Prospecting Pick: Difference between revisions

From Vintage Story Wiki
no edit summary
No edit summary
No edit summary
Line 12: Line 12:


<!--T:11-->
<!--T:11-->
'''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate [[Special:MyLanguage/Ore Deposits|ore deposits]] for mining. An in depth guide discussing the various mining modes can be found on the [[Special:MyLanguage/Mining|Mining]] page.


<!--T:12-->
<!--T:12-->
Line 21: Line 21:
<!--T:2-->
<!--T:2-->
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Casting]] (100 units): Copper and Bronze alloy  
* [[Special:MyLanguage/Casting|Casting]] (100 units): Copper and Bronze alloy  
* [[Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* [[Special:MyLanguage/Smithing|Smithing]] (1 ingot): tool head crafted from the metals shown in the table (below).
* Assembly:
* Assembly:


<!--T:14-->
<!--T:14-->
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B3=Stick
|B2=CopperPropickHead|B2_name=Prospecting pick head
|Output=Copper prospecting pick}}
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=Stick
|Output=Copper prospecting pick|Output_name=Prospecting pick}}


===Tool Tiers=== <!--T:15-->  
===Tool Tiers=== <!--T:15-->  
Line 119: Line 120:


<!--T:16-->
<!--T:16-->
''See also </translate>{{pll|Mining#Prospecting_.28Systematic_Method.29|2=<translate><!--T:17--> Mining - Prospecting</translate>}}''
:''See also [[Special:MyLanguage/Mining#Prospecting_(Systematic_Method)|Mining - Prospecting]]''


<translate><!--T:18-->
<!--T:18-->
Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.


<!--T:19-->
<!--T:19-->
Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via </translate>{{pll|World_Configuration#Survival_challenges|2=<translate><!--T:20--> worldgen command</translate>}}<translate> <!--T:21-->
Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via [[Special:MyLanguage/World_Configuration#Survival_challenges|worldgen command]] after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.


<!--T:22-->
<!--T:22-->
Line 134: Line 134:


<!--T:23-->
<!--T:23-->
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[gold]] or [[silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits. <!-- to-do: double check saltpeter and other mineral detection -->
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as [[Special:MyLanguage/gold|gold]] or [[Special:MyLanguage/silver|silver]], that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.


==Storage== <!--T:7-->
==Storage== <!--T:7-->
Confirmedusers, editor
37,784

edits