List of server commands/debug: Difference between revisions

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Added all other debug commands
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**<code>/debug logticks [milliseconds]</code><br />If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to the server-main.txt
**<code>/debug logticks [milliseconds]</code><br />If a server tick required more then supplied milliseconds to process, a breakdown of that tick will be logged to the server-main.txt
**<code>/debug tickhandlers</code><br /> Displays a summary of ticking blocks and entities are currently registered.
**<code>/debug tickhandlers</code><br /> Displays a summary of ticking blocks and entities are currently registered.
**<code>/debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]</code><br /> Dumps a complete list of all tick/callback listeners to the server-debug.txt.
**<code>/debug tickhandlers dump [gtblock|gtentity|dcblock|sdcblock|dcentity]</code><br /> Dumps a complete list of all tick/callback listeners to the server-debug.txt
**<code>/debug ci</code><br /> Display some information on the current chunk the player is in
**<code>/debug ci</code><br /> Display some information on the current chunk the player is in
**<code>/debug cs</code><br /> Forcefully resends the current chunk the player is in
**<code>/debug cs</code><br /> Forcefully resends the current chunk the player is in
**<code>/debug cr</code><br /> Forcefully completely relights the chunk the player is in and all of them within one chunk of it
**<code>/debug cr</code><br /> Forcefully completely relights the chunk the player is in and all of them within one chunk of it
**<code>/debug helddurability [value]</code><br /> Sets the durability of the currently held item  
**<code>/debug helddurability [value]</code><br /> Sets the durability of the currently held item
**<code>/debug heldtemp [value]</code><br /> Sets the temperature of the currently held item
**<code>/debug heldtemp [value]</code><br /> Sets the temperature of the currently held item
**<code>/debug setgen [value]</code><br /> Set the generation of the currently looked entity
**<code>/debug printcl [all|missing]</code><br /> Print a full list of all/missing collectible codes to the server-debug.txt
**<code>/debug blockcodes</code><br /> Exports a full list of all block codes to the server-main.txt
**<code>/debug blockcodes</code><br /> Exports a full list of all block codes to the server-main.txt
**<code>/debug blockids</code><br /> Lists the blocks that consume most block ids to the server-main.txt
**<code>/debug blockids</code><br /> Lists the blocks that consume most block ids to the server-main.txt
**<code>/debug privileges</code><br /> Change privilege debugging mode
**<code>/debug netbench</code><br /> Benchmarking
**<code>/debug tickposition</code><br /> Tick position
**<code>/debug stacktrace</code><br /> Stack trace
**<code>/debug chunksummary</code><br /> Chunk summary
**<code>/debug chunkmap</code><br /> Print a chunk map
**<code>/debug rebuildlandclaimpartitions</code><br /> Rebuild land claim partitions
**<code>/debug cgenq</code><br /> Currently chunks in generation queue
**<code>/debug octagonpoints</code><br /> Print octagon points
**<code>/debug cloh</code><br /> Compact a large object heap
**<code>/debug mainthreadstate</code><br /> Main thread state
**<code>/debug killmainthread</code><br /> Kill the main thread
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