Armor: Difference between revisions

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It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  


=== Types of Armor ===
=== Types of Armor === <!--T:19-->


==== Wood ====
==== Wood ==== <!--T:20-->
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
|+
|+
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|}
|}


==== Leather ====
==== Leather ==== <!--T:21-->
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Type
!Type
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|}
|}


==== Cloth ====
==== Cloth ==== <!--T:22-->
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Type
!Type
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|}
|}


==== Metal based Armor Debufs ====
==== Metal based Armor Debufs ==== <!--T:23-->
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Type
!Type
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|}
|}


==== Metal based armor ====
==== Metal based armor ==== <!--T:24-->


<!--T:25-->
{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
|-
|-
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|}
|}


==== Exclusive Armor ====
==== Exclusive Armor ==== <!--T:26-->
{| class="wikitable"
{| class="wikitable"
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Durability: 600
Durability: 600


<!--T:27-->
Protection Tier: 1
Protection Tier: 1


<!--T:28-->
Healing rate: -17%<br>
Healing rate: -17%<br>
Hunger rate: +12%<br>
Hunger rate: +12%<br>
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Durability: 900
Durability: 900


<!--T:29-->
Protection Tier: 1
Protection Tier: 1


<!--T:30-->
Healing rate: -18%<br>
Healing rate: -18%<br>
Hunger rate: +15%<br>
Hunger rate: +15%<br>
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Durability: 1800
Durability: 1800


<!--T:31-->
Protection Tier: 3
Protection Tier: 3


<!--T:32-->
Healing rate: -20%<br>
Healing rate: -20%<br>
Hunger rate: +20%<br>
Hunger rate: +20%<br>
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Durability: 500
Durability: 500


<!--T:33-->
Protection Tier: 1
Protection Tier: 1


<!--T:34-->
Healing rate: -17%<br>
Healing rate: -17%<br>
Hunger rate: +12%<br>
Hunger rate: +12%<br>
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Durability: 1000
Durability: 1000


<!--T:35-->
Protection Tier: 1
Protection Tier: 1


<!--T:36-->
Healing rate: -17%<br>
Healing rate: -17%<br>
Hunger rate: +14%<br>
Hunger rate: +14%<br>
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Durability: 1600
Durability: 1600


<!--T:37-->
Protection Tier: 3
Protection Tier: 3


<!--T:38-->
Healing rate: -17%<br>
Healing rate: -17%<br>
Hunger rate: +16%<br>
Hunger rate: +16%<br>
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In total the variables are:
In total the variables are:


<!--T:39-->
* Protection tier
* Protection tier
** Relative protection
** Relative protection
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* High damage tier resistant
* High damage tier resistant


=== Protection tier ===
=== Protection tier === <!--T:40-->


==== '''Relative Protection Loss''' ====
==== '''Relative Protection Loss''' ==== <!--T:41-->
{| class="wikitable"
{| class="wikitable"
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|}


==== '''Flat Damage Reduction''' ====
==== '''Flat Damage Reduction''' ==== <!--T:42-->
{| class="wikitable"
{| class="wikitable"
!
!
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=== High damage tier resistant ===
=== High damage tier resistant === <!--T:15-->
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)<!--T:15-->
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)


<!--T:43-->
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.


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