Helve hammer: Difference between revisions

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A '''Helve hammer''' is a tool used to work iron blooms into ingots on an [[anvil]] when [[smithing]], as well as making [[metal]] plates.
A '''Helve hammer''' is a tool used to work iron blooms into ingots on an [[anvil]] when [[smithing]], as well as making [[metal]] plates.


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A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.
A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.


===Helve hammer===
===Helve hammer=== <!--T:11-->
The raw material used to create the tool head determines the crafting process required:  
The raw material used to create the tool head determines the crafting process required:  
* [[Casting]] (300 units): Bronze alloy  
* [[Casting]] (300 units): Bronze alloy  
* [[Smithing]] (2 ingots): Iron, Bronze alloy  
* [[Smithing]] (2 ingots): Iron, Bronze alloy  


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Possible metals used for the helve hammer head include the following. Unlike other hammers, the helve hammer has no durability so the used material has no actual effect on smithing.
Possible metals used for the helve hammer head include the following. Unlike other hammers, the helve hammer has no durability so the used material has no actual effect on smithing.
{| class="wikitable sortable"
{| class="wikitable sortable"
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|}
|}


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After creating the tool head, the helve hammer needs to be assembled in the crafting grid:
After creating the tool head, the helve hammer needs to be assembled in the crafting grid:


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{{Crafting
{{Crafting
|Ingredients= Helve hammer head<br />[[Boards]] (8x)
|Ingredients= Helve hammer head<br />[[Boards]] (8x)
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}}
}}


===Helve hammer base & toggle===
===Helve hammer base & toggle=== <!--T:15-->


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The helve hammer base holds the helve hammer, while the toggle connects the hammer arm to the power circuit.
The helve hammer base holds the helve hammer, while the toggle connects the hammer arm to the power circuit.


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<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
{{Crafting
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<br>
<br>


===Brake, transmission & clutch (optional)===
===Brake, transmission & clutch (optional)=== <!--T:18-->


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A brake can be {{using|used}} to completely stop a power train altogether. A transmission instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.
A brake can be {{using|used}} to completely stop a power train altogether. A transmission instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.


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<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
{{Crafting
{{Crafting
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See the [[Mechanical Power]] page for more information on power generation & power trains
See the [[Mechanical Power]] page for more information on power generation & power trains


===Manual Operation===
===Manual Operation=== <!--T:21-->
The helve hammer ''cannot'' be used without mechanical power, nor can it substitute for the hammer in grid crafting.
The helve hammer ''cannot'' be used without mechanical power, nor can it substitute for the hammer in grid crafting.


===Automated Operation===
===Automated Operation=== <!--T:22-->
Helve hammers require mechanical power to run properly, and can be quite taxing for the power settup. For more info on power generation & power trains, see [[Mechanical Power|mechanical power]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.
Helve hammers require mechanical power to run properly, and can be quite taxing for the power settup. For more info on power generation & power trains, see [[Mechanical Power|mechanical power]]. With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.


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* '''Power Input:''' The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
* '''Power Input:''' The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
# The ''helve hammer base'' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. An anvil needs to be placed three blocks away from the base in the same direction.
# The ''helve hammer base'' should be placed with the long arm of the triangular support and crossbeam facing the direction the payer intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will place directionally. An anvil needs to be placed three blocks away from the base in the same direction.
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# A ''transmission and clutch setup'' (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.
# A ''transmission and clutch setup'' (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.


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* '''Material Input:''' Blooms or ingots need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
* '''Material Input:''' Blooms or ingots need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
* '''Material Output:''' Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the [[quern]].
* '''Material Output:''' Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the [[quern]].


=== Combat === <!--T:7-->
=== Combat === <!--T:7-->
While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.
While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.


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