Steel making: Difference between revisions

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Removed no longer correct information, duplicate information, and contradicting. Followed a series of testing processes to verify current information to best of ability and use results provided in game to provide new information as replacement. Re-organized guide layout to more correctly follow work-flow order of progress. Corrected some miss-translations and spelling errors. Provided temporary image of Plate-iron.png for use in crafting grid display.
No edit summary
(Removed no longer correct information, duplicate information, and contradicting. Followed a series of testing processes to verify current information to best of ability and use results provided in game to provide new information as replacement. Re-organized guide layout to more correctly follow work-flow order of progress. Corrected some miss-translations and spelling errors. Provided temporary image of Plate-iron.png for use in crafting grid display.)
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{{Outdated}}
{{GameVersion|1.17.10}}
{{GameVersion|1.14.0}}


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__TOC__
__TOC__


==Required materials== <!--T:2-->
==Required Facilities== <!--T:2-->
To produce [[steel]], a player needs an iron [[anvil]], a [[forge]], fuel ([[coal]] or [[charcoal]]) and [[Metal|blister steel]] ingots.<br>
To produce [[steel]], a player needs an iron [[anvil]], a [[forge]], and a Refactory Cementation Furnace building, which itself will require a [[Mechanical power|pulverizer]].
To obtain blister steel, the player first needs a [[Mechanical power|pulverizer]] to build a refractory furnace, and fuel ([[coke]], [[charcoal]], or [[coal]]).


==Creating Blister Steel== <!--T:3-->
===Required Materials=== <!--T:3-->
Blister steel is the first step of creating steel from iron, and functions the same way an iron bloom does. To heat iron up to the required temperatures to make carbonisation possible, the player first needs to build a special furnace structure out of refractory blocks and other specialist blocks.
To build a functioning cementation furnace, the player needs 1 iron door, 2 stone coffin sections and 2 stone coffin lids, 6 refractory brick gratings, 53 refractory brick blocks and a number of dirt or stone blocks to build the coal burning area beneath the furnace structure itself. The minimum raw ingredients for these items are listed below.
 
*6 iron plates (12 iron ingots)
*8 whole granite, andesite, basalt or peridotite blocks
*456 fireclay, which is about 8 stacks
*29 [[mortar]]
*228 of each powdered ingredient needed, depending on tier, which is about 4 stacks each


===Creating Refractory Bricks=== <!--T:4-->
===Creating Refractory Bricks=== <!--T:5-->
Refractory blocks come in three different tiers with different heat resistances. They are important for the steel making process as no other currently available block can withstand the extreme heat. To produce refractory blocks, different stone and ore types need to be crushed in a [[Mechanical power|pulverizer]] first. The powders can then be used in the crafting grid together with fire [[clay]] to make unfired refractory bricks. Different compositions of powders are required for the different tiers.
Refactory blocks are important for the steel making process as no other currently available block can withstand the extreme heat necessary to produce [[steel]]. Refractory blocks come in three different tiers, all of which can be used to make the cementation furnace. All refractory brick blocks have a chance to receive damage per use of the cementation furnace smelting process, however, using higher tier blocks will reduce the amount that receive damage per use. Tier 1 has a heat resistance of 90% (1 in 10 chance to break), Tier 2 95% (1 in 20 chance to break), and Tier 3 99% (1 in 100 chance to break). (Tier 3 may actually have a heat resistance of 99.9% and thus a 1 in 1000 chance to break. This information needs verification.)
<br>
To produce refractory blocks, stone and ore types specified below need to be crushed in a [[Mechanical power|pulverizer]]. These powders can then be used in the crafting grid together with fire [[clay]] to make unfired refractory bricks. Different compositions of powders are required for the different tiers.


