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CreativeMD (talk | contribs) No edit summary |
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* Painting | * Painting | ||
* Toolrack | * Toolrack | ||
Requires <code>abstract/horizontalorientation</code> | Requires <code>abstract/horizontalorientation</code>: | ||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
variantgroups: [ | variantgroups: [ | ||
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* Windmillrotor | * Windmillrotor | ||
* Bellows | * Bellows | ||
Requires <code>abstract/horizontalorientation</code> | Requires <code>abstract/horizontalorientation</code>: | ||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
variantgroups: [ | variantgroups: [ | ||
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* Large carpet | * Large carpet | ||
* Chimney | * Chimney | ||
Requires "ns" and "we" states | Requires "ns" and "we" states: | ||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
variantgroups: [ | variantgroups: [ | ||
Line 47: | Line 47: | ||
Block can be rotated in two different directions. Used for: | Block can be rotated in two different directions. Used for: | ||
* Wood | * Wood log | ||
* Pillar | * Pillar | ||
* Axle | * Axle | ||
Requires "ud", "ns" and "we" states | Requires "ud", "ns" and "we" states: | ||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
variantgroups: [ | variantgroups: [ | ||
Line 58: | Line 58: | ||
== Slab == | == Slab == | ||
Block can be either placed on the top or the bottom half of a block. Used for: | |||
* All kinds of slabs | |||
Requires "down" and "up" states: | |||
<syntaxhighlight lang="json"> | |||
variantgroups: [ | |||
{ code: "part", states: ["down", "up"] } | |||
], | |||
</syntaxhighlight> | |||
== HorizontalUpDownOrientable == | == HorizontalUpDownOrientable == | ||
Used for: | |||
* angledgearbox | |||
Requires <code>abstract/verticalorientation</code> and <code>abstract/horizontalorientation</code>: | |||
<syntaxhighlight lang="json"> | |||
variantgroups: [ | |||
{ loadFromProperties: "abstract/verticalorientation" }, | |||
{ loadFromProperties: "abstract/horizontalorientation" } | |||
], | |||
</syntaxhighlight> | |||
== FiniteSpreadingLiquid == | == FiniteSpreadingLiquid == | ||
Make a block flow as liquid. Used for: | |||
* Water | |||
* Lava | |||
Requires all heights as states: | |||
<syntaxhighlight lang="json"> | |||
variantgroups: [ | |||
{ code: "height", states: ["1", "2", "3", "4", "5", "6", "7"] }, | |||
], | |||
</syntaxhighlight> | |||
== OmniAttachable == | == OmniAttachable == | ||
Can be attached on any direction. Used for: | |||
* Lantern | |||
Example use: | |||
<syntaxhighlight lang="json"> | |||
variantgroups: [ | |||
{ code:"position", states: ["up", "down"], combine: "additive" }, | |||
{ code:"wall", loadFromProperties: "abstract/horizontalorientation" } | |||
], | |||
</syntaxhighlight> | |||
== Unplaceable == | == Unplaceable == | ||
Block cannot be placed. Used for: | |||
* Peatbrick | |||
== Unstable == | == Unstable == | ||
Block can only be placed on a solid block and destroyed once the ground is removed. Used for: | |||
* Ore blasting bomb | |||
* Small carpet | |||
* Path | |||
* Turnip | |||
* Spelt | |||
* Soybean | |||
* Rye | |||
* Rice | |||
* Parsnip | |||
* Onion | |||
* Flax | |||
* Carrot | |||
== Harvestable == | == Harvestable == | ||
Similar to Unstable, with the only difference that it can be stacked on top of each other. Used for: | |||
* Small berry bush | |||
* Saguaro cactus | |||
* Big berry bush | |||
== | == Falling == | ||
Similar to Unstable, but instead of destorying the block, it will fall down. Used for: | |||
* Tool mold | |||
* Loot vessel | |||
* Ingot mold | |||
* Flower pot | |||
* Crucible | |||
* Sand | |||
* Gravel | |||
* Anvil | |||
== DropIfFloating == | == DropIfFloating == | ||
The block will fall down, if it is completely surrounded by air. Used for: | |||
* Rock |