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(Changed separator (tab -> comma); added that space cannot be separator; partially updated to 1.16 (needs additional check and new mod zip)) |
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<languages/> | <languages/> | ||
<translate> | <translate> | ||
{{GameVersion|1. | {{GameVersion|1.16}} | ||
<!--T:1--> | <!--T:1--> | ||
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<!--T:8--> | <!--T:8--> | ||
<code>P</code> and <code>S</code> are identifiers which will be defined later. Every row is separated with | <code>P</code> and <code>S</code> are identifiers which will be defined later. Every row is separated with one comma or tab (no space!), while an empty cell is marked with an underscore <code>_</code>. The <code>width</code> of this recipe is <code>1</code> and it is <code>3</code> rows high. | ||
=== Ingredients === <!--T:9--> | === Ingredients === <!--T:9--> | ||
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width: 1, | width: 1, | ||
height: 1, | height: 1, | ||
output: { type: "block", code: "planks-{wood}", quantity: 4 } | output: { type: "block", code: "planks-{wood}-hor", quantity: 4 } | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<!--T:33--> | <!--T:33--> | ||
For example if we would have a birch log block, its code would be <code>log-birch-ud</code>, so <code>*</code> would stand for <code>birch</code>, therefore the output will be converted from <code>code: "planks-{wood}"</code> to <code>code: "planks-birch"</code>. | For example if we would have a birch log block, its code would be <code>log-birch-ud</code>, so <code>*</code> would stand for <code>birch</code>, therefore the output will be converted from <code>code: "planks-{wood}-hor"</code> to <code>code: "planks-birch-hor"</code>. | ||
=== Converting an ingredient to another item upon crafting === <!--T:34--> | === Converting an ingredient to another item upon crafting === <!--T:34--> | ||
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}, | }, | ||
{ | { | ||
ingredientPattern: "P_P | ingredientPattern: "P_P PSP P_P", | ||
ingredients: { | ingredients: { | ||
"P": { type: "item", code: "plank-*" }, | "P": { type: "item", code: "plank-*" }, |