Survival Starter Guide: Difference between revisions

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__TOC__
__TOC__


== Controls ==
== Controls == <!--T:2-->


<!--T:3-->
The default key mappings are as follows (you can change these in the settings)
The default key mappings are as follows (you can change these in the settings)


<!--T:4-->
* '''WASD''' Keys to move around
* '''WASD''' Keys to move around
* '''Space''' to jump
* '''Space''' to jump
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* '''Q''' to drop your currently held item
* '''Q''' to drop your currently held item


<!--T:5-->
Some other useful key mappings:
Some other useful key mappings:


<!--T:6-->
* '''F4''' Hide all guis for making pretty screenshots
* '''F4''' Hide all guis for making pretty screenshots
* '''F5''' Switch between 1st and 3rd person mode
* '''F5''' Switch between 1st and 3rd person mode
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* '''CTRL+ALT+F12''' Take a mega screenshot, double resolution
* '''CTRL+ALT+F12''' Take a mega screenshot, double resolution


== Your First Tools ==
== Your First Tools == <!--T:7-->
[[File:Stonesbranches.png|thumb|right|300px]]
[[File:Stonesbranches.png|thumb|right|300px]]
[[File:Knapping.png|thumb|right|300px]]
[[File:Knapping.png|thumb|right|300px]]
''There are no hard jobs, only inadequate tools''
''There are no hard jobs, only inadequate tools''


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Once you've mastered the controls, it's time to get geared up! Go get those juicy sticks and rocks!
Once you've mastered the controls, it's time to get geared up! Go get those juicy sticks and rocks!


<!--T:9-->
* First of all, acquire a hand full of flint or stones - you'll need one each to make basic stone tools. Tools made from flint will give last a bit longer than ones from basic stones.
* First of all, acquire a hand full of flint or stones - you'll need one each to make basic stone tools. Tools made from flint will give last a bit longer than ones from basic stones.
** Hatchets let you break logs to get fire
** Hatchets let you break logs to get fire
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** Spears are a useful means of self defense. They have a long attack range and can be thrown.
** Spears are a useful means of self defense. They have a long attack range and can be thrown.


<!--T:10-->
* Once you got some flints or stones, hold left Shift to sneak and right click on solid ground with the flint or stone in your hands. When you use stone, you have to right click a second time. It offers you a small dialog where you can select what you want to craft. Use a second flint or stone to chip away all voxels marked in orange. Don't worry about making mistakes, the game prevents you from breaking the parts you need.
* Once you got some flints or stones, hold left Shift to sneak and right click on solid ground with the flint or stone in your hands. When you use stone, you have to right click a second time. It offers you a small dialog where you can select what you want to craft. Use a second flint or stone to chip away all voxels marked in orange. Don't worry about making mistakes, the game prevents you from breaking the parts you need.


<!--T:11-->
{|
{|
|[[File:ore-flint-granite.png|100px|left]]  
|[[File:ore-flint-granite.png|100px|left]]  
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<!--T:12-->
Here is a "first day" video guide by Ashantin
Here is a "first day" video guide by Ashantin
<br><youtube>BXIo8w8YAa8</youtube>
<br><youtube>BXIo8w8YAa8</youtube>


== Food ==
== Food == <!--T:13-->
[[File:Black currant and wild crops.png|300px|right]]
[[File:Black currant and wild crops.png|300px|right]]
Most importantly you will probably want to explore wide and far for [[Farming#crops|crops]] and berry bushes to secure your food situation.  
Most importantly you will probably want to explore wide and far for [[Farming#crops|crops]] and berry bushes to secure your food situation.  
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* Ripe Berry Bushes can be harvested and afterwards broken+replanted anywhere else. After a while they will start to bloom again.
* Ripe Berry Bushes can be harvested and afterwards broken+replanted anywhere else. After a while they will start to bloom again.


<!--T:14-->
Hold on to the seeds and berry bushes until you found a place to settle down.
Hold on to the seeds and berry bushes until you found a place to settle down.


<!--T:15-->
<pre>Protip
<pre>Protip
Berries bushes can be planted without metal tools, don't need nutrients, and can heal the player.</pre>
Berries bushes can be planted without metal tools, don't need nutrients, and can heal the player.</pre>


== Light ==
== Light == <!--T:16-->


<!--T:17-->
Your second priority should probably be to ensure a source of light because the nights can get pretty dark.
Your second priority should probably be to ensure a source of light because the nights can get pretty dark.


