List of server commands/en: Difference between revisions

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|Server commands all start with a /
|Server commands all start with a /
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__TOC__
__TOC__
== Multiplayer Commands for Players ==
 
== Multiplayer Commands for Players ==  
=== /land ===  
=== /land ===  
{{:List of server commands/land}}
{{:List of server commands/land}}


=== /groups ===  
=== /groups ===
{{:List of server commands/group}}
{{:List of server commands/group}}


=== /waypoint ===  
=== /waypoint ===
These commands affect the players [[Worldmap]] and waypoints.
These commands affect the players [[Worldmap]] and waypoints.
* <code>/waypoint [add|addat|list|remove]</code><br /> Add and edit your list of waypoints.
* <code>/waypoint [add|addat|list|remove]</code><br /> Add and edit your list of waypoints.
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** <code>/waypoint remove [id]</code><br /> Removes the waypoint id as shown in <code>/waypoint list</code>.
** <code>/waypoint remove [id]</code><br /> Removes the waypoint id as shown in <code>/waypoint list</code>.


=== /kill ===  
=== /kill ===
* <code>/kill</code><br /> Kills the player.
* <code>/kill</code><br /> Kills the player.


== Commands for Moderators and Admins==
== Commands for Moderators and Admins ==
=== /help ===
=== /help ===
* <code>/help</code><br /> List all server commands.
* <code>/help</code><br /> List all server commands.
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* <code>/giveblock [blockcode] [quantity] [toplayername]</code><br /> Creates an itemstack of given block with given stack size to given player name. If player name is not set, the own player is targeted.
* <code>/giveblock [blockcode] [quantity] [toplayername]</code><br /> Creates an itemstack of given block with given stack size to given player name. If player name is not set, the own player is targeted.


=== /giveitem ===
=== /giveitem ===  
* <code>/giveitem [itemcode] [quantity] [toplayername]</code><br /> Same as above but for items.
* <code>/giveitem [itemcode] [quantity] [toplayername]</code><br /> Same as above but for items.


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* <code>/op [playername]</code><br /> Alias of <code>/player [playername] role admin</code>.
* <code>/op [playername]</code><br /> Alias of <code>/player [playername] role admin</code>.


=== /role ===
=== /role ===  
{{:List of server commands/role}}
{{:List of server commands/role}}


=== /player ===
=== /player ===  
{{:List of server commands/player}}
{{:List of server commands/player}}


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=== /entity ===
=== /entity ===
{{:List of server commands/entity}}
{{:List of server commands/entity}}


=== /time ===
=== /time ===  
{{:List of server commands/time}}
{{:List of server commands/time}}


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* <code>/stop</code><br /> Stops the server.
* <code>/stop</code><br /> Stops the server.


=== /list ===
=== /list ===  
*<code>/list [clients|banned|role|privileges]</code><br />Show various lists of information.
*<code>/list [clients|banned|role|privileges]</code><br /> Show various lists of information.
**<code>/list clients</code><br /> Show current connected clients.
**<code>/list clients</code><br /> Show current connected clients.
**<code>/list banned</code><br /> Show current list of banned players.
**<code>/list banned</code><br /> Show current list of banned players.
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=== /genbackup ===
=== /genbackup ===
* <code>/genbackup</code><br /> Creates a full copy of the current save game and stores it in the backups folder. Can be run without pausing the server.  
* <code>/genbackup</code><br /> Creates a full copy of the current save game and stores it in the backups folder. Can be run without pausing the server.


=== /bir ===
=== /bir ===  
* <code>/bir [getid|getcode|remap]</code><br /> Block id remapper tools. Useful to fix broken blocks after removing/updating custom blocks.
* <code>/bir [getid|getcode|remap]</code><br /> Block id remapper tools. Useful to fix broken blocks after removing/updating custom blocks.


=== /forceloadchunks ===
=== /forceloadchunks ===  
* <code>/forceloadchunks x1 z1 x2 z2 [sendtoclient]</code><br /> Tells the server to load given area and prevents unloading. If the Boolean <code>sendtoclient</code> is added it will also forcefully send all these chunks to the client.
* <code>/forceloadchunks x1 z1 x2 z2 [sendtoclient]</code><br /> Tells the server to load given area and prevents unloading. If the Boolean <code>sendtoclient</code> is added it will also forcefully send all these chunks to the client.


=== /sendchunks ===
=== /sendchunks ===  
* <code>/sendchunks [0|1]</code><br />Toggles whether to send any new chunks to the client. Forced chunks are still loaded.
* <code>/sendchunks [0|1]</code><br /> Toggles whether to send any new chunks to the client. Forced chunks are still loaded.


=== /chunkunload ===
=== /chunkunload ===
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{{:List of server commands/debug}}
{{:List of server commands/debug}}


=== /wgen ===
=== /wgen ===  
{{:List of server commands/wgen}}
{{:List of server commands/wgen}}


=== /macro ===
=== /macro ===  
{{:List of server commands/macro}}
{{:List of server commands/macro}}
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