Translations:Modding:GUIs/10/en
From Vintage Story Wiki
For any other uses, inerhit from the general purpose class GuiDialog
, from which HudElement and GuiDialogBlockEntity also inherit from. You can override ToggleKeyCombinationCode
to something like "yourAweseomeHotkeyCode" and use capi.Input.RegisterHotKey
+ capi.Input.SetHotKeyHandler
to have your own keyboard key mapped to opening/closing your GUI (example: World Map)