Weapons: Difference between revisions

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[[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]]
[[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]]
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee. <br />
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee. <br />


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Making weapons can easily become a multi-step process that involves different kinds of mechanics, like [[Knapping|knapping]], [[Casting|casting]], [[Smithing|smithing]], and [[Crafting#Grid|grid crafting]]; this makes getting strong weapons both challenging and more rewarding in the end.<br />
Making weapons can easily become a multi-step process that involves different kinds of mechanics, like [[Knapping|knapping]], [[Casting|casting]], [[Smithing|smithing]], and [[Crafting#Grid|grid crafting]]; this makes getting strong weapons both challenging and more rewarding in the end.<br />


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It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:  
It’s important to note that some character classes have personal modifiers (traits) that can affect the effectiveness of certain tools:  


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* The '''Hunter class''' gives a <span style="color: green">'''10% increase'''</span> to all ranged damage (bows, thrown spears, etc.), but a <span style="color: red">'''15% decrease'''</span>  in melee weapon damage.
* The '''Hunter class''' gives a <span style="color: green">'''10% increase'''</span> to all ranged damage (bows, thrown spears, etc.), but a <span style="color: red">'''15% decrease'''</span>  in melee weapon damage.
* The '''Clockmaker class''' gives a <span style="color: green">'''10% damage increase'''</span> against mechanical creatures, but a <span style="color: red">'''15% decrease'''</span>  in melee weapon damage.
* The '''Clockmaker class''' gives a <span style="color: green">'''10% damage increase'''</span> against mechanical creatures, but a <span style="color: red">'''15% decrease'''</span>  in melee weapon damage.
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* And the '''Malefactor class''' gives a <span style="color: red">'''15% decrease'''</span> in melee weapon damage.
* And the '''Malefactor class''' gives a <span style="color: red">'''15% decrease'''</span> in melee weapon damage.


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For a more in-depth explanation of positive and negative traits see [[Classes]].
For a more in-depth explanation of positive and negative traits see [[Classes]].


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__TOC__
__TOC__


==Obtaining==
==Obtaining== <!--T:18-->
=====Loot Vessels=====
=====Loot Vessels=====
Some weapons can be obtained by breaking [[Loot_Vessels|Tool Cracked Vessels]], which can be found in most [[Ruins|ruins]].  
Some weapons can be obtained by breaking [[Loot_Vessels|Tool Cracked Vessels]], which can be found in most [[Ruins|ruins]].  


=====Scrap Weapon Kit=====
=====Scrap Weapon Kit===== <!--T:19-->
Some weapons can be obtained using scrap to craft a scrap weapon kit, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).
Some weapons can be obtained using scrap to craft a scrap weapon kit, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).


=====Crafting=====
=====Crafting===== <!--T:20-->
All tools can be obtained by the different [[Crafting|crafting mechanics]] in the game. For most weapons, the process usually entails making a top piece by either [[Knapping|knapping]], [[Casting|casting]] or [[Smithing|smithing]] and then combining it with a stick on the crafting grid.
All tools can be obtained by the different [[Crafting|crafting mechanics]] in the game. For most weapons, the process usually entails making a top piece by either [[Knapping|knapping]], [[Casting|casting]] or [[Smithing|smithing]] and then combining it with a stick on the crafting grid.


==Usage==
==Usage== <!--T:21-->
=====Range=====
=====Range=====
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and press or hold the left mouse button to strike a target.<br />  
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and press or hold the left mouse button to strike a target.<br />  
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* '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and hold the right mouse button to charge the bow. Releasing the mouse button fires the arrow.
* '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and hold the right mouse button to charge the bow. Releasing the mouse button fires the arrow.


=====Durability=====
=====Durability===== <!--T:22-->
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.


==Weapon Types==  
==Weapon Types== <!--T:10-->
There are three different categories of weapons:
There are three different categories of weapons:
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==Weapon Tiers==  
==Weapon Tiers== <!--T:11-->
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.  
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
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===Special Cases===
===Special Cases=== <!--T:23-->
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.


==Weapon Stats==
==Weapon Stats== <!--T:24-->
===Ranged weapons===
===Ranged weapons===
====Stones====
====Stones====
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====Arrows====
====Arrows==== <!--T:25-->
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====Bows====
====Bows==== <!--T:26-->
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====Beenade====
====Beenade==== <!--T:27-->
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===Melee weapons===
===Melee weapons=== <!--T:28-->
====Clubs====
====Clubs====
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====Longblade====
====Longblade==== <!--T:29-->
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====Spear====
====Spear==== <!--T:30-->
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