Translations:Modding:Modding API Updates/20/en

From Vintage Story Wiki
  • Tweak: Added a new attachment point on the seraph model for off-hand animations
  • Tweak: New and updated stackrandomizers are available to allow random loot to be placed in containers in schematics; and these randomizers can be modded to add or change loot in vanilla ruins: for details see the randomizers in assets/survival/itemtypes/meta
  • Tweak: If an item specifies a renderVariant, and the shape cannot be found, log an error instead of crashing
  • Tweak: Modded spears should now include behavior "AnimationAuthoritative", see vanilla spear.json for an example
  • Tweak: Added entity property fallDamageMultiplier
  • Notice: Entity boolean property fallDamage will become obsolete in v1.20 and removed in v1.21. Use fallDamageMultiplier: 0.0 instead
  • Fixed: Block patches with NearSeaWater placement now detect salt water properly
  • Fixed: Incorrect door and chest took on wrong appearance when animated in heavily modded games, due to multiple texture atlas creation, when using default texture atlas sizes
  • Fixed: Microblocks not allowing 255 materials