Leather working/de: Difference between revisions

From Vintage Story Wiki
Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
Line 1: Line 1:
<languages/>  
<languages/><br>
 
<div class="mw-translate-fuzzy">
'''Lederverarbeitung''' ist eine spezialisierte Serie von Fass-([[barrel]]) Rezepten, mit denen Spieler rohe Häute in Leder ([[leather]]) umwandeln können.
'''Lederverarbeitung''' ist eine spezialisierte Serie von Fass-([[barrel]]) Rezepten, mit denen Spieler rohe Häute in Leder ([[leather]]) umwandeln können.
</div>


__TOC__
__TOC__


<div class="mw-translate-fuzzy">
===Benötigte Materialien====
===Benötigte Materialien====
Um Leder herzustellen, benötigt ein Spieler
Um Leder herzustellen, benötigt ein Spieler
Line 12: Line 14:
* Ein hölzerner Eimer, um Flüssigkeit zu übertragen.
* Ein hölzerner Eimer, um Flüssigkeit zu übertragen.
* Ein Vorrat an Kalk oder pulverisiertem Borax.
* Ein Vorrat an Kalk oder pulverisiertem Borax.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
To create leather, a player needs:
* A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}.
* A supply of {{ll|Log|oak}} or {{ll|Log|acacia}} logs to make tannin.
* A {{ll|Wooden Bucket|bucket}} or clay bowl to transfer liquid. A bucket holds 10 liters of liquid.  A bowl holds 1 liter.
* {{ll|Barrel|Barrels}} to process hides. A barrel holds 50 liters (or 5 buckets) of liquid.
* Raw hides.
* A {{ll|knife|knife}}.
* A {{ll|hammer|hammer}} or {{ll|quern|quern}}.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Hides===
===Hides===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
* Small Hides: [[Hare]], [[Raccoon]], [[Fox]], [[Sheep|Lamb]]
* Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}}
*Medium Hides: [[Wild Pig]], [[Hyena]], [[Wolf]]
* Medium Hides: {{ll|Wild Pig|Wild Pig}}, {{ll|Hyena|Hyena}}, {{ll|Wolf|Wolf}}
*Large Hides: [[Sheep]]
* Large Hides: {{ll|Bighorn sheep|Bighorn sheep}}, {{ll|Gazelle|Gazelle}}
*Huge Hides: [[Bear]]
* Huge Hides: {{ll|Bear|Bear}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Lime & Powdered Borax===
===Lime & Powdered Borax===
Lime can be extracted from loose [[limestone]], loose [[chalk]] stone, or sea shells.  Limestone and chalk may be either crushed with a [[hammer]] in your inventory crafting grid, or ground in a [[quern]]. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.
</div>


One shell yields two lime. Shells cannot be crushed with a hammer and must be ground in a quern.<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.
</div>  


Lime can also be used to make quicklime, which is necessary to produce [[plaster]] and [[mortar]].
<div lang="en" dir="ltr" class="mw-content-ltr">
One shell yields two lime.  Shells cannot be crushed with a hammer and must be ground in a quern.
</div>


Powdered borax is an alternative to lime that can be extracted by grinding a chunk of [[borax]] ore in a [[quern]]. One borax chunk yields two powdered borax.<br>
<div lang="en" dir="ltr" class="mw-content-ltr">
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]].
Lime can also be used to make quicklime, which is necessary to produce {{ll|plaster|plaster}} and {{ll|mortar|mortar}}.
</div>


{{Grid/Crafting
<div lang="en" dir="ltr" class="mw-content-ltr">
|A1=|B1=|C1=
Powdered borax is an alternative to lime that can be extracted by grinding a chunk of {{ll|borax|borax}} ore in a {{ll|quern|quern}}. One borax chunk yields two powdered borax.<br>
|A2=|B2=Copper hammer|C2=
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron {{ll|anvil|anvil}}.
|A3=|B3=Chalk stone|C3=
</div>
|Output=Lime|OA=}}


{{Crafting
|Ingredients= 1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>3x {{ll|Stone|<span lang="en" dir="ltr" class="mw-content-ltr">Chalk stone</span>}}
|Grid/CraftingCode={{Grid/Crafting
|B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>
|B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chalk stone</span>
|Output=Lime|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Lime</span>
}}}}
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Example Shopping List===
=== Example Shopping List===
To process 8 leather, which would be sufficient to craft 1 [[backpack]], the player would need the following materials (rounded up in parentheses):
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses):
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
*Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides
*Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides
*Lime or Powdered Borax - one lime or chalk stone can be ground into one lime; one borax can be ground into two powdered borax
*Lime or Powdered Borax - one lime or chalk stone can be ground into one lime; one borax can be ground into two powdered borax
Line 47: Line 85:
*Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
*Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
*Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
*Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Hide Processing Sequence ==
== Hide Processing Sequence ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Players may only process one size of hide at a time: small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 liters respectively.
Players may only process one size of hide at a time: small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 liters respectively.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.
The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:
The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:
</div>


{| class="wikitable"
{| class="wikitable"
! Base Liquid
! <span lang="en" dir="ltr" class="mw-content-ltr">Base Liquid</span>
! Solvent
! <span lang="en" dir="ltr" class="mw-content-ltr">Solvent</span>
! Makes 1 Full Barrel of
! <span lang="en" dir="ltr" class="mw-content-ltr">Makes 1 Full Barrel of</span>
|-
|-
|50 L Water||50 Lime||Limewater
|50 L <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> ||50 <span lang="en" dir="ltr" class="mw-content-ltr">Lime</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Limewater</span>
|-
|-
|50 L Water||20 powdered borax||Diluted Borax
|50 L <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> ||20 <span lang="en" dir="ltr" class="mw-content-ltr">powdered borax</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Diluted Borax</span>
|-
|-
|50 L Water||5 oak/acacia logs||Weak Tannin
|50 L <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> ||5 <span lang="en" dir="ltr" class="mw-content-ltr">oak/acacia logs</span>|| <span lang="en" dir="ltr" class="mw-content-ltr">Weak Tannin</span>
|-
|-
|50 L Weak Tannin||5 oak/acacia logs||Strong Tannin
|50 L <span lang="en" dir="ltr" class="mw-content-ltr">Weak Tannin</span> ||5 <span lang="en" dir="ltr" class="mw-content-ltr">oak/acacia logs</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Strong Tannin</span>
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Step 1: Limewater or Diluted Borax ===
</div>


