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(→Properties: adjust terms) |
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== Properties == | == Properties == | ||
; <code>rotateSides</code>: (boolean) : Enables | ; <code>rotateSides</code>: (boolean) : Enables the HV vector type. | ||
; <code>rotateH</code>: (boolean) : Enables orienting along the 4 cardinal directions. | ; <code>rotateH</code>: (boolean) : Enables orienting along the 4 cardinal directions. | ||
; <code>rotateV</code>: (boolean) : Enables orienting up or down. | ; <code>rotateV</code>: (boolean) : Enables orienting up or down. | ||
; <code>rotateV4</code>: (boolean) : This can only be used if <code>rotateV</code> is also enabled. It extends the <code>rotateV</code> mode to also use the "left" and "right" values for the vertical variant | ; <code>rotateV4</code>: (boolean) : This can only be used if <code>rotateV</code> is also enabled. It extends the <code>rotateV</code> mode to also use the "left" and "right" values for the vertical variant code. | ||
; <code>facing</code>: (string, default "player") : Tells the block what it should orient to. Typically "block" is used, since the player almost always is building against another block. | ; <code>facing</code>: (string, default "player") : Tells the block what it should orient to. Typically "block" is used, since the player almost always is building against another block. | ||
; <code>dropChance</code>: (float, default 1) : Values less than 1 reduce the chances of the block getting dropped when it is broken. Values 1 and above do not affect the drop rate. | ; <code>dropChance</code>: (float, default 1) : Values less than 1 reduce the chances of the block getting dropped when it is broken. Values 1 and above do not affect the drop rate. | ||
{{Navbox/modding|Vintage Story}} | {{Navbox/modding|Vintage Story}} |