Health: Difference between revisions

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[[File:Health_bar.png|thumb|right|The on-screen health meter]]
'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.  
'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.  
[[File:Health_bar.png|thumb|right|The on-screen health meter]]
[[File:Hp stat.png|thumb|right|Health Points as seen in the Physical statistics men]]


The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can ''increase'' their characters' maximal Health Points through Nutrition.
The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can ''increase'' their characters' maximal Health Points through Nutrition.
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==Taking damage== <!--T:1-->
==Taking damage== <!--T:1-->


[[File:Taking_damage.gif|frame|right]]
[[File:Taking_damage_smaller.gif|frame|right]]


Damage can come from many different sources.
Damage can come from many different sources.
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==Increasing maximal Health== <!--T:4-->
==Increasing maximal Health== <!--T:4-->
''Main article: [[Satiety]]''
''Main article: [[Satiety]]''
When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5.
When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5.
Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.
Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.
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