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(Link to render stages page) |
(Link to the texture atlas) |
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The [[Modding:Render_Stages|render stages]] explain how the rendering is divided at a high level. | |||
Be careful about adding too many textures to the [[Modding:Texture_Atlas|texture atlas]], because the space is limited. | |||
A thorough tutorial is still missing, but until then you can look at the sample code on GitHub! | |||
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