Farming/zh: Revision history

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30 May 2024

  • curprev 07:0507:05, 30 May 2024ZMWL talk contribs 28,077 bytes −52 Created page with "所需养分"
  • curprev 07:0507:05, 30 May 2024ZMWL talk contribs 28,129 bytes −53 Created page with "总生长时间" Tags: Mobile edit Mobile web edit
  • curprev 07:0507:05, 30 May 2024ZMWL talk contribs 28,182 bytes −56 Created page with "生长<br/>阶段"
  • curprev 06:5106:51, 30 May 2024ZMWL talk contribs 28,238 bytes −54 Created page with "作物"
  • curprev 06:4906:49, 30 May 2024ZMWL talk contribs 28,292 bytes −43 Created page with "right|320px|thumb|轮作农田"
  • curprev 06:4706:47, 30 May 2024ZMWL talk contribs 28,335 bytes −62 Created page with "=== 可用作物表格 ==="
  • curprev 06:4706:47, 30 May 2024ZMWL talk contribs 28,397 bytes 0 No edit summary Tags: Mobile edit Mobile web edit
  • curprev 06:4106:41, 30 May 2024ZMWL talk contribs 28,397 bytes −2 No edit summary Tags: Mobile edit Mobile web edit
  • curprev 06:3706:37, 30 May 2024ZMWL talk contribs 28,399 bytes −283 Created page with "* 生长阶段 - 作物的生长阶段数量。 * 总生长时间 - 在游戏内,作物完全生长(可收获)所需的天数。 * 养分 - 作物生长至下一阶段时,从农田中消耗的养分类型(N、P、K)。 * 养分消耗 - 在作物的整个生长过程中所需消耗的养分总量。 * 寒冷/炎热抗性 - 作物可以不受损害生长的 {{ll|Temperature|温度}} 范围 ,受到损害的作物收成较少。一般来说,所有作物只..." Tags: Mobile edit Mobile web edit
  • curprev 05:5705:57, 30 May 2024ZMWL talk contribs 28,682 bytes −113 Created page with "要收割作物,请使用空手或者收割工具左键单击作物。例如 {{ll|knife|小刀}} 或 {{ll|scythe|镰刀}}。完全成熟的作物将掉落种子,果实,亚麻会额外掉落纤维。所有完全成熟的作物在收获时有5%的概率额外掉落种子。 每种作物都有一系列特性,由以下几种属性组成:"
  • curprev 05:5405:54, 30 May 2024ZMWL talk contribs 28,795 bytes −55 Created page with "== 收获 =="
  • curprev 05:5105:51, 30 May 2024ZMWL talk contribs 28,850 bytes −57 Created page with "将64份腐烂物在桶中密封20天"
  • curprev 05:5005:50, 30 May 2024ZMWL talk contribs 28,907 bytes −57 Created page with "堆肥"
  • curprev 05:5005:50, 30 May 2024ZMWL talk contribs 28,964 bytes −58 Created page with "研磨骨头"
  • curprev 05:5005:50, 30 May 2024ZMWL talk contribs 29,022 bytes −58 Created page with "骨灰" Tags: Mobile edit Mobile web edit
  • curprev 05:5005:50, 30 May 2024ZMWL talk contribs 29,080 bytes −54 Created page with "从洞穴中开采"
  • curprev 05:5005:50, 30 May 2024ZMWL talk contribs 29,134 bytes −59 Created page with "硝石"
  • curprev 05:5005:50, 30 May 2024ZMWL talk contribs 29,193 bytes −60 Created page with "研磨钾盐"
  • curprev 05:4805:48, 30 May 2024ZMWL talk contribs 29,253 bytes −56 Created page with "钾肥"
  • curprev 05:4805:48, 30 May 2024ZMWL talk contribs 29,309 bytes −53 Created page with "获取方法"