<!--T:18-->
* '''Fire pit''': Temporary lighting solution, useful for cooking, let's you create torches from sticks
* '''Fire pit''': Temporary lighting solution, useful for cooking, let's you create torches from sticks
* '''Torch''': Provides good lighting at a low cost, but only lasts for 3 days when placed. Created by "cooking" a stick in a firepit.
* '''Torch''': Provides good lighting at a low cost, but only lasts for 3 days when placed. Created by "cooking" a stick in a firepit.
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* '''Lantern''': Provides strong lighting, lasts forever, but at the cost of copper ingot
* '''Lantern''': Provides strong lighting, lasts forever, but at the cost of copper ingot


===Making a fire pit===
===Making a fire pit=== <!--T:19-->


<!--T:20-->
A [[Firepit|firepit]] will allow you to still see something when the sun sets, cook meat and create torches by igniting sticks in it.
A [[Firepit|firepit]] will allow you to still see something when the sun sets, cook meat and create torches by igniting sticks in it.


<!--T:21-->
[[File:Firepit.gif|right]]
[[File:Firepit.gif|right]]


<!--T:22-->
# Collect some Dry Grass. It can be made by breaking tall grass with a knife
# Collect some Dry Grass. It can be made by breaking tall grass with a knife
# Put an axe and a wood log in your crafting window to acquire at least 4 firewood
# Put an axe and a wood log in your crafting window to acquire at least 4 firewood
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# In a burning firepit you can add sticks in the top left slot to turn them into torches, or meat to have it cooked.
# In a burning firepit you can add sticks in the top left slot to turn them into torches, or meat to have it cooked.


<!--T:23-->
<div style="padding-left:46px;">
<div style="padding-left:46px;">
{{Grid/Crafting
{{Grid/Crafting
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|Output=Firewood|OA=2}}</div>
|Output=Firewood|OA=2}}</div>


== Inventory Space ==
== Inventory Space == <!--T:24-->


<!--T:25-->
Did you survive the first night? Congratulations! By now you might be wondering why you can only hold 10 items at any given time. The 4 extra slots on the right are container slots, these let you expand your inventory by [http://wiki.vintagestory.at/index.php?title=Crafting_Recipes#Containers.2C_Storage.2C_Bags crafting mobile containers]. There's currently 3 types in the game
Did you survive the first night? Congratulations! By now you might be wondering why you can only hold 10 items at any given time. The 4 extra slots on the right are container slots, these let you expand your inventory by [http://wiki.vintagestory.at/index.php?title=Crafting_Recipes#Containers.2C_Storage.2C_Bags crafting mobile containers]. There's currently 3 types in the game


<!--T:26-->
* 2 extra slots: A hand basket crafted from cat tails, these drop from reeds that grow near lakes
* 2 extra slots: A hand basket crafted from cat tails, these drop from reeds that grow near lakes
* 4 extra slots: A linen sack crafted with linen cloth which is made from flax, a crop that is scattered in the world
* 4 extra slots: A linen sack crafted with linen cloth which is made from flax, a crop that is scattered in the world
* 6 extra slots: A backpack crafted from leather which drops from various animals when killed
* 6 extra slots: A backpack crafted from leather which drops from various animals when killed


<!--T:27-->
Here is an "Inventory Expansion Tutorial or How to craft bags" guide by SmileOnSpeedDial
Here is an "Inventory Expansion Tutorial or How to craft bags" guide by SmileOnSpeedDial
<br><youtube>Ho9OVEOHgdg</youtube>
<br><youtube>Ho9OVEOHgdg</youtube>




== Entering the Early Copper Age ==
== Entering the Early Copper Age == <!--T:28-->


<!--T:29-->
For acquiring metal you need 3 main ingredients: Fuel, Metal Ore and Molds
For acquiring metal you need 3 main ingredients: Fuel, Metal Ore and Molds


=== Acquiring High Temperature Fuel ===
=== Acquiring High Temperature Fuel === <!--T:30-->


