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m (Updated to 1.19.3. Fixed torch ID being incorrect.) |
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{{GameVersion|1. | {{GameVersion|1.19.3}} | ||
<languages/> | <languages/> | ||
<translate> | <translate> | ||
Line 12: | Line 12: | ||
<!--T:3--> | <!--T:3--> | ||
To get access to a players inventory, you can use the InventoryManager of the IPlayer. For example, to simply give the player a torch when | To get access to a players inventory, you can use the InventoryManager of the IPlayer. For example, to simply give the player a torch when joining you could use <code>TryGiveItemStack</code>: | ||
</translate> | </translate> | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
Line 20: | Line 20: | ||
{ | { | ||
serverApi = api; | serverApi = api; | ||
serverApi.Event. | serverApi.Event.PlayerJoin += EventOnPlayerJoin; | ||
} | } | ||
private void | private void EventOnPlayerJoin(IServerPlayer player) | ||
{ | { | ||
ItemStack torch = new ItemStack(serverApi.World.GetBlock(new AssetLocation("torch-up"))); | ItemStack torch = new ItemStack(serverApi.World.GetBlock(new AssetLocation("torch-basic-lit-up"))); | ||
player.InventoryManager.TryGiveItemstack(torch); | player.InventoryManager.TryGiveItemstack(torch); | ||
} | } | ||
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<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
ItemStack torch = new ItemStack(serverApi.World.GetBlock(new AssetLocation("torch-up"))); | ItemStack torch = new ItemStack(serverApi.World.GetBlock(new AssetLocation("torch-basic-lit-up"))); | ||
ItemSlot offhandSlot = player.Entity.LeftHandItemSlot; | ItemSlot offhandSlot = player.Entity.LeftHandItemSlot; | ||
if (offhandSlot?.Empty == true) | if (offhandSlot?.Empty == true) | ||
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<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
Block torchBlock = | Block torchBlock = serverApi.World.GetBlock(new AssetLocation("torch-basic-lit-up")); | ||
IInventory backpack = player.InventoryManager.GetOwnInventory(GlobalConstants.backpackInvClassName); | IInventory backpack = player.InventoryManager.GetOwnInventory(GlobalConstants.backpackInvClassName); | ||
if (backpack != null) | if (backpack != null) |