  • curprev 05:1805:18, 30 May 2024ZMWL talk contribs 29,362 bytes −125 Created page with "钾 (K) %"
  • curprev 05:1805:18, 30 May 2024ZMWL talk contribs 29,487 bytes −61 Created page with "氮 (N) %"
  • curprev 05:1805:18, 30 May 2024ZMWL talk contribs 29,548 bytes −60 Created page with "肥料"
  • curprev 04:5704:57, 30 May 2024ZMWL talk contribs 29,608 bytes −77 Created page with "注意,硝石无法被 {{ll|prospecting pick|勘矿镐}} 检测到,只能在探索洞穴时发现。" Tags: Mobile edit Mobile web edit
  • curprev 04:5404:54, 30 May 2024ZMWL talk contribs 29,685 bytes −58 Created page with "使用肥料是让养分含量超出该土壤类型能自动补充的最大养分的唯一途径。"
  • curprev 04:5204:52, 30 May 2024ZMWL talk contribs 29,743 bytes −175 Created page with "例如,重要的作物亚麻在生长过程中会消耗钾(K)。在收获后向土壤中添加钾肥或硝石能补充钾含量,并允许在该田地上继续种植亚麻,无需等待自然补充,也不需要进行轮作。每种作物所需的养分类型和数量显示在下面的可用作物表格中。如果满足温度和阳光需求,为每种作物提供足够的养分,从而达到最快的生长速度。"
  • curprev 04:4904:49, 30 May 2024ZMWL talk contribs 29,918 bytes −138 Created page with "肥料是指 {{ll|saltpeter|硝石}}, {{ll|potash|钾肥}} 和 {{ll|bonemeal|骨灰}} 等可以用于土壤的物品,以补充作物生长消耗的养分而无需等待休耕 (不种植作物) 或进行轮作。"
  • curprev 04:4304:43, 30 May 2024ZMWL talk contribs 30,056 bytes −60 Created page with "==== 肥料 ===="
  • curprev 04:4204:42, 30 May 2024ZMWL talk contribs 30,116 bytes −53 Created page with "请注意,轮作时间取决于成熟的最慢的作物,在举例中是胡萝卜(游戏内4天)。由于养分在未种植作物的田地中补充的最快,因此在每次轮作期间都会有一个区域未种植。如果玩家还没有获得足够的肥料,这个方法特别有用。你可以根据自己拥有的作物种子来对这一策略进行更改。"
  • curprev 04:4004:40, 30 May 2024ZMWL talk contribs 30,169 bytes −111 Created page with "一种常见的作物轮作方法是将肥沃的土地分为四份,每个部分分别种植依赖氮(N),磷(P),钾(K)的作物,另外一个休耕(不种植任何作物)。在右边的截图中,大头菜(依赖N)种植在左上角,洋葱(依赖P)种植在右上角,胡萝卜(依赖K)种植在右下角,左下角则没有任何作物。在收获后,将种植顺序顺时针旋转,也就是右上角种植大头菜,右下角种..." Tags: Mobile edit Mobile web edit
  • curprev 04:3604:36, 30 May 2024ZMWL talk contribs 30,280 bytes −129 Created page with "作物轮作是指随着时间推移在同一耕地种植不同作物的做法,自古以来就被用来最大限度地提高作物产量。依赖氮(N),磷(P),钾(K)的作物可以在同一片农田中轮作。例如,在收获胡萝卜等依赖氮(N)的作物后,农田中的氮(N)含量较低,但其他两种养分的含量较高。因此,依赖磷(P)或钾(K)的作物可以随后种植在这片田中。"
  • curprev 04:3204:32, 30 May 2024ZMWL talk contribs 30,409 bytes −63 Created page with "==== 轮作 ===="
  • curprev 04:3104:31, 30 May 2024ZMWL talk contribs 30,472 bytes −6 No edit summary
  • curprev 04:3104:31, 30 May 2024ZMWL talk contribs 30,478 bytes −68 Created page with "游戏内每3到4小时补充一次养分。"
  • curprev 04:3004:30, 30 May 2024ZMWL talk contribs 30,546 bytes −146 Created page with "农田中的养分会随着时间缓慢补充至该土壤种类的最大养分水平,例如中等肥力的土壤会缓慢补充至50%的养分。如果有作物在其上生长,养分补充速度较慢,没有种植作物时则更快。当前作物消耗的养分的补充速度将比其他两种未使用的养分的补充速度更慢,并且实际上并不会进行增长,因为作物会随着生长不断消耗该养分。如果农田上的作物成熟,那么任..."
