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(Expanded information on ore deposits and added explanation of the 5 generators) |
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As of version 1.9, ores only appear in certain rock types. Many ores are only found in some host rocks, and different rocks can have different ore qualities. Examining a rock while holding (Sneak + H), will provide information about which ores can appear in that rock type. <br> | As of version 1.9, ores only appear in certain rock types. Many ores are only found in some host rocks, and different rocks can have different ore qualities. Examining a rock while holding (Sneak + H), will provide information about which ores can appear in that rock type. <br> | ||
Ores are found in '''shallow''' deposits and '''deep''' deposits. The tables below provide information about disc generation for each ore type. <br> | Ores are found in '''shallow''' deposits and '''deep''' deposits. The tables below provide information about disc generation for each ore type. <br> | ||
* '''Y min''' and '''Y max''': Ores are distributed throughout the range given by these values. The Y values reflect proportions of the | * '''Y min''' and '''Y max''': Ores are distributed throughout the range given by these values. The Y values reflect proportions of the ore's specific generator, i.e. if a deposit uses the sea level generator, then 0.5 is half the world's sea level. | ||
See the table below for which generator each ore uses. | |||
* '''Average radius''': the average width of the deposit along the X and Z coordinates | * '''Average radius''': the average width of the deposit along the X and Z coordinates | ||
* '''Average thickness''': the average height of the deposit along the Y coordinate. | * '''Average thickness''': the average height of the deposit along the Y coordinate. | ||
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See [[Terrain Generation#Deposits]] for more information on deposit generation. | See [[Terrain Generation#Deposits]] for more information on deposit generation. | ||
Ore deposits are generated with specific generators. These generators control how blocks in the deposit are placed. There are | Ore deposits are generated with specific generators. These generators control how blocks in the deposit are placed. There are 5 generators as of v1.14. Ores only use 3 of them, with the rest being used by gem stones or minerals. | ||
=== Surface === | |||
Called FollowSurface, the depth is in percent. Deposits will generate between the mantle and the height the surface. The surface is defined as the height of the highest block in a column, where rain will fall. This means a Y min of 0 will generate the ore above the mantle. A Y max of 1 will be below the highest block where rain falls. | |||
=== Surface below === | |||
Called FollowSurfaceBelow, the depth is in absolute blocks below the surface. This is specified by providing a generator of depth values. For example halite uses it to guarantee that a deposit always spawn exactly 2 blocks below the surface. | |||
=== Sea level === | |||
Called FollowSeaLevel, the depth is in percent. Deposits will generate between the mantle and the height of the sea level of the world. This means a Y min of 0 will generate the ore above the mantle and a Y max of 1 will generate the ore below the level of the global ocean height. | |||
Sea level in the world can be determined by the Y of the surface of a big lake. Or simply by multiplying the height of the world by 0.4313725490196078 and rounding down. | |||
=== Anywhere === | |||
Called Anywhere, the depth is in percent. Deposits will generate between the mantle and the height of the world. This means a Y min of 0 will generate the ore above the mantle and a Y max of 1 will generate the ore below the height of the world. For example, it is used by quartz to make deposits generate anywhere in the world, but only within rock. | |||
=== Child === | |||
Called ChildDeposit, deposits using this generator will only generate inside deposts of the given ore. For example, this is used by gold and silver to only spawn inside quartz deposits. | |||
== Video Tutorials == | == Video Tutorials == |
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