Modding:Adding Block Behavior/es: Difference between revisions

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Created page with "== Añadir otro bloque =="
(Created page with "Lo siguiente que tenemos que cambiar es el propio método interact, para que se encargue de las propiedades de distancia y accionar... <syntaxhighlight lang="c#"> public override bool OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref EnumHandling handling) { BlockPos pos = blockSel.Position.AddCopy(pull && byPlayer.WorldData.EntityControls.Sneak ? blockSel.Face : blockSel.Face.GetOpposite(), distance);...")
(Created page with "== Añadir otro bloque ==")
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== Adding another block ==
== Añadir otro bloque ==


Let's create another block using this behavior, but this time we will configure some additional properties ...
Let's create another block using this behavior, but this time we will configure some additional properties ...
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