Crafting: Difference between revisions

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* Casting requires: [[Crucible|crucible]], [[Clay_Forming|molds]], fuel ([[peat bricks]], [[Coal|coal]], or [[Charcoal|charcoal]]), and [[Metal|metal]] ores.
* Casting requires: [[Crucible|crucible]], [[Clay_Forming|molds]], fuel ([[peat bricks]], [[Coal|coal]], or [[Charcoal|charcoal]]), and [[Metal|metal]] ores.


Copper and Bronze alloys can be cast into ingots or tool molds to make tool and weapon heads. Creating alloys involves combining the correct ratios of base metals to form new metals, which are stronger than their components. To cast metals or alloys, combine the ore nuggets in a crucible and heat them to liquid form. Liquid Copper and Bronze alloys are then poured from the crucible into fired molds created by the clay forming interface. Base metals and alloys can also be cast into [[Ingot_Mold|ingot or tool molds]]. Tool head and ingot molds generally require 100 units of metal to completely fill the mold, with the exception of the [[Anvil|anvil]]. Ingots can be worked using the smithing mechanic to create items including tool and weapon heads.
Copper and Bronze alloys can be cast into ingots or tool molds to make tool and weapon heads. Creating alloys involves combining the correct ratios of base metals to form new metals, which are stronger than their components. To cast metals or alloys, combine the ore nuggets in a crucible and heat them to liquid form. Liquid Copper and Bronze alloys are poured from the crucible into fired molds created using the clay forming interface. Base metals and alloys can also be cast into [[Molds|ingot or tool molds]]. Tool head and ingot molds generally require 100 units of metal to completely fill the mold, with the exception of the [[Anvil|anvil]]. Ingots can be worked using the smithing mechanic to create items including tool and weapon heads.


== Smithing Metals ==
== Smithing Metals ==
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