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== General == <!--T:2--> | == General == <!--T:2--> | ||
By default the server randomly ticks blocks throughout the world every 300ms (serverconfig value BlockTickInterval). It ticks a chunk radius (serverconfig value BlockTickChunkRange) around the player. For each chunk, 16 blocks (serverconfig value RandomBlockTicksPerChunk) are sampled at random. Each block is asked whether it would like to receive a game tick. If it says "yes", then a block location will be queued for ticking. Each block decides what happens when it receives a tick and this is different for every block. Below is a | By default the server randomly ticks blocks throughout the world every 300ms (serverconfig value BlockTickInterval). It ticks a chunk radius (serverconfig value BlockTickChunkRange) around the player. For each chunk, 16 blocks (serverconfig value RandomBlockTicksPerChunk) are sampled at random. Each block is asked whether it would like to receive a game tick. If it says "yes", then a block location will be queued for ticking. Each block decides what happens when it receives a tick and this is different for every block. Below is a selection of blocks that receives ticks and what they do. | ||
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This is not to be confused with the general server tick rate of 33.33ms (serverconfig value TickTime). | This is not to be confused with the general server tick rate of 33.33ms (serverconfig value TickTime). | ||
== Blocks that tick == <!--T:4--> | == Examples of Blocks that tick == <!--T:4--> | ||
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