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  • ...mounds are found in hot and dry climates. Termites are completely passive creatures. [[Category:Creatures{{#translation:}}]]
    1 KB (145 words) - 17:29, 31 July 2023
  • ...mounds are found in hot and dry climates. Termites are completely passive creatures. [[Category:Creatures{{#translation:}}]]
    1 KB (179 words) - 17:28, 31 July 2023
  • ...le:Redmeat-raw.png|25px]] '''Red meat''' is meat from most common, passive creatures, such as [[Boar|pigs]], [[sheep]] and [[hare]]s ...-raw.png|25px]] '''Bush meat''' is meat from aggressive or semi-aggressive creatures, such as [[Wolf|wolves]], [[bear]]s and [[fox]]es
    1 KB (233 words) - 13:14, 20 July 2023
  • ...le:Redmeat-raw.png|25px]] '''Red meat''' is meat from most common, passive creatures, such as [[Boar|pigs]], [[sheep]] and [[hare]]s ...-raw.png|25px]] '''Bush meat''' is meat from aggressive or semi-aggressive creatures, such as [[Wolf|wolves]], [[bear]]s and [[fox]]es
    2 KB (251 words) - 13:14, 20 July 2023
  • |behavior={{ll|:Category:Passive_creatures|Passive}} [[Category:Creatures{{#translation:}}]]
    1 KB (191 words) - 10:44, 22 August 2023
  • |behavior={{ll|:Category:Passive_creatures|<translate><!--T:5--> Passive</translate>}} [[Category:Creatures{{#translation:}}]]
    3 KB (389 words) - 15:34, 19 February 2024
  • ...staying outside in cold temperatures) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking dama ...eful when exploring the deepest reaches of the world, where very dangerous creatures roam.
    3 KB (465 words) - 18:04, 3 August 2023
  • ...staying outside in cold temperatures) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking dama ...eful when exploring the deepest reaches of the world, where very dangerous creatures roam.
    4 KB (603 words) - 18:04, 3 August 2023
  • ...8 hours (5 in game days) for them to become full adults. Boars will become passive to the player and piglets will lose their fear after 10 generations. From t [[Category:Creatures{{#translation:}}]]
    4 KB (542 words) - 17:59, 20 February 2024
  • ...8 hours (5 in game days) for them to become full adults. Boars will become passive to the player and piglets will lose their fear after 10 generations. From t [[Category:Creatures{{#translation:}}]]
    5 KB (676 words) - 12:25, 19 February 2024
  • * <code>graceTimer</code> might refer to all mobs but it seems that natural creatures can spawn during the grace period, while monsters (Drifters) won't spawn ev ...ostile: Creatures will never fight back. || &#8226; Aggressive <br>&#8226; Passive <br>&#8226; Never hostile
    35 KB (3,969 words) - 22:58, 27 January 2024
  • ...te a Reed Basket Trap and insert the appropriate food item as bait. Small creatures might enter the trap. The player then has 24 game-hours to transport the c # '''Passive:''' In an area nearby the desired animals, dig a pit at least 2 blocks deep
    16 KB (2,763 words) - 11:45, 26 March 2024
  • * The left hand slot can hold passive items such as torches ...enclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Differen
    10 KB (1,739 words) - 14:47, 5 April 2021
  • |behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}}, adult males defensive [[File:Deer-119-pre1.png|thumb|left|alt=Roughly two dozen creatures stand in a cluster, various species of deer including moose and reindeer.
    23 KB (2,684 words) - 07:29, 21 April 2024
  • * The left hand slot can hold passive items such as torches ...enclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Differen
    10 KB (1,749 words) - 15:09, 5 April 2021
  • |behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}} [[Category:Creatures{{#translation:}}]]
    17 KB (1,952 words) - 12:51, 29 February 2024
  • # Off-hand slot that can hold passive items such as torchers or lanterns. ...enclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Differen
    15 KB (2,391 words) - 17:54, 16 November 2023
  • # Off-hand slot that can hold passive items such as torchers or lanterns. ...enclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Differen
    18 KB (2,887 words) - 16:54, 3 April 2024
  • # Off-hand slot that can hold passive items such as torchers or lanterns. ...enclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Differen
    21 KB (2,025 words) - 07:54, 22 January 2024