Translations:Modding:Simple Particles/6/en

From Vintage Story Wiki

public override bool OnHeldInteractStep(float secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)

       {
           myParticles.minPos = byEntity.Pos.XYZ.Add(0, byEntity.EyeHeight(), 0).Ahead(1f, byEntity.Pos.Pitch, byEntity.Pos.Yaw);
           byEntity.World.SpawnParticles(myParticles);