Modding:Basic Block: Difference between revisions

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[https://wiki.vintagestory.at/images/4/42/MyShinyBlockMod.zip MyShinyBlockMod]
[https://wiki.vintagestory.at/images/4/42/MyShinyBlockMod.zip MyShinyBlockMod]


There are a lot of more things you can do with the blocktype and model formats. We recommend you to take a look at the Vintage Story block type files to understand how the system is working, in case something was left unexplained.
= Moving Forward =
We hope we could introduce you into the basic of adding blocks the game. [[Advanced Blocks]] will teach you how to add more functionality to your block.
 
The example shown here, while seemingly complex, only scratches the surface of what blocktypes are capable of in Vintage Story. It's highly suggested that you experiment with or at least familiarize yourself with all the known block properties before moving onto code mods. The best way to do this is to peruse the '''[[Modding:Block Json Properties | Block Properties]]''' page, which contains an ongoing list of all the usable block properties currently incorporated into the game. Most properties in the list also have referenced files you can search for in the Vintage Story Assets folder. If you don't know where this is, you can find tutorials for each operating system at the [[Modding:Asset System | Asset System]] page.  
 
If you haven't yet, it's suggested you also check out the '''[[Modding:Basic Item | Basic Item]]''' and '''[[Modding:Basic Entity | Basic Entity]]''' pages to learn how simple items and entities are added to the game.
 
However, if you're feeling like making the jump to code mods then you'll want to start by setting up your [[Modding: Setting up your Development Environment | Development Environment]].






{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
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