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
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| [[Titanium|Ilmenite]] || [[File:Ore-bountiful-ilmenite-kimberlite.png|Ilmenite|100px|link=]] || [[File:Crushed-ilmenite.png|Crushed Ilmenite|100px|link=]] || Steel
| [[Titanium|Ilmenite]] || [[File:Ore-bountiful-ilmenite-kimberlite.png|Ilmenite|100px|link=]] || [[File:Crushed-ilmenite.png|Crushed Ilmenite|100px|link=]] || Steel
|}
|}
Note : One chunk of poor or medium ilmenite creates one crushed ilmenite. Rich and bountiful creates two.<br><br>
{{Protip
|One chunk of poor or medium ilmenite creates one crushed ilmenite. Rich and bountiful creates two.
}}<br><br>


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From tier 1 to tier 3, the recipes for raw refractory bricks are as follows:</translate>
From tier 1 to tier 3, the recipes for raw refractory bricks are as follows:</translate>
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
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<br>
<br>
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<translate><!--T:39-->
Raw refractory bricks need to be baked in a [[Clay Forming#Pit Kiln|pit kiln]] to turn into fired refractory bricks. Those can then be used to craft their tier specific brick blocks and brick grating blocks. The different tiers of refractory bricks have different heat resistances. Tier 1 has a heat resistance of 90%, Tier 2 has 95%, and Tier 3 reaches 100%. All refractory brick blocks have a chance to receive damage in each smelting process. Each tier 1 brick block has a 1 in 10 chance to break, while it is 1 in 20 for tier 2. Tier 3 refractory bricks have a low 1 in 1000 chance to break. Damaged refractory brick blocks can be broken to return some of their materials back, similar to a broken bloomery. Grate blocks do not get damaged at the moment, which means there is no sense in making them out of higher tier bricks.
Raw refractory bricks need to be baked in a [[Clay Forming#Pit Kiln|pit kiln]] to turn into fired refractory bricks. Those can then be used to craft their tier specific brick blocks and brick grating blocks.


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<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
{{Grid/Crafting
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</div>
</div>
<br>
<br>
===Building a Cementation Furnace=== <!--T:10-->
[[File:Furnace overlay.PNG|thumb|200px]]
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The cementation furnace is a multiblock structure that needs to be built in a specific way to ensure it is functioning as intended. When starting the build of a furnace, the player can {{SneakClick}} the stone coffin with coal or an empty hand to trigger a building help overlay. {{SneakClick}}ing will additionally inform the player about the number of still missing or mis-placed blocks in the structure.  <br>
<br>
{{Protip
|The direction from where the player accesses the coffin while checking for the overlay will dictate the direction the building overlay is shown. The furnace will always assume that the coffin block the player hits when checking is the one nearest to the future furnace door - regardless if the player accesses from the side of the coffin or from the actual end of it.
}}


===Other Required Blocks=== <!--T:8-->
===Other Required Blocks=== <!--T:8-->
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<br>
<br>


===Building a Cementation Furnace=== <!--T:10-->
==The Structure== <!--T:13-->
[[File:Furnace overlay.PNG|thumb|200px]]
#First, place the grate blocks and the coffin. These are the center blocks of the structure. The coffin halves will always be placed with the open side towards the player. As soon as the full coffin is placed - without coffin lid, for now - the player can {{SneakClick}} for the building help.
 
#The full size of the furnace takes up a 5x5 space that is 6 blocks tall, however, an additional layer below the grates will be required to place fuel in.
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To build a functioning cementation furnace, the player needs 1 iron door, 2 stone coffin sections and 2 stone coffin lids, 6 refractory brick gratings, 53 refractory brick blocks and a number of dirt or stone blocks to build the coal burning area beneath the furnace structure itself.
<br>
The furnace is a multiblock structure that needs to be build in a specific way to ensure it is functioning as intended. When starting the build of a furnace, the player can {{SneakClick}} the stone coffin with coal or an empty hand to trigger a building help overlay. {{SneakClick}}ing will additionally inform the player about the number of still missing or misplaced blocks in the structure.  <br>
<br>
{{Protip
|The direction from where the player accesses the coffin while checking for the overlay will dictate the direction the building overlay is shown. The furnace will always assume that the coffin block the player hits when checking is the one nearest to the future furnace door - regardless if the player accesses from the side of the coffin or from the actual end of it.
}}
 
