Bighorn sheep: Difference between revisions

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{{GameVersion|1.19.5}}
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'''Bighorn sheep''' are one of the common animals found in the world, and are a source of redmeat, fat, hide, and bones.
'''Bighorn sheep''' are a source of {{ll|Meat|red meat}}, {{ll|Fat|fat}}, {{ll|hide|hide}}, {{ll|bone|bones}}, and {{ll|milk|milk}}. Unlike {{ll|Goat|goats}}, sheep {{ll|horn|horns}} are not collectible.


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== Spawning == <!--T:21-->
== Spawning == <!--T:21-->
=== Worldgen spawn conditions ===


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Bighorn sheep will spawn in light levels 10 and higher, at temperatures between -10 and 20, and in areas with as little as 0.43 rainfall. They spawn in average groups of 3 individuals. Technically, rams are the entity that is spawned and ewes and lambs are companions with the ram.
* Sheep spawn in areas with an annual average temperature between -10°C and 20°C,<ref>Lines 276-277 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> an annual average [[https://wiki.vintagestory.at/index.php/Weather#Precipitation|rainfall at least 0.2]]<ref>Line 278 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, and an elevation between 140% and 190%<ref>Lines 280-281 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> of {{Hovertip|sealevel|default is Y 110}}.
* Sheep can spawn in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air,<ref>Line 275 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> in light level 10<ref>Line 273 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> or higher, only on the world's {{Hovertip|surface|not in caves}}.<ref>Line 272 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>
* An adult male might spawn alone, or with one or more females and/or lamb(s), with an average group size of 3, ±4.
* The {{Hovertip|TriesPerChunk|needs an explainer page}} is 0.05 {{Hovertip|avg| eeds an explainer page}}.
 
=== Runtime spawn conditions ===
 
* Most of the conditions for worldgen also apply to runtime.
** Sheep spawn in areas with an annual average [[https://wiki.vintagestory.at/index.php/Weather#Precipitation|rainfall at least 0.23]]<ref>Line 293 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, and an elevation between 130% and 190%<ref>Lines 295-296 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> of {{Hovertip|sealevel|default is Y 110}}.
** The {{Hovertip|chance|needs an explainer page}} is 0.001,<ref>Line 286 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, with a maximum quantity of {{Hovertip|4|per chunk?}}.<ref>Line 287 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>
 
=== Despawn conditions ===
 
 


== Behaviours == <!--T:23-->
== Behaviours == <!--T:23-->
* Sheep are neutral.  They might attack a player if the player gets too close (especially to rams) or if the player attacks.  Additionally, if a sheep takes damage from any source, such as a fall, it might retaliate unfairly against the player.


Like most animals, it’s a common sight to see the females staying close to the males and the young close to their mothers. You’ll typically find them wandering about, ignoring the player, and won’t act hostile unless provoked by attacking or getting too close (in the case of the Bighorn ram). The hostility also extends to the members of its group; that is, if a member of a herd close by is attacked, other members will also become aggressive. The hostility won’t last forever, though, since, if the sheep’s health gets too low (below 40%), it has an 85% chance to flee upon getting hit.  
Like most animals, it’s a common sight to see the females staying close to the males and the young close to their mothers. You’ll typically find them wandering about, ignoring the player, and won’t act hostile unless provoked by attacking or getting too close (in the case of the Bighorn ram). The hostility also extends to the members of its group; that is, if a member of a herd close by is attacked, other members will also become aggressive. The hostility won’t last forever, though, since, if the sheep’s health gets too low (below 40%), it has an 85% chance to flee upon getting hit.  
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* 0-1 raw redmeat
* 0-1 raw redmeat
* 0-1 raw hide (small)
* 0-1 raw hide (small)
== History ==
* Sheep were added in what version? <ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref>
* Milking and multiply behavior was added later.
== Trivia ==
When a player is killed by a sheep, here is the message displayed in the chat window:
*
*
*
== Notes ==
* Version 1.4.4 added basic implementation of reaction-based behaviors. "Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly."<ref>[https://www.vintagestory.at/forums/topic/219-knapping-spears-creature-emotions-states-v144/#comment-817 Official devlog]</ref>
* Sheep are "ropetieable" starting at generation 2.  But {{ll|Rope|ropes}} cannot currently be used as leashes.
== Gallery ==
== See also ==
== References ==
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