<!--T:31-->
As long as you don't have your first pickaxe, your only way to reach ore smelting temperatures is by burning charcoal. To create charcoal craft an axe, chop down some trees and turn them into firewood. Dig out a small ditch on the ground and fill up the hole with firewood. Cover it up with non-combustible blocks, except for the one in the middle. Place a firepit there and quickly cover it up. You need at least 32 firewood on one block to be able to place the firepit. After 18 ingame hours the pit will stop smoking and the firewood will have converted to charcoal. Your ditch can be of any shape, just be sure that all sides are covered up, i.e. you can also make pyramid shaped pile on the surface and cover it with dirt if you like.
As long as you don't have your first pickaxe, your only way to reach ore smelting temperatures is by burning charcoal. To create charcoal craft an axe, chop down some trees and turn them into firewood. Dig out a small ditch on the ground and fill up the hole with firewood. Cover it up with non-combustible blocks, except for the one in the middle. Place a firepit there and quickly cover it up. You need at least 32 firewood on one block to be able to place the firepit. After 18 ingame hours the pit will stop smoking and the firewood will have converted to charcoal. Your ditch can be of any shape, just be sure that all sides are covered up, i.e. you can also make pyramid shaped pile on the surface and cover it with dirt if you like.


<!--T:32-->
'''Careful:''' After the fire pit is placed you have 15 seconds to completely cover up the pit, otherwise your firewood will burn down to ash and not yield any charcoal, thus it is recommended to have all sides covered before placing the fire pit.
'''Careful:''' After the fire pit is placed you have 15 seconds to completely cover up the pit, otherwise your firewood will burn down to ash and not yield any charcoal, thus it is recommended to have all sides covered before placing the fire pit.


<!--T:33-->
'''Note:''' You can place the fire pit only on solid surfaces, so at least one pile of firewood has to completely fill the block
'''Note:''' You can place the fire pit only on solid surfaces, so at least one pile of firewood has to completely fill the block


<!--T:34-->
[[File:Charcoal-step1.png|200px]] [[File:Charcoal-step2.png|200px]] [[File:Charcoal-step3.png|200px]] [[File:Charcoal-step4.png|200px]] [[File:Charcoal-step5.png|200px]]
[[File:Charcoal-step1.png|200px]] [[File:Charcoal-step2.png|200px]] [[File:Charcoal-step3.png|200px]] [[File:Charcoal-step4.png|200px]] [[File:Charcoal-step5.png|200px]]


=== Acquiring Metal Ore ===
=== Acquiring Metal Ore === <!--T:35-->


<!--T:36-->
Again, until you have a pickaxe you will have to scavenge the surfaces for loose pieces of copper ore. Once you collected a few dozens you are ready to leave the stone age.
Again, until you have a pickaxe you will have to scavenge the surfaces for loose pieces of copper ore. Once you collected a few dozens you are ready to leave the stone age.


<!--T:37-->
'''Note''': Surface ores are always an indicator of near surface deposits. If you dig down just below where the surface pieces were you are very likely to find a deposit.
'''Note''': Surface ores are always an indicator of near surface deposits. If you dig down just below where the surface pieces were you are very likely to find a deposit.


=== Acquiring Molds ===
=== Acquiring Molds === <!--T:38-->


<!--T:39-->
[[File:Claydeposits.png|300px|right]]
[[File:Claydeposits.png|300px|right]]


<!--T:40-->
Clay deposits are commonly found in temperate climates. Go ahead and dig up a bunch. You can also craft a flint shovel to speed up the process. For molds you can use any kind of clay.
Clay deposits are commonly found in temperate climates. Go ahead and dig up a bunch. You can also craft a flint shovel to speed up the process. For molds you can use any kind of clay.


<!--T:41-->
1. Select clay in your hotbar
1. Select clay in your hotbar
<div style="margin-left: 25px;">
<div style="margin-left: 25px;">
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</div>
</div>


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2. Look at the top of a solid block and press Shift->Right Click to open the clay molding menu
2. Look at the top of a solid block and press Shift->Right Click to open the clay molding menu
<div style="margin-left: 25px;">
<div style="margin-left: 25px;">
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4. Bake the crucible and molds. Put your raw clay crafts on the top left slot of the firepit, add more fuel to the bottom slot if required. Place your baked molds on the ground via Shift+Right click
4. Bake the crucible and molds. Put your raw clay crafts on the top left slot of the firepit, add more fuel to the bottom slot if required. Place your baked molds on the ground via Shift+Right click


<!--T:44-->
5. Once the crucible is baked, move it back from the right slot to the left slot inside the firepit. This will extend the dialog by 4 additional slots. These 4 slots can now hold your ores for smelting and alloying, once placed the ores will begin to heat up, and if the smelting temperature is reached, smelt. The smelting process is complete once the crucible jumped into the right slot.
5. Once the crucible is baked, move it back from the right slot to the left slot inside the firepit. This will extend the dialog by 4 additional slots. These 4 slots can now hold your ores for smelting and alloying, once placed the ores will begin to heat up, and if the smelting temperature is reached, smelt. The smelting process is complete once the crucible jumped into the right slot.