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The player should allocate at least a 5x5 space for the furnace, and additional space to reach the back or side of the furnace to input coal or coke. The furnace structure is 6 blocks high, but an additional layer below the grate blocks is required. The chimney on top of the structure does not have to be open to the sky at the moment, but if it is blocked there will be no smoke indications shown while the furnace is running. Keep in mind that the furnace is, for now, always build with the door side facing in one specific direction, even if the whole structure is already finished and the coffin is added as the last element, the building overlay will still demand to build the structure with a specific orientation, regardless of how the player build it already. The orientation seems to be different from world to world - further testing or code diving needed.
 
====Shopping List==== <!--T:12-->
For one cementation furnace, the player would need:
*6 iron plates = 12 iron ingots
*8 whole granite, andesite, basalt or peridotite blocks
*456 fireclay, which is about 8 stacks
*29 [[mortar]]
*228 of each powdered ingredient needed, depending on tier, which is about 4 stacks each
 
====The Structure==== <!--T:13-->
#First, place the grate blocks and the coffin. These are the centre blocks of the structure. The coffin half will always be placed with the open side towards the player. As soon as the full coffin is placed - without coffin lid, for now - the player can {{SneakClick}} for the building help.
#The full size of the furnace takes up a 5x5 space as shown below.
#Raise the walls up by two blocks, and don't forget to place the iron door at some point in the process.
#Raise the walls up by two blocks, and don't forget to place the iron door at some point in the process.
#Build up the roof, covering every open block with one above in a stair pattern. The finished furnace should have a two high chimney as shown below.
#Build up the roof, covering every open block with one above in a stair pattern. The finished furnace should have a 2 block high chimney as shown below. The chimney on top of the structure does not have to be open to the sky at the moment, but if it is blocked there will be no smoke indications shown while the furnace is running.
#The confusing part about building a cementation furnace is the space below the actual brick structure. For the process to work, the player needs to be able to access the two spots below the coffin placed on the grate blocks, as the steel making requires fuel layers to be placed on those two blocks. Due to the fact that coal will behave similar to snow if piled up to high, it is recommended to put stabilizing blocks to the side of the two open spaces for the coal. It is not required to close this space off airtight, the player can choose to leave a permanent hole or put in a coke oven door. Note that none of the refractory brick blocks can be removed to access this space, instead the opening needs to be created one block below the lowest brick layer.
#The confusing part about building a cementation furnace is the space below the actual brick structure. For the process to work, the player needs to be able to access the two spots below the coffin placed on the grate blocks, as the steel making requires fuel layers to be placed on those two blocks. Due to the fact that coal will behave similar to snow if piled up to high, it is recommended to put stabilizing blocks to the side of the two open spaces for the coal. It is not required to close this space off airtight, the player can choose to leave a permanent hole or put in a coke oven door. Note that none of the refractory brick blocks can be removed to access this space, instead the opening needs to be created one block below the lowest brick layer.
#If the structure was build correctly, there will be no further indication of missing or misplaced block when {{SneakClick}}ing the coffin.
#If the structure was build correctly, there will be no further indication of missing or misplaced block when {{SneakClick}}ing the coffin.
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File:Furnace underbelly chiselled.PNG|the coal piles need to be encased in some form to prevent collapse - this can also be done with chiselling
File:Furnace underbelly chiselled.PNG|the coal piles need to be encased in some form to prevent collapse - this can also be done with chiselling
</gallery>
</gallery>
==Creating Blister Steel== <!--T:12-->
Blister steel is the first step of creating steel from iron, and functions the same way an iron bloom does. To heat iron up to the required temperatures to make carbonisation possible, the player first needs to build a special furnace structure out of refractory blocks and other specialist blocks.


