World Configuration/en: Difference between revisions

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<languages/>Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configurations can be changed for existing worlds. Here is a full list of them - for other, non worldgen commands, check the {{ll|list of server commands|list of server commands}}. However, the syntax below could be out of date for some commands.  Check the new Command Handbook in-game with <code>.chb</code>.  The world configurations can also be set before a world is created through the {{ll|Server Config|serverconfig.json}} file.
<languages/>
{{Outdated|Possibly outdated, see protip below for up to date information.}}
Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configurations can be changed for existing worlds. The world configurations can also be set before a world is created through the {{ll|Server Config|serverconfig.json}} file.


{{Protip
|Icon=Book-normal-brickred.png
|It is advised to utilize in-game command handbook available under client command .chb as it is generally up to date with current game version and often has more information than what is available on Wiki.
}}
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*<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1)
*<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1)
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate string undergroundWindmills [true|false]</code><br />Whether or not the game will disable windmill spinning below sea level.
*<code>/worldconfigcreate string undergroundWindmills [true|false]</code><br />Whether or not the game will disable windmill spinning when sunlight level is below 5.
*<code>/worldconfigcreate bool lightningDamage [true|false]</code><br />Whether or not the lightning does damage on strikes.
*<code>/worldconfigcreate bool lightningDamage [true|false]</code><br />Whether or not the lightning does damage on strikes.
*<code>/worldconfigcreate bool legacywecommands [true|false]</code><br />Whether or not you can use old world edit commands in addition to new ones.
*<code>/worldconfigcreate bool legacywecommands [true|false]</code><br />Whether or not you can use old world edit commands in addition to new ones.
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