=== Step 1: Limewater or Diluted Borax ===
<div lang="en" dir="ltr" class="mw-content-ltr">
To make soaked hides, limewater or diluted borax may be used:
To make soaked hides, limewater or diluted borax may be used:
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
* Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.
* Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water; if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water; if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 in-game hours to turn into soaked hides. Similar to the above process, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the amount of liquid solution and input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 in-game hours to turn into soaked hides. Similar to the above process, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the amount of liquid solution and input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<gallery widths=350px heights=350px mode="none">
<gallery widths=350px heights=350px mode="none">
File:Leather Lime.PNG|The maximum amount of small hides in one barrel of limewater.
File:Leather Lime.PNG|The maximum amount of small hides in one barrel of limewater.
</gallery>
</gallery>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Step 2: Scraping Hides ===
=== Step 2: Scraping Hides ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
</div>


{{Grid/Crafting
{{Crafting
|A1=|B1=|C1=
|Ingredients= 1x {{ll|Knife|<span lang="en" dir="ltr" class="mw-content-ltr">Knife</span>}}<br>1x {{ll|Leather working|<span lang="en" dir="ltr" class="mw-content-ltr">Soaked hide</span>}}
|A2=|B2=Copper knife|C2=
|Grid/CraftingCode={{Grid/Crafting
|A3=|B3=Hide soaked|C3=
|B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Knife</span>
|Output=Hide scraped|OA=}}
|B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Soaked hide</span>
|Output=Hide scraped|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Scraped hide</span>
}}}}


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Step 3: Weak Tannin ===
=== Step 3: Weak Tannin ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
After the player acquired weak tannin with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 in-game days they will become prepared hides. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tool tip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
After the player acquired weak tannin with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 in-game days they will become prepared hides. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tool tip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<gallery widths=350px heights=350px mode="none">
<gallery widths=350px heights=350px mode="none">
File:Weak tannin.PNG|Weak tannin can be created from water and oak logs.
File:Weak tannin.PNG|Weak tannin can be created from water and oak logs.
File:Leather weak tannin.PNG|The maximum amount of small scraped hides in one barrel of weak tannin.
File:Leather weak tannin.PNG|The maximum amount of small scraped hides in one barrel of weak tannin.
</gallery>
</gallery>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Step 4: Strong Tannin ===
=== Step 4: Strong Tannin ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
</div>


After waiting for the sealed hides to process, the player will be rewarded with the respective amount of [[leather]] ready to be used in crafting.
<div lang="en" dir="ltr" class="mw-content-ltr">
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of {{ll|leather|leather}} ready to be used in crafting.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<gallery widths=350px heights=350px mode="none">
<gallery widths=350px heights=350px mode="none">
File:Strong tannin.PNG|Strong tannin can be created from weak tannin and oak or acacia logs.
File:Strong tannin.PNG|Strong tannin can be created from weak tannin and oak or acacia logs.
File:Leather strong tannin.PNG|The maximum amount of small prepared hides in one barrel of strong tannin.
File:Leather strong tannin.PNG|The maximum amount of small prepared hides in one barrel of strong tannin.
</gallery>
</gallery>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Pelt==
==Pelt==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Different from Leather, making pelts is relatively easy.
Different from Leather, making pelts is relatively easy.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Hide curing===
===Hide curing===
To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and [[fat]] in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.
</div>


{{Grid/Crafting
<div lang="en" dir="ltr" class="mw-content-ltr">
|A1=Fat|B1=|C1=
To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.
|A2=Raw hide|B2=|C2=
</div>
|A3=|B3=|C3=
|Output=Hide oiled|OA=}}


{{Crafting
|Ingredients= 1x {{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}<br>1x {{ll|Leather working|<span lang="en" dir="ltr" class="mw-content-ltr">Raw hide</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>
|A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Raw hide</span>
|Output=Hide oiled|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Oiled hide</span>
}}}}
<div lang="en" dir="ltr" class="mw-content-ltr">
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.
Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Usage===
===Usage===
Medium or large pelts are required to craft the [[hunter's backpack]], a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the [[longbow]] recipe.
</div>


{{Grid/Crafting
<div lang="en" dir="ltr" class="mw-content-ltr">
|A1=Cattail tops|B1=hide pelt large|C1=Cattail tops
Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe.
|A1N=3|B1N=|C1N=3
</div>
|A2=Cattail tops|B2=Cattail tops|C2=Cattail tops
|A2N=3|B2N=3|C2N=3
|A3=|B3=|C3=
|Output=hunterbackpack|OA=}}


{{Crafting
|Ingredients= 15x {{ll|Reed|<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>}}<br>1x {{ll|Leather working|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt (Large)</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>
|B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=Pelt (Large)
|C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>
|A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>
|B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>
|C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>
|Output=hunterbackpack|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hunter's backpack</span>
}}}}
<div lang="en" dir="ltr" class="mw-content-ltr">
== Video Tutorials ==
== Video Tutorials ==
</div>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed explanation how to make leather
! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed explanation how to make leather.</span>
|-
|-
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
43,391

edits