Temporal stability: Difference between revisions

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=== Surviving a temporal storm === <!--T:8-->
=== Surviving a temporal storm === <!--T:8-->


<!--T:29-->
There are a few different ways to survive a temporal storm if you are not ready to fight your way through one.
There are a few different ways to survive a temporal storm if you are not ready to fight your way through one.


==== Hiding ==== <!--T:9-->
==== Hiding ==== <!--T:9-->


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Hiding in a box, such as your cellar, is a good way to survive, as long as you ensure there is not enough space for enemies to spawn inside with you. Alternatively, you can use bottom slabs on the floor, as drifters can not spawn on these.
Hiding in a box, such as your cellar, is a good way to survive, as long as you ensure there is not enough space for enemies to spawn inside with you. Alternatively, you can use bottom slabs on the floor, as drifters can not spawn on these.


==== Pillaring ==== <!--T:10-->
==== Pillaring ==== <!--T:10-->


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Stacking on a lot of blocks and pillaring high prevents drifters from being able to reach you. The pillar should be high enough to be outside of rock-throwing range.
Stacking on a lot of blocks and pillaring high prevents drifters from being able to reach you. The pillar should be high enough to be outside of rock-throwing range.


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==== Sleeping ==== <!--T:12-->
==== Sleeping ==== <!--T:12-->


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If <code>temporalStormSleeping</code> in the {{ll|worldconfig|World Config}} is enabled, you can easily sleep your way through a temporal storm. Just wait until the 'temporal storm is imminent' message appears, and then go to sleep. When you wake up the storm should either be completely gone or nearly over.
If <code>temporalStormSleeping</code> in the {{ll|worldconfig|World Config}} is enabled, you can easily sleep your way through a temporal storm. Just wait until the 'temporal storm is imminent' message appears, and then go to sleep. When you wake up the storm should either be completely gone or nearly over.


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== Unstable regions == <!--T:13-->
== Unstable regions == <!--T:13-->


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In the world there exists regions which are more temporally unstable than the surroundings. In these areas, a player's temporal stability will drain much faster, and they will be subject to more dangers. These are a lot more common underground, the deeper the player is, the more temporally unstable the underground is likely to be.
In the world there exists regions which are more temporally unstable than the surroundings. In these areas, a player's temporal stability will drain much faster, and they will be subject to more dangers. These are a lot more common underground, the deeper the player is, the more temporally unstable the underground is likely to be.


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{| class="wikitable"
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! <translate>Detailed explanation of a drifter trap, version 1.13</translate> !! <translate>Temporal stability explained in English</translate> !! <translate>Temporal stability explained in German</translate>
! <translate><!--T:34--> Detailed explanation of a drifter trap, version 1.13</translate> !! <translate><!--T:35--> Temporal stability explained in English</translate> !! <translate><!--T:36--> Temporal stability explained in German</translate>
|-
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| <youtube width="400" height="240">QLz6vOSeqow</youtube> || <youtube width="400" height="240">yu9103kQfjk</youtube> || <youtube width="400" height="240">yu9103kQfjk</youtube>
| <youtube width="400" height="240">QLz6vOSeqow</youtube> || <youtube width="400" height="240">yu9103kQfjk</youtube> || <youtube width="400" height="240">yu9103kQfjk</youtube>
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