Translations:Land claiming/4/en

From Vintage Story Wiki
  1. Create a new claim with /land claim new.
  2. Stand in one corner of your desired area and set the start position with /land claim start. Travel to the diagonally-opposite corner and set the end position with /land claim end. The start and end commands mark the corner points of a cuboid that will be claimed. After start and end points are defined, a white preview cuboid will appear, indicating the area that will be protected by the claim. If both start and end points were on level ground, the cuboid will be below ground and not visible; remedy this by extending the cuboid upward. Example: /land claim grow up 10.
    1. You can fine-tune the selection area with the direction-specific commands /land claim grow [north/east/south/west/up/down] [number] to lengthen the cuboid in a given direction, or /land claim shrink [north/east/south/west/up/down] [number] to shorten the cuboid. For example, if you want the claim to protect below your basement, use /land claim grow down 20; if you want it to extend not so far south, /land claim shrink south 2.
  3. Add your currently selected area to the claim via /land claim add. The preview will turn green to indicate that it is now part of the claim-in-progress. Note the Default Limitations below for minimum size, etc. /land claim add will fail if the requirements are not met.
    1. You can now add another area by defining start and end positions, but it must be adjacent to an already claimed area. If the new preview area does not have at least one white wall touching the green wall of an already-added area, /land claim add will fail for the new area.
  4. When you are done adding areas, save your claim with /land claim save [name]. If you forget to give it a name it will still save. But if you make multiple claims, a descriptive name is important to distinguish them from each other.