Mining/de: Difference between revisions

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====Prospecting Process====
====Prospecting Process====
To prospect, a player must break 3 [[rock]] blocks in 'close' proximity to "sample" the area for ores. The prospecting pick can '''only''' be used on non cracked [[rock]] blocks. These blocks must be located a '''minimum''' of 3 blocks apart (blocks '''between''' samples) and a maximum of 16 blocks apart. It is possible to sample three blocks within a square, or in a line where the last sample is 8 blocks away from the first sample. Upon breaking the third valid sample block, displays the densities of all the ores in the chat window based on the chunk that the '''first''' of the three blocks prospected (broken) was located in.
To prospect, a player must break 3 [[rock]] blocks in 'close' proximity to "sample" the area for ores. These blocks must be located a '''minimum''' of 3 blocks apart (blocks '''between''' samples) and a maximum of 16 blocks apart. It is possible to sample three blocks within a square, or in a line where the last sample is 8 blocks away from the first sample. Upon breaking the third valid sample block, displays the densities of all the ores in the chat window based on the chunk that the '''first''' of the three blocks prospected (broken) was located in.


* Prospecting "Too Close": If a player breaks a block that is too close to another previously sampled block, the game dialog (displayed in the chat window) will repeat the request for that sample number. However, the game registers the faulty sample as a hit and begins the prospecting block count for the player's next hit from the last hit, which was the ''faulty'' sample. To take a new sample, players must prospect at least 3 blocks from the faulty sample block hit, even though the action did not count toward the prospecting total.
* Prospecting "Too Close": If a player breaks a block that is too close to another previously sampled block, the game dialog (displayed in the chat window) will repeat the request for that sample number. However, the game registers the faulty sample as a hit and begins the prospecting block count for the player's next hit from the last hit, which was the ''faulty'' sample. To take a new sample, players must prospect at least 3 blocks from the faulty sample block hit, even though the action did not count toward the prospecting total.
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