Foraging: Difference between revisions

From Vintage Story Wiki
159 bytes added ,  3 years ago
Marked this version for translation
No edit summary
(Marked this version for translation)
Line 4: Line 4:
[[Category:Guides]]
[[Category:Guides]]
__TOC__
__TOC__
== Tool making ==
== Tool making == <!--T:1-->
=== Loose stones ===
=== Loose stones ===
[[file:Flint.png|50px]] Loose stones are used to knap [[Tools and Weapons|stone tools]]. For instructions on creating stone and flint tools, see the [[knapping]] page.
[[file:Flint.png|50px]] Loose stones are used to knap [[Tools and Weapons|stone tools]]. For instructions on creating stone and flint tools, see the [[knapping]] page.
Line 10: Line 10:
* Types of stones that are useful for tool making include: '''Andesite, Basalt, Flint, Granite, Obsidian and Peridotite.'''
* Types of stones that are useful for tool making include: '''Andesite, Basalt, Flint, Granite, Obsidian and Peridotite.'''


=== Sticks ===
=== Sticks === <!--T:2-->
[[file:Grid_Stick.png|50px]]Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground (left mouse button to break). If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks.  
[[file:Grid_Stick.png|50px]]Sticks are used to create torches and tools by adding handles to stone tool heads. Players can find sticks on the ground (left mouse button to break). If there are no sticks on the ground, look around for "leaves". There are two type of leaves in the game, regular and branchy. Regular leaves have an extremely low chance of dropping sticks and saplings. Branchy leaves can be broken without tools and are guaranteed to yield sticks.  


== Essential crafting materials ==
== Essential crafting materials == <!--T:3-->
=== Wood ===
=== Wood ===
[[file:Grid Log (Oak).png|50px]] To collect logs, fell a tree using an [[axe]], chop the base log. Logs can be converted to [[firewood]] and used for other early crafting needs including a pan used in [[panning]] and the primitive weapon, [[club]]. A few sticks might be dropped, but not many. Firewood is an important resource to make a [[firepit]] for cooking foraged foods, and creating torches.
[[file:Grid Log (Oak).png|50px]] To collect logs, fell a tree using an [[axe]], chop the base log. Logs can be converted to [[firewood]] and used for other early crafting needs including a pan used in [[panning]] and the primitive weapon, [[club]]. A few sticks might be dropped, but not many. Firewood is an important resource to make a [[firepit]] for cooking foraged foods, and creating torches.


=== Grass ===
=== Grass === <!--T:4-->
[[file:Grid drygrass.png|50px]] With a flint [[knife]], harvest tall [[grass]] using left mouse button. Dry grass is used with firewood to make the [[firepit]] but also to make the [[bed|Hay bed]].
[[file:Grid drygrass.png|50px]] With a flint [[knife]], harvest tall [[grass]] using left mouse button. Dry grass is used with firewood to make the [[firepit]] but also to make the [[bed|Hay bed]].


=== Reeds/Cattails ===
=== Reeds/Cattails === <!--T:5-->
[[file:Grid Cattail tops.png|50px]] With a flint [[knife]], harvest [[cattail]] tops from [[Cooper's Reed (Cattail)]] using left mouse button. Breaking the block using left mouse button with an empty hand allows players to collect the cattail tops, but the destroys the plant. Reeds are used to craft the simplest portable containers, the [[containers#portable containers|handbasket]] to expand the player's inventory.
[[file:Grid Cattail tops.png|50px]] With a flint [[knife]], harvest [[cattail]] tops from [[Cooper's Reed (Cattail)]] using left mouse button. Breaking the block using left mouse button with an empty hand allows players to collect the cattail tops, but the destroys the plant. Reeds are used to craft the simplest portable containers, the [[containers#portable containers|handbasket]] to expand the player's inventory.


== Gathering foraged food ==
== Gathering foraged food == <!--T:6-->
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms.  
Different plants are generated in different climatic regions including wild crops, berry bushes, cactus, and mushrooms.  


=== Crops ===
=== Crops === <!--T:7-->
[[file:Crop-flax.png|50px]] Wild crops can be harvested using left mouse button and an empty hand for both the seeds used in [[farming]] and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be eaten raw.
[[file:Crop-flax.png|50px]] Wild crops can be harvested using left mouse button and an empty hand for both the seeds used in [[farming]] and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be eaten raw.
   
   
Line 32: Line 32:
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe [[Berry Bushes|berry bushes]] can be harvested using right mouse button to collect berries. Using the left mouse button allows players to collect the bushes. Berries can also be eaten raw.
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe [[Berry Bushes|berry bushes]] can be harvested using right mouse button to collect berries. Using the left mouse button allows players to collect the bushes. Berries can also be eaten raw.


=== Mushrooms ===
=== Mushrooms === <!--T:8-->
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. Breaking the block using left mouse button with an empty hand allows players to collect the mushrooms, but the tops will not regrow.  Mushrooms can be selectively harvested using left mouse button and a [[knife]] to collect only the tops. Over time, the tops will regenerate. (''Don't eat the red ones'')
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. Breaking the block using left mouse button with an empty hand allows players to collect the mushrooms, but the tops will not regrow.  Mushrooms can be selectively harvested using left mouse button and a [[knife]] to collect only the tops. Over time, the tops will regenerate. (''Don't eat the red ones'')


=== Saguaro ===
=== Saguaro === <!--T:9-->
[[file:Fruit saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block using left mouse button with an empty hand allows players to collect the fruits, but the tops will not regrow.  Fruits can be selectively harvested using left mouse button and a [[knife]]. Over time, the fruit will regenerate.  
[[file:Fruit saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block using left mouse button with an empty hand allows players to collect the fruits, but the tops will not regrow.  Fruits can be selectively harvested using left mouse button and a [[knife]]. Over time, the fruit will regenerate.  


== Hunting wild animals ==
== Hunting wild animals == <!--T:10-->
Any animal can be killed and butchered for meat using a [[knife]]. Sneak and hold right mouse button with a [[knife]] in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection.  
Any animal can be killed and butchered for meat using a [[knife]]. Sneak and hold right mouse button with a [[knife]] in the active hand to harvest animal products. When the butchering process is complete, a small window will open that contains all the animal products for collection.  


=== Meat ===
=== Meat === <!--T:11-->
[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a [[firepit]].
[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a [[firepit]].
   
   
Line 47: Line 47:
[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a pelt.
[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a pelt.


=== Hides ===
=== Hides === <!--T:12-->
[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a [[Containers#portable containers|hunter's backpack]] and expand the player's inventory.
[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a [[Containers#portable containers|hunter's backpack]] and expand the player's inventory.


== Tutorial Video: How to make basic tools and fell trees ==
== Tutorial Video: How to make basic tools and fell trees == <!--T:13-->
Thanks to SmileOnSpeedDial for creating and sharing with the VS community
Thanks to SmileOnSpeedDial for creating and sharing with the VS community
<br><youtube>P0ujx5aRJbU</youtube>
<br><youtube>P0ujx5aRJbU</youtube>


<!--T:14-->
{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}


</translate>
</translate>
349

edits