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From Vintage Story Wiki
  • ...e>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>. ** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
    9 KB (1,407 words) - 14:48, 21 November 2023
  • ...e>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>. ** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
    10 KB (1,501 words) - 21:41, 4 January 2024
  • ...e>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>. ** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
    10 KB (1,503 words) - 17:32, 10 March 2024
  • ...ween the block name and the braces. The attributes should be given in JSON format. Example: <code>/giveblock clutter{type: "barrel-metal1"}</code> * <code>/fixmapping applyall</code><br /> Applies block and item remapping in order to upgrade to a new version of the game
    9 KB (1,214 words) - 01:49, 6 January 2024
  • ...ween the block name and the braces. The attributes should be given in JSON format. Example: <code>/giveblock clutter{type: "barrel-metal1"}</code></span> ...yall</code><br /> <span lang="en" dir="ltr" class="mw-content-ltr">Applies block and item remapping in order to upgrade to a new version of the game</span>
    12 KB (1,742 words) - 01:49, 6 January 2024
  • ...ween the block name and the braces. The attributes should be given in JSON format. Example: <code>/giveblock clutter{type: "barrel-metal1"}</code></span> ...yall</code><br /> <span lang="en" dir="ltr" class="mw-content-ltr">Applies block and item remapping in order to upgrade to a new version of the game</span>
    12 KB (1,734 words) - 01:49, 6 January 2024
  • ...ween the block name and the braces. The attributes should be given in JSON format. Example: <code>/giveblock clutter{type: "barrel-metal1"}</code></span> ...yall</code><br /> <span lang="en" dir="ltr" class="mw-content-ltr">Applies block and item remapping in order to upgrade to a new version of the game</span>
    12 KB (1,705 words) - 12:45, 8 February 2024
  • ...ween the block name and the braces. The attributes should be given in JSON format. Example: <code>/giveblock clutter{type: "barrel-metal1"}</code></translate * <code>/fixmapping applyall</code><br /> <translate><!--T:80--> Applies block and item remapping in order to upgrade to a new version of the game</transl
    11 KB (1,456 words) - 21:38, 4 January 2024
  • ...ween the block name and the braces. The attributes should be given in JSON format. Example: <code>/giveblock clutter{type: "barrel-metal1"}</code></span> ...yall</code><br /> <span lang="en" dir="ltr" class="mw-content-ltr">Applies block and item remapping in order to upgrade to a new version of the game</span>
    12 KB (1,338 words) - 01:49, 6 January 2024
  • ...ween the block name and the braces. The attributes should be given in JSON format. Example: <code>/giveblock clutter{type: "barrel-metal1"}</code></translate * <code>/fixmapping applyall</code><br /> <translate><!--T:80--> Applies block and item remapping in order to upgrade to a new version of the game</transl
    12 KB (1,564 words) - 07:58, 15 March 2024