<!--T:45-->
6. Pour your molten mix into the molds. Once the molten metal has cooled to below 20% it's melting point (usually around 200°C) you can take out your tools or ingots.
6. Pour your molten mix into the molds. Once the molten metal has cooled to below 20% it's melting point (usually around 200°C) you can take out your tools or ingots.


<!--T:46-->
7. Repeat this process for the tool mold of your desire. Later on you might want to acquire a hammer and and axe.
7. Repeat this process for the tool mold of your desire. Later on you might want to acquire a hammer and and axe.


<!--T:47-->
Here is a video of the clay forming and smelting process
Here is a video of the clay forming and smelting process


<!--T:48-->
<youtube>sAx5JxFjWyw</youtube>
<youtube>sAx5JxFjWyw</youtube>


<!--T:49-->
<pre>Protip
<pre>Protip
Other players can help you craft clay objects as long as they are also holding a piece of clay just like with knapping. It also works for smithing with hammers.
Other players can help you craft clay objects as long as they are also holding a piece of clay just like with knapping. It also works for smithing with hammers.
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</pre>
</pre>


== Entering the Late Copper Age ==
== Entering the Late Copper Age == <!--T:50-->


<!--T:51-->
Early copper age tool casting is easy and fun but prevents you from creating some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear.
Early copper age tool casting is easy and fun but prevents you from creating some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear.


<!--T:52-->
1. Again using the clayforming mechanic, build some [[Ingot Mold|ingot molds]] and a hammer mold and an anvil mold and burn them as before
1. Again using the clayforming mechanic, build some [[Ingot Mold|ingot molds]] and a hammer mold and an anvil mold and burn them as before


<!--T:53-->
2. Cast yourself a copper hammer, a copper anvil and some ingots
2. Cast yourself a copper hammer, a copper anvil and some ingots
   
   
3. Craft a [[Forge|forge]]
3. Craft a [[Forge|forge]]


<!--T:54-->
{{Grid/Crafting
{{Grid/Crafting
|A1=Cobble|B1=|C1=Cobble
|A1=Cobble|B1=|C1=Cobble
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|Output=Forge}}  
|Output=Forge}}  


<!--T:55-->
4. Fill the [[Forge|forge]] with bituminous coal, lignite or charcoal and your desired metal ingots holding shift + right mouse click. Ignite with a torch.
4. Fill the [[Forge|forge]] with bituminous coal, lignite or charcoal and your desired metal ingots holding shift + right mouse click. Ignite with a torch.


<!--T:56-->
5. Once the [[Metal|metal]] is over 60% its melting point it can be worked. Take it from the [[Forge|forge]] and place it on the [[Anvil|anvil]]. This will open up a dialog allowing you to choose what to tool/weapon to craft
5. Once the [[Metal|metal]] is over 60% its melting point it can be worked. Take it from the [[Forge|forge]] and place it on the [[Anvil|anvil]]. This will open up a dialog allowing you to choose what to tool/weapon to craft


<!--T:57-->
6. Your goal is now to fill in the empty blue squares with [[Metal|metal]]. Hit 'F' with a [[Hammer|hammer]] in your hand to see your tool modes. The first mode spreads metal in all directions, the next 4 in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.
6. Your goal is now to fill in the empty blue squares with [[Metal|metal]]. Hit 'F' with a [[Hammer|hammer]] in your hand to see your tool modes. The first mode spreads metal in all directions, the next 4 in a single direction and the last one removes a piece of metal. If your work item cools down too much you will need to reheat it on the forge.


<!--T:58-->
7. The [[Axe|axe]] currently requires 2 ingots, you can see the available amount of spreadable [[Metal|metal]] in the block info. Place another hot ingot on top of the work item for refilling.
7. The [[Axe|axe]] currently requires 2 ingots, you can see the available amount of spreadable [[Metal|metal]] in the block info. Place another hot ingot on top of the work item for refilling.