===Smelting Process=== <!--T:15-->
===Smelting Process=== <!--T:15-->
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After the coffin is closed, the player should leave the burning chamber and close the door. It is not recommended to enter the chamber again in the middle of the smelting process, as the extreme heat inside will cause 5 HP damage per tick if inside while the bricks are still heated. The coffin tool tip will indicate that the process requires fuel to be placed and ignited '''below''' the two grates under the coffin.<br>
After the coffin is closed, the player should leave the burning chamber and close the door. It is not recommended to enter the chamber again in the middle of the smelting process, as the extreme heat inside will cause 5 HP damage per tick if inside while the bricks are still heated. The coffin tool tip will indicate that the process requires fuel to be placed and ignited '''below''' the two grates under the coffin.<br>
Access the underbelly of the furnace as shown above from the side or the back of the furnace. Place fuel in equal amounts on the two spaces directly below the coffin. Each fuel layer on one block takes 2 fuel items, meaning a full layer on both blocks requires 4 fuel items. Charcoal, black coal, anthracite and coke work as possible fuel items.
Access the underbelly of the furnace as shown above from the side or the back of the furnace. Place fuel in equal amounts on the two spaces directly below the coffin. Each fuel layer on one block takes 2 fuel items, meaning a full layer on both blocks requires 4 fuel items. Charcoal, black coal, anthracite and coke work as possible fuel items.
<br>
Damaged refractory brick blocks can be broken to return some of their materials back, similar to a broken bloomery. Grate blocks do not get damaged at the moment, which means there is no sense in making them out of higher tier bricks. In addition not all of the refactory blocks need to be of the same tier, allowing for partial in place tier upgrades to blocks as desired.
<br>
When testing out the process in creative or survival, keep in mind that the coffin tooltip might take a few seconds to update correctly from one state to the next, specifically once the player ignites fuel below. The coffin will show the progress in percentages, but again it might take a tick until that progress info is shown correctly. A working furnace will have fire particles inside the burning chamber - which also indicates the danger of stepping inside at that time - as well as smoke rising from the chimney.
When testing out the process in creative or survival, keep in mind that the coffin tooltip might take a few seconds to update correctly from one state to the next, specifically once the player ignites fuel below. The coffin will show the progress in percentages, but again it might take a tick until that progress info is shown correctly. A working furnace will have fire particles inside the burning chamber - which also indicates the danger of stepping inside at that time - as well as smoke rising from the chimney.


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{{Protip
{{Protip
|The coffin will retain the progressed reached, even if the coal burns out before the process is finished! This allows the player to start the process with a low amount of fuel, and add further fuel as needed, or log of from a server without fear to loose progress and materials.
|The coffin will retain the progressed reached, even if the coal burns out before the process is finished! This allows the player to start the process with a low amount of fuel, and add further fuel as needed, or log of from a server without fear to loose progress and materials. If using charcoal, exactly 4 full loads of 32 will be enough fuel for a full firing of blister steel ingots.
}}
}}


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One firing of 16 iron ingots will reward the player with an equal amount of blister steel ingots.
One firing of 16 iron ingots will reward the player with an equal amount of blister steel ingots.


==Making Steel== <!--T:18-->
===Making Steel=== <!--T:18-->


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Blister steel in itself is not yet workable steel, instead it behaves similar to iron blooms, and further refining is necessary. To turn blister steel into steel, it needs to be processed on an iron [[anvil]] either by hand or with the help of a helve hammer. Note that the blister steel is less complicated to process by hand then iron blooms, and there is no possibility of pixel loss if processed by hand, making helve hammer processing almost overkill.
Blister steel in itself is not yet workable steel, instead it behaves similar to iron blooms, and further refining is necessary. To turn blister steel into steel, it needs to be processed on an iron [[anvil]] either by hand or with the help of a helve hammer.


==Trivia==
==Trivia==
Confirmedusers
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