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It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player. | It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player. | ||
=== Types of Armor === | === Types of Armor === <!--T:19--> | ||
==== Wood ==== | ==== Wood ==== <!--T:20--> | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
|+ | |+ | ||
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|} | |} | ||
==== Leather ==== | ==== Leather ==== <!--T:21--> | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Type | !Type | ||
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|} | |} | ||
==== Cloth ==== | ==== Cloth ==== <!--T:22--> | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Type | !Type | ||
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|} | |} | ||
==== Metal based Armor Debufs ==== | ==== Metal based Armor Debufs ==== <!--T:23--> | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Type | !Type | ||
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|} | |} | ||
==== Metal based armor ==== | ==== Metal based armor ==== <!--T:24--> | ||
<!--T:25--> | |||
{| class="wikitable sortable" style="width:100%; white-space: nowrap;" | {| class="wikitable sortable" style="width:100%; white-space: nowrap;" | ||
|- | |- | ||
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|} | |} | ||
==== Exclusive Armor ==== | ==== Exclusive Armor ==== <!--T:26--> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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Durability: 600 | Durability: 600 | ||
<!--T:27--> | |||
Protection Tier: 1 | Protection Tier: 1 | ||
<!--T:28--> | |||
Healing rate: -17%<br> | Healing rate: -17%<br> | ||
Hunger rate: +12%<br> | Hunger rate: +12%<br> | ||
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Durability: 900 | Durability: 900 | ||
<!--T:29--> | |||
Protection Tier: 1 | Protection Tier: 1 | ||
<!--T:30--> | |||
Healing rate: -18%<br> | Healing rate: -18%<br> | ||
Hunger rate: +15%<br> | Hunger rate: +15%<br> | ||
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Durability: 1800 | Durability: 1800 | ||
<!--T:31--> | |||
Protection Tier: 3 | Protection Tier: 3 | ||
<!--T:32--> | |||
Healing rate: -20%<br> | Healing rate: -20%<br> | ||
Hunger rate: +20%<br> | Hunger rate: +20%<br> | ||
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Durability: 500 | Durability: 500 | ||
<!--T:33--> | |||
Protection Tier: 1 | Protection Tier: 1 | ||
<!--T:34--> | |||
Healing rate: -17%<br> | Healing rate: -17%<br> | ||
Hunger rate: +12%<br> | Hunger rate: +12%<br> | ||
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Durability: 1000 | Durability: 1000 | ||
<!--T:35--> | |||
Protection Tier: 1 | Protection Tier: 1 | ||
<!--T:36--> | |||
Healing rate: -17%<br> | Healing rate: -17%<br> | ||
Hunger rate: +14%<br> | Hunger rate: +14%<br> | ||
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Durability: 1600 | Durability: 1600 | ||
<!--T:37--> | |||
Protection Tier: 3 | Protection Tier: 3 | ||
<!--T:38--> | |||
Healing rate: -17%<br> | Healing rate: -17%<br> | ||
Hunger rate: +16%<br> | Hunger rate: +16%<br> | ||
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In total the variables are: | In total the variables are: | ||
<!--T:39--> | |||
* Protection tier | * Protection tier | ||
** Relative protection | ** Relative protection | ||
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* High damage tier resistant | * High damage tier resistant | ||
=== Protection tier === | === Protection tier === <!--T:40--> | ||
==== '''Relative Protection Loss''' ==== | ==== '''Relative Protection Loss''' ==== <!--T:41--> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|} | |} | ||
==== '''Flat Damage Reduction''' ==== | ==== '''Flat Damage Reduction''' ==== <!--T:42--> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
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|} | |} | ||
=== High damage tier resistant === | === High damage tier resistant === <!--T:15--> | ||
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.) | High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.) | ||
<!--T:43--> | |||
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters. | VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters. | ||