Blackguard armor: Difference between revisions

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The Blackguard Armor is required to be repaired twice to it's full condition. In it's "Broken" state to be repaired to "Damaged", one requires:  
The Blackguard Armor is required to be repaired twice to get back its pristine condition.
1 iron chain to helm
 
5 iron chain to cuirass
===From broken to damaged===
3 iron chain to greaves
 
You will require 9 {{ll|Smithing|Iron chain}} to repair the broken Blackguard armor set to its damaged state.
 
</translate>
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right:10px">
{{Crafting
|Ingredients=1x {{ll|Smithing|<translate>Iron chain</translate>}}<br>1x {{ll|Blackguard_armor|<translate>Blackguard helm (broken)</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Metalchain-iron|A1-link=Special:MyLanguage/Smithing|A1_name=<translate>Iron chain</translate>
|A2=Armor-head-antique-blackguard-broken|A2-link=Special:MyLanguage/Blackguard_armor|A2_name=<translate>Blackguard helm (broken)</translate>
|Output=Armor-head-antique-blackguard-damaged|Output_name=<translate>Blackguard helm (damaged)</translate>
}}}}
</div>
<div style="margin-right:10px">
{{Crafting
|Ingredients=5x {{ll|Smithing|<translate>Iron chain</translate>}}<br>1x {{ll|Blackguard_armor|<translate>Blackguard cuirass (broken)</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Metalchain-iron|A1-link=Special:MyLanguage/Smithing|A1_name=<translate>Iron chain</translate>
|B1=Armor-body-antique-blackguard-broken|B1-link=Special:MyLanguage/Blackguard_armor|B1_name=<translate>Blackguard cuirass (broken)</translate>
|C1=Metalchain-iron|C1-link=Special:MyLanguage/Smithing|C1_name=<translate>Iron chain</translate>
|A2=Metalchain-iron|A2-link=Special:MyLanguage/Smithing|A2_name=<translate>Iron chain</translate>
|B2=Metalchain-iron|B2-link=Special:MyLanguage/Smithing|B2_name=<translate>Iron chain</translate>
|C2=Metalchain-iron|C2-link=Special:MyLanguage/Smithing|C2_name=<translate>Iron chain</translate>
|Output=Armor-body-antique-blackguard-damaged|Output_name=<translate>Blackguard cuirass (damaged)</translate>
}}}}
</div>
<div style="margin-right:10px">
{{Crafting
|Ingredients=3x {{ll|Smithing|<translate>Iron chain</translate>}}<br>1x {{ll|Blackguard_armor|<translate>Blackguard greaves (broken)</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|B1=Metalchain-iron|B1-link=Special:MyLanguage/Smithing|B1_name=<translate>Iron chain</translate>
|A2=Metalchain-iron|A2-link=Special:MyLanguage/Smithing|A2_name=<translate>Iron chain</translate>
|B2=Armor-legs-antique-blackguard-broken|B2-link=Special:MyLanguage/Blackguard_armor|B2_name=<translate>Blackguard greaves (broken)</translate>
|C2=Metalchain-iron|C2-link=Special:MyLanguage/Smithing|C2_name=<translate>Iron chain</translate>
|Output=Armor-legs-antique-blackguard-damaged|Output_name=<translate>Blackguard greaves (damaged)</translate>
}}}}
</div>
</div>
<translate>
 
===From damaged to pristine===
 
For it's "Damaged" state to be repaired to it's full condition, one requires:
For it's "Damaged" state to be repaired to it's full condition, one requires:
1 iron plate to helm
1 iron plate to helm
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