<!--T:59-->
Here is a video of a complete smithing process
Here is a video of a complete smithing process


<!--T:60-->
<youtube>2h9is76yNgM</youtube>
<youtube>2h9is76yNgM</youtube>


<pre>Protip
<pre>Protip
Some anvil recipes like the axe and shovel take more than one ingot if you smith it but only one if you cast it.</pre>
Some anvil recipes like the axe and shovel take more than one ingot if you smith it but only one if you cast it.</pre>
== Entering the Bronze Age ==
== Entering the Bronze Age == <!--T:61-->


<!--T:62-->
Creating [[Metal#Alloys|bronze]] works in the same way as when you create copper, however, you will have to find some extra ingredients to create one of these 3 [[Metal#Alloys|alloys]]. Mix them inside the crucible according to these ratios. Be aware that some ores contain fewer units of metal than others, as shown in the tooltip information.
Creating [[Metal#Alloys|bronze]] works in the same way as when you create copper, however, you will have to find some extra ingredients to create one of these 3 [[Metal#Alloys|alloys]]. Mix them inside the crucible according to these ratios. Be aware that some ores contain fewer units of metal than others, as shown in the tooltip information.


<!--T:63-->
You will need to find the right ores, the [[Prospecting Pick|prospecting pick]] can help you with that.
You will need to find the right ores, the [[Prospecting Pick|prospecting pick]] can help you with that.


<!--T:64-->
* [[Metal#Alloys|Tin bronze]] is a mixture of copper and tin. It has double durability than copper and quite strong
* [[Metal#Alloys|Tin bronze]] is a mixture of copper and tin. It has double durability than copper and quite strong
* [[Metal#Alloys|Bismuth bronze]] is a mixture of copper, bismuth, and zinc and has a slightly higher durability than tin bronze but somewhat weaker (slightly less damage on swords, slightly less mining speeds)
* [[Metal#Alloys|Bismuth bronze]] is a mixture of copper, bismuth, and zinc and has a slightly higher durability than tin bronze but somewhat weaker (slightly less damage on swords, slightly less mining speeds)
* [[Metal#Alloys|Black bronze]] is a mixture of copper, gold, and silver. It has the highest durability and strength of all bronze alloys.
* [[Metal#Alloys|Black bronze]] is a mixture of copper, gold, and silver. It has the highest durability and strength of all bronze alloys.


<!--T:65-->
You don't need to know the ratios as you can also guess your way to them just by trial&error in the crucible. The firepit dialog will tell you if you got a valid combination.
You don't need to know the ratios as you can also guess your way to them just by trial&error in the crucible. The firepit dialog will tell you if you got a valid combination.


== Entering the Iron Age ==
== Entering the Iron Age == <!--T:66-->


<!--T:67-->
Iron tools will give you again a significant boost in strength and durability.  
Iron tools will give you again a significant boost in strength and durability.  


<!--T:68-->
* Make sure you have a bronze anvil, as you won't be able to smith iron tools on a copper anvil.
* Make sure you have a bronze anvil, as you won't be able to smith iron tools on a copper anvil.
* You will need to gather fire clay, make fire bricks, burn the firebricks in a fire pit and then build a bloomery base and chimney
* You will need to gather fire clay, make fire bricks, burn the firebricks in a fire pit and then build a bloomery base and chimney


<!--T:69-->
{{Grid/Crafting
{{Grid/Crafting
|A1=Fire Brick|B1=Fire Brick|C1=Fire Brick
|A1=Fire Brick|B1=Fire Brick|C1=Fire Brick
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|Output=Bloomery|nobreak=y}}
|Output=Bloomery|nobreak=y}}


<!--T:70-->
{{Grid/Crafting
{{Grid/Crafting
|A1=|B1=|C1=
|A1=|B1=|C1=
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|Output=Bloomery Chimney}}
|Output=Bloomery Chimney}}


<!--T:71-->
* Place the base anywhere and the chimney on top
* Place the base anywhere and the chimney on top
* Sneak + Right click the base to add fuel and ore. It won't accept fuel whose burning temperature is too low. Bloomeries can smelt any ore actually, at a higher temperature than the fire pit, but cost significant quantities of fuel. It is currently the only method to smelt iron ore and quartz.  
* Sneak + Right click the base to add fuel and ore. It won't accept fuel whose burning temperature is too low. Bloomeries can smelt any ore actually, at a higher temperature than the fire pit, but cost significant quantities of fuel. It is currently the only method to smelt iron ore and quartz.  
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<!--T:72-->
Here's a video tutorial of it<br>
Here's a video tutorial of it<br>
<youtube>uKxRIix2aD0</youtube>
<youtube>uKxRIix2aD0</youtube>


== Using A Prospecting Pick ==
== Using A Prospecting Pick == <!--T:73-->


<!--T:74-->
See [[Prospecting Pick#Usage|the prospecting pick page]].
See [[Prospecting Pick#Usage|the prospecting pick page]].




<!--T:75-->
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{{Navbox|Vintage Story}}
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