribs (Created page with "地窖并不强制要求位于地下,但考虑到阳光会影响地窖的有效程度,因此在地下挖掘地窖要比在地上搭建更为容易。")
     
04:36 (cur | prev) −142 ZMWL talk contribs (Created page with "当检测到房间时,游戏会进行额外判定,判断该房间是否可以是地窖。通常要求其为最大7X7X7的立方体结构,但只要总体积小于150格,地窖就可以在某一边上长达九格。") Tags: Mobile edit Mobile web edit
     
03:50 (cur | prev) −155 ZMWL talk contribs (Created page with "'''地窖''' 可用于存放任何在室外拥有高 {{ll|Food_preservation|变质速度}} 的食物或物品。") Tags: Mobile edit Mobile web edit