Food preservation: Difference between revisions

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To maximize the cellar effect when building:
To maximize the cellar effect when building:
* Build the walls from [[Soil Blocks|soil]], [[Ceramic Blocks|ceramic]], or [[Stone Blocks|stone]] materials.
* Build the walls from [[Soil Blocks|soil]], [[Ceramic Blocks|ceramic]], or [[Stone Blocks|stone]] materials.
* Keep door/trapdoor count low. The best is no doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better.
* Keep door/trapdoor count low. The best is no doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Keep the sun light level inside the cellar low as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. Thus, building a cellar under ground can help reduce the sunlight, but it doesn't give a bonus solely on building underground - cellars can be located aboveground, as long as they are save from the sun.
* Keep the sun light level inside the cellar low as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. Thus, building a cellar under ground can help reduce the sunlight, but it doesn't give a bonus solely on building underground - cellars can be located aboveground, as long as they are save from the sun.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar.
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.


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