  • curprev 04:2104:21, 30 May 2024ZMWL talk contribs 30,692 bytes −66 Created page with "==== 养分补充 ===="
  • curprev 04:1904:19, 30 May 2024ZMWL talk contribs 30,758 bytes +3 No edit summary
  • curprev 04:1804:18, 30 May 2024ZMWL talk contribs 30,755 bytes +18 No edit summary
  • curprev 04:1704:17, 30 May 2024ZMWL talk contribs 30,737 bytes −174 Created page with "作物从一个生长阶段进入下一个生长阶段的过程中,它们会消耗农田中的养分,降低农田的养分含量。所需养分K,P或N是该作物消耗的养分。每个生长阶段所需的养分量可通过消耗养分量除以生长天数来计算。"
  • curprev 04:1504:15, 30 May 2024ZMWL talk contribs 30,911 bytes −125 Created page with "所有的土壤,泥土,无论潮湿还是干燥,拥有三种养分:N,P和K。每种作物都会消耗其中一种养分。一些作物要比其他作物消耗的更多,如下表所示。不同作物的生长速度也不同,这由生长天数表示。"
  • curprev 04:1204:12, 30 May 2024ZMWL talk contribs 31,036 bytes −58 Created page with "=== 土壤养分 ==="
  • curprev 03:3703:37, 30 May 2024ZMWL talk contribs 31,094 bytes −60 Created page with "'''农田方块''一但放下便无法被拾起或替换'' 。 破坏农田方块不会产生掉落物。'''"
  • curprev 03:3603:36, 30 May 2024ZMWL talk contribs 31,154 bytes +6 No edit summary
  • curprev 03:3503:35, 30 May 2024ZMWL talk contribs 31,148 bytes −72 Created page with "盐水无法用于提供水分,它会立刻杀死作物。"
  • curprev 03:3503:35, 30 May 2024ZMWL talk contribs 31,220 bytes −171 Created page with "水体能为其三格范围内的水平相邻农田提供水分,包括对角线上的。农田每远离水体一格,其获得的含水量加成便会降低25%。也就是说,紧挨着水方块的农田将获得75%的含水量,两格外的农田将获得50%的含水量,三格外的农田将获得25%的含水量。农田无法从垂直方向上的水体中吸收水分(也就是说直接在水面上方的农田无法从其下方的水中获得水分)。"
  • curprev 03:3103:31, 30 May 2024ZMWL talk contribs 31,391 bytes −156 Created page with "在土壤方块上 {{Using|使用}} {{ll|hoe|锄头}} + {{RMB}} 来创造干燥的田地。如果农田附近三格范围内有淡水方块,它将从干燥转变为湿润。 也可以通过雨水或者使用浇水壶来将农田湿润。 高于50%的含水量可以提高作物的盛装速度,具体来讲,如果含水量保持在100%,则可减少作物每个阶段最多两小时游戏时间的生长时间。"
  • curprev 03:2203:22, 30 May 2024ZMWL talk contribs 31,547 bytes −61 Created page with "=== 创造农田 ==="
  • curprev 03:2203:22, 30 May 2024ZMWL talk contribs 31,608 bytes 0 No edit summary Tag: Manual revert
  • curprev 03:1803:18, 30 May 2024ZMWL talk contribs 31,608 bytes 0 No edit summary
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