Anvil: Difference between revisions

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To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. One ingot amounts to 42 pixels added, and the anvil base and top need 196 and 210 pixels respectively.
To make a complete iron anvil, a total of 10 iron ingots are needed, 5 each for the anvil base and anvil top, as well as one powdered borax. One ingot amounts to 42 voxels added, and the anvil base and top need 196 and 210 voxels respectively.


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{{tnt|Protip
{{tnt|Protip
|The recipe has an upper height limit of pixels, which means adding too many ingots too fast without first distributing previously placed pixels might effectively delete pixels altogether! Make sure to add the next ingot only after distributing the pixels from the last one.
|The recipe has an upper height limit of voxels, which means adding too many ingots too fast without first distributing previously placed voxels might effectively delete voxels altogether! Make sure to add the next ingot only after distributing the voxels from the last one.
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Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is at maximum 14 pixels worth room for error. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots, one at a time.<br>
Start the crafting process by placing a heated iron ingot on the anvil - bronze or higher anvil tier is needed. Select the anvil base and start hammering. Note that for the base, a total of 5 ingots need to be added, and there is at maximum 14 voxels worth room for error. This process might be easier when starting with one iron plate as the base, and then adding 3 more ingots, one at a time.<br>
To lessen the chance of wasting pixels - and thus ingots - it is necessary to add one ingot, flatten it out and only then add the next - and so forth. The space on which the next anvil will be added is always the same, and the player can make sure that this space is flat and below the maximum height limit of the recipe, which is 6 pixels, or 3 ingots stacked. Keep in mind that a new ingot added will only fill in the empty pixels in that specific space, so it is recommended to keep the ingot place as flat as possible. The ingot will however rise with the rest, meaning it will be added ''on top'' of the current surface.<br><br>
To lessen the chance of wasting voxels - and thus ingots - it is necessary to add one ingot, flatten it out and only then add the next - and so forth. The space on which the next anvil will be added is always the same, and the player can make sure that this space is flat and below the maximum height limit of the recipe, which is 6 voxels, or 3 ingots stacked. Keep in mind that a new ingot added will only fill in the empty voxels in that specific space, so it is recommended to keep the ingot place as flat as possible. The ingot will however rise with the rest, meaning it will be added ''on top'' of the current surface.<br><br>
An optimum way of smithing can be seen below, with the focus on keeping the "ingot landing space" as empty and flat as possible. However, keep in mind that this is the best way to save iron ingots, not the best way to save coal.
An optimum way of smithing can be seen below, with the focus on keeping the "ingot landing space" as empty and flat as possible. However, keep in mind that this is the best way to save iron ingots, not the best way to save coal.


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{{tnt|Protip
{{tnt|Protip
|Elevating the anvil on which the player crafts the new anvil parts might help checking for missing or misplaced pixels. Try putting the anvil on eye level, or digging a trench around it - this allows you to check the work item from the side. Pressing G to sit down has a similar effect.
|Elevating the anvil on which the player crafts the new anvil parts might help checking for missing or misplaced voxels. Try putting the anvil on eye level, or digging a trench around it - this allows you to check the work item from the side. Pressing G to sit down has a similar effect.
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The anvil base needs a total of 196 pixels, divided into five layers:
The anvil base needs a total of 196 voxels, divided into five layers:
*80 first layer
*80 first layer
*38 each for second and third layer
*38 each for second and third layer
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For the anvil top, follow the same process. However, keep in mind that for the top part, even with careful smithing, not even one pixel will be wasted. This means there is no margin for error, and any wasted pixels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.<br>
For the anvil top, follow the same process. However, keep in mind that for the top part, even with careful smithing, not even one voxel will be wasted. This means there is no margin for error, and any wasted voxels will result in a sixth ingot added to finish the item. As the top part is rather slim, a plate is not helpful as the smithing base.<br>


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The anvil top needs a total of 210 pixels, divided into five layers:
The anvil top needs a total of 210 voxels, divided into five layers:
*78 first layer
*78 first layer
*48 second layer
*48 second layer
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