Confirmedusers, editor
37,784
edits
No edit summary |
(Marked this version for translation) |
||
Line 23: | Line 23: | ||
=== Loose stones === <!--T:20--> | === Loose stones === <!--T:20--> | ||
<!--T:26--> | |||
[[file:Flint.png|50px]] Loose stones are used to knap {{ll|Tools and Weapons|stone tools}}. For instructions on creating stone and flint tools, see the {{ll|knapping|knapping}} page. | [[file:Flint.png|50px]] Loose stones are used to knap {{ll|Tools and Weapons|stone tools}}. For instructions on creating stone and flint tools, see the {{ll|knapping|knapping}} page. | ||
Look around on the ground for loose stones of a type that can be used when {{ll|knapping|knapping}}. {{Breaking|Break}} it or {{Using|pick it up}} to collect. | Look around on the ground for loose stones of a type that can be used when {{ll|knapping|knapping}}. {{Breaking|Break}} it or {{Using|pick it up}} to collect. | ||
Line 34: | Line 35: | ||
=== Wood === <!--T:21--> | === Wood === <!--T:21--> | ||
<!--T:27--> | |||
[[File:Log-oak.png|50px]] To collect logs, fell a tree using an {{ll|axe|axe}}, chop the base log. Logs can be converted to {{ll|firewood|firewood}} and used for other early crafting needs including a pan used in {{ll|panning|panning}} and the primitive weapon, {{ll|club|club}}. A few sticks might be dropped, but not many. Firewood is an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches. | [[File:Log-oak.png|50px]] To collect logs, fell a tree using an {{ll|axe|axe}}, chop the base log. Logs can be converted to {{ll|firewood|firewood}} and used for other early crafting needs including a pan used in {{ll|panning|panning}} and the primitive weapon, {{ll|club|club}}. A few sticks might be dropped, but not many. Firewood is an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches. | ||
=== Grass === <!--T:4--> | === Grass === <!--T:4--> | ||
<!--T:28--> | |||
[[file:Grid drygrass.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} tall {{ll|grass|grass}}. Dry grass is used with firewood to make the {{ll|firepit|firepit}} but also to make the {{ll|bed|hay bed}}. | [[file:Grid drygrass.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} tall {{ll|grass|grass}}. Dry grass is used with firewood to make the {{ll|firepit|firepit}} but also to make the {{ll|bed|hay bed}}. | ||
=== Reeds/Cattails === <!--T:5--> | === Reeds/Cattails === <!--T:5--> | ||
<!--T:29--> | |||
[[file:Grid Cattail tops.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} {{ll|reed|cattails tops}}. {{Breaking}} the block with an empty hand allows players to collect the cattail tops, but it destroys the plant. Reeds are used to craft the simplest portable containers, the {{ll|hand basket|hand basket}} to expand the player's inventory. Combined with {{ll|Flower|horsetail}}, they will make useful {{ll|Healing|poultices}} to heal you. | [[file:Grid Cattail tops.png|50px]] Use a {{ll|knife|knife}} to {{Breaking|harvest}} {{ll|reed|cattails tops}}. {{Breaking}} the block with an empty hand allows players to collect the cattail tops, but it destroys the plant. Reeds are used to craft the simplest portable containers, the {{ll|hand basket|hand basket}} to expand the player's inventory. Combined with {{ll|Flower|horsetail}}, they will make useful {{ll|Healing|poultices}} to heal you. | ||
Line 51: | Line 55: | ||
=== Crops === <!--T:7--> | === Crops === <!--T:7--> | ||
<!--T:30--> | |||
[[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used in {{ll|farming|farming}} and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw. | [[file:Crop-flax.png|50px]] Wild crops can be harvested {{Breaking|using}} an empty hand for both the seeds used in {{ll|farming|farming}} and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw. | ||
=== Berry bushes === <!--T:19--> | === Berry bushes === <!--T:19--> | ||
<!--T:31--> | |||
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe {{ll|Berry Bushes|berry bushes}} can be {{Using|harvested}} with bare hands to collect berries. {{Breaking|Break}} the bush to collect it. Berries can also be {{Using|eaten}} raw. | [[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe {{ll|Berry Bushes|berry bushes}} can be {{Using|harvested}} with bare hands to collect berries. {{Breaking|Break}} the bush to collect it. Berries can also be {{Using|eaten}} raw. | ||
=== Mushrooms === <!--T:8--> | === Mushrooms === <!--T:8--> | ||
<!--T:32--> | |||
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. {{Breaking}} the block with an empty hand allows players to collect the mushrooms. Mushrooms can be {{Breaking|harvested}} faster using a [[knife|knife]]. Over time, the mushrooms will respawn. (''Don't eat the red ones'') | [[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climatic regions. {{Breaking}} the block with an empty hand allows players to collect the mushrooms. Mushrooms can be {{Breaking|harvested}} faster using a [[knife|knife]]. Over time, the mushrooms will respawn. (''Don't eat the red ones'') | ||
=== Saguaro === <!--T:9--> | === Saguaro === <!--T:9--> | ||
<!--T:33--> | |||
[[file:Fruit-saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block {{Breaking|using}} an empty hand allows players to collect the fruits, but the tops will not regrow. Fruits can be selectively {{Breaking|harvested}} with a {{ll|knife|knife}}. Over time, the fruit will regenerate. | [[file:Fruit-saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climatic regions. Breaking the cactus block {{Breaking|using}} an empty hand allows players to collect the fruits, but the tops will not regrow. Fruits can be selectively {{Breaking|harvested}} with a {{ll|knife|knife}}. Over time, the fruit will regenerate. | ||
Line 72: | Line 80: | ||
=== Meat === <!--T:11--> | === Meat === <!--T:11--> | ||
<!--T:34--> | |||
[[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a {{ll|firepit|firepit}}. | [[file:Grid redmeat raw.png|50px]] There are three types of meat: Red meat from Sheep, Pigs and Hares; poultry from chickens; and Bush Meat, from Wolves, Hyenas and Foxes. All meat must be cooked before eating, but can be roasted using a {{ll|firepit|firepit}}. | ||
=== Fat === <!--T:25--> | === Fat === <!--T:25--> | ||
<!--T:35--> | |||
[[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a {{ll|pelt|pelt}}. | [[file:Grid Fat.png|50px]] Lumps of fat can be used as fuel in a firepit, eaten raw as a source of protein, or used with a raw hide to create a {{ll|pelt|pelt}}. | ||
=== Hides === <!--T:12--> | === Hides === <!--T:12--> | ||
<!--T:36--> | |||
[[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a {{ll|hunter's backpack|hunter's backpack}} and expand the player's inventory. | [[file:Grid Raw hide.png|50px]] Raw Hides can be oiled with fat to create pelts and with reeds, to create a {{ll|hunter's backpack|hunter's backpack}} and expand the player's inventory. | ||