Meal: Difference between revisions

From Vintage Story Wiki
24 bytes added ,  3 months ago
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Moved into own section.
(Added recipe table.)
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* {{ll|Scrambled eggs|Scrambled eggs}}
* {{ll|Scrambled eggs|Scrambled eggs}}


</translate>
[[<translate><!--T:22--> File:Hefty-veggie-stew.png</translate>|thumb|80%|right|<translate><!--T:21--> A hefty vegetable stew made with four ingredients.</translate>]]
<translate>
<!--T:13-->
Every meal uses one or more types of ingredient as its basis, which must occupy certain slots in the cooking pot in order to register as a valid meal. These ingredient types include foods such as {{ll|vegetable|vegetables}}, {{ll|mushroom|mushrooms}}, {{ll|meat|meat}} or {{ll|grain|grain}}.
<!--T:14-->
Meals are named after the ingredients used to produce them. The name format is generally in the following form:
<pre>
(Hefty/Hearty) [Ingredient 1]-[Ingredient 2] [meal type] with [ingredient 3] and [ingredient 4] garnish/topping
</pre>
<!--T:15-->
Meals that have three different primary ingredients are called "hearty" meals, while meals with four different primary ingredients are called "hefty" meals. For example, a vegetable stew made with onion, turnip and carrot would be called "Hearty onion-turnip stew with carrot garnish", while a vegetable stew with onion, turnip, carrot and cabbage would be "Hefty onion-turnip stew with carrot and cabbage garnish". {{ll|Honey|Honey}}, if added as an optional ingredient, is called a "topping".
<!--T:16-->
The names are purely descriptive and have no additional impact on a meal's effects.
== Usage == <!--T:8-->
<!--T:9-->
Once a meal is cooked it will be stored in the cooking pot. In order to actually eat the meal, players must place down the pot containing the meal on a block (leaving it on the firepit will also work) and {{Using|use}} an equipped {{ll|bowl|bowl}} on the cooking pot to fill the bowl with a single portion. The player can then eat that portion of the meal.
<!--T:10-->
The satiety of a meal is the total satiety of all its ingredients. Once a player consumes a meal, it will halt satiety loss for a short time, meaning that the player needs to eat less food overall. Specifically, for every 100 satiety granted by meals, the hunger bar will stop increasing for 30 seconds.
<!--T:11-->
Meals can also be placed into {{ll|crock|crocks}} to preserve them. To do so, equip the crock and {{Using|use}} it on the cooking pot or bowl containing the meal. Preserved crocks can then be sealed with {{ll|fat|fat}} and placed in a {{ll|Room#Cellar|cellar}} to further extend their shelf life.
== Table of recipes ==
{| class="wikitable" style="float:left;"
{| class="wikitable" style="float:left;"
|+ Recipes
|+ Recipes
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*Honey
*Honey
|}
|}
</translate>
[[<translate><!--T:22--> File:Hefty-veggie-stew.png</translate>|thumb|80%|right|<translate><!--T:21--> A hefty vegetable stew made with four ingredients.</translate>]]
<translate>
<!--T:13-->
Every meal uses one or more types of ingredient as its basis, which must occupy certain slots in the cooking pot in order to register as a valid meal. These ingredient types include foods such as {{ll|vegetable|vegetables}}, {{ll|mushroom|mushrooms}}, {{ll|meat|meat}} or {{ll|grain|grain}}.
<!--T:14-->
Meals are named after the ingredients used to produce them. The name format is generally in the following form:
<pre>
(Hefty/Hearty) [Ingredient 1]-[Ingredient 2] [meal type] with [ingredient 3] and [ingredient 4] garnish/topping
</pre>
<!--T:15-->
Meals that have three different primary ingredients are called "hearty" meals, while meals with four different primary ingredients are called "hefty" meals. For example, a vegetable stew made with onion, turnip and carrot would be called "Hearty onion-turnip stew with carrot garnish", while a vegetable stew with onion, turnip, carrot and cabbage would be "Hefty onion-turnip stew with carrot and cabbage garnish". {{ll|Honey|Honey}}, if added as an optional ingredient, is called a "topping".
<!--T:16-->
The names are purely descriptive and have no additional impact on a meal's effects.
== Usage == <!--T:8-->
<!--T:9-->
Once a meal is cooked it will be stored in the cooking pot. In order to actually eat the meal, players must place down the pot containing the meal on a block (leaving it on the firepit will also work) and {{Using|use}} an equipped {{ll|bowl|bowl}} on the cooking pot to fill the bowl with a single portion. The player can then eat that portion of the meal.
<!--T:10-->
The satiety of a meal is the total satiety of all its ingredients. Once a player consumes a meal, it will halt satiety loss for a short time, meaning that the player needs to eat less food overall. Specifically, for every 100 satiety granted by meals, the hunger bar will stop increasing for 30 seconds.
<!--T:11-->
Meals can also be placed into {{ll|crock|crocks}} to preserve them. To do so, equip the crock and {{Using|use}} it on the cooking pot or bowl containing the meal. Preserved crocks can then be sealed with {{ll|fat|fat}} and placed in a {{ll|Room#Cellar|cellar}} to further extend their shelf life.


== History == <!--T:17-->
== History == <!--T:17-->
Confirmedusers
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