Survival Guide - Advanced tech/de: Difference between revisions

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<div class="mw-translate-fuzzy">
{|class="wikitable" style="text-align:center; margin-left:2%;"
{|class="wikitable" style="text-align:center; margin-left:2%;"
! Gegenstand
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! Kapazität
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! Benötigte Gegenstände
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! Rezept
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
|-
| {{Item List|item=Hand Korb|icon=Grid_Hand basket|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hand Basket</span>|icon=Grid_Hand basket|page=Containers#portable containers}}
| 3 Plätze
| 3 <span lang="en" dir="ltr" class="mw-content-ltr">Slots</span>
| 10 {{Item List|item=Rohrkolben|icon=Grid_Cattails|page=Containers#portable containers}}
| 10 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cat Tails</span>|icon=Grid_Cattails|page=Reed}}
|
|
{{SimpleCraft
{{SimpleCraft
|B1=Grid_Cattails|B3=Grid_Cattails
|B1=Grid_Cattails|B1N=2
|B1N= 2|B3N= 2
|B3=Grid_Cattails|B3N=2
|C1=Grid_Cattails|C2=Grid_Cattails|C3=Grid_Cattails
|C1=Grid_Cattails|C1N=2
|C1N= 2|C2N= 2|C3N= 2
|C2=Grid_Cattails|C2N=2
|C3=Grid_Cattails|C3N=2
}}
}}
|-
|-
| {{Item List|item=Jägerrucksack|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hunter's Backpack</span>|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| 4 Plätze
| 4 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 18 {{Item List|item=Rohrkolben|icon=Grid_Cattails|page=Containers#portable containers}}
| 18 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cat Tails</span>|icon=Grid_Cattails|page=Reed}}
1 {{Item List|item=Pelz|icon=Grid_hide pelt large|page=Resource_Crafting#Pelts}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pelt Hide</span>|icon=Grid_hide pelt large|page=Pelt}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|A2=Grid_hide pelt large|A3=Grid_Cattails
|A1=Grid_Cattails|A1N=3
|A1N= 3|A2N=1|A3N= 3
|A2=Grid_hide pelt large
|B1=Grid_Cattails|B2=Grid_Cattails|B3=Grid_Cattails
|A3=Grid_Cattails|A3N=3
|B1N= 3|B2N= 3|B3N= 3
|B1=Grid_Cattails|B1N=3
|B2=Grid_Cattails|B2N=3
|B3=Grid_Cattails|B3N=3
}}
}}
|-
|-
| {{Item List|item=Leinensack|icon=Linensack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen Sack</span>|icon=Linensack|page=Containers#portable containers}}
| 5 Plätze
| 5 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 1 {{Item List|item=Flaxschnur|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}}
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=Leinen|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Flaxtwine|B1=Linen-normal-down
|A1=Flaxtwine
|A1N= 1|B1N=1
|B1=Linen-normal-down
}}
}}
|-
|-
| {{Item List|item=Lederruckssack|icon=Grid_Backpack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather Backpack</span>|icon=Grid_Backpack|page=Containers#portable containers}}
| 6 Plätze
| 6 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=Leder|icon=Leather|page=Containers#portable containers}}
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>|icon=Leather|page=Leather}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Leather
|A1=Leather|A1N=2
|A1N= 2
|B1=Leather|B1N=2
|B1=Leather|B2=Leather
|B2=Leather|B2N=2
|B1N= 2|B2N= 2
|C1=Leather|C1N=2
|C1=Leather
|C1N= 2
}}
}}
|-
|-
| {{Item List|item=Bergbau-Tasche|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Mining Bag</span>|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| 10 Plätze <br>für Steine und Mineralien
| 10 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> <br><span lang="en" dir="ltr" class="mw-content-ltr">for Stones and Minerals</span>
| 1 {{Item List|item=Flaxschnur|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}}
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=Leinen|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}}  
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}  
2 {{Item List|item=Stufe 3 Platten|icon=Grid_Tin Bronze Plate|page=Survival_Guide_-_Advanced_tech#Bronze_Age}}   
2 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Bronze plate</span>|icon=Grid_Tin Bronze Plate|page=Metal plate}}   
|
|
{{SimpleCraft
{{SimpleCraft
|A2=Flaxtwine
|A2=Flaxtwine
|A2N= 1
|B1=Grid_Tin Bronze Plate
|B1=Grid_Tin Bronze Plate|B2=Linen-normal-down|B3=Grid_Tin Bronze Plate
|B2=Linen-normal-down
|B1N= 1|B2N= 1|B3N= 1
|B3=Grid_Tin Bronze Plate
}}
}}
|}
|}
</div>


=== Stationär ===
=== Stationär ===


<div class="mw-translate-fuzzy">
Für die stationäre Lagerung hat der Spieler die folgenden [[Containers#stationary containers|Behälter]] zur Auswahl:
Für die stationäre Lagerung hat der Spieler die folgenden [[Containers#stationary containers|Behälter]] zur Auswahl:
</div>


<div class="mw-translate-fuzzy">
{|class="wikitable" style="text-align:center; margin-left:2%;"
{|class="wikitable" style="text-align:center; margin-left:2%;"
! Gegenstand
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! Kapazität
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! Benötigte Gegenstände
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! Rezept
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
|-
| {{Item List|item=Korb|icon=Grid_Basket|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Basket</span>|icon=Grid_Basket|page=Containers}}
| 8 Plätze
| 8 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 24 {{Item List|item=Rohrkolben|icon=Grid_Cattails|page=Containers}}
| 24 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cat Tails</span>|icon=Grid_Cattails|page=Reed}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|B1=Grid_Cattails|C1=Grid_Cattails
|A1=Grid_Cattails|A1N=3
|A1N= 3|B1N= 3|C1N= 3
|B1=Grid_Cattails|B1N=3
|A2=Grid_Cattails|C2=Grid_Cattails
|C1=Grid_Cattails|C1N=3
|A2N= 3|C2N= 3
|A2=Grid_Cattails|A2N=3
|A3=Grid_Cattails|B3=Grid_Cattails|C3=Grid_Cattails
|C2=Grid_Cattails|C2N=3
|A3N= 3|B3N= 3|C3N= 3
|A3=Grid_Cattails|A3N=3
|B3=Grid_Cattails|B3N=3
|C3=Grid_Cattails|C3N=3
}}
}}
|-
|-
| {{Item List|item=Tonkrug|icon=|page=Containers}}   
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Storage Vessel</span>|icon=Storage-vessel|page=Containers}}   
| 12 Plätze
| 12 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 35 {{Item List|item=Blauer Ton|icon=|page=Clay_Forming}}oder
| 35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Blue Clay</span>|icon=|page=Clay}}<span lang="en" dir="ltr" class="mw-content-ltr">or</span>
</div>


35 {{Item List|item=Feuerton|icon=|page=Clay_Forming}}
<!--T:44-->
|[[Clay Forming|Tonformen]]
35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Fire Clay</span>|icon=|page=Clay}}
[[Trading/de]]
|{{ll|Clay Forming|Clay Forming}}
{{ll|Trading|Trading}}
|-
|-
| {{Item List|item=Truhe|icon=Grid_Chest|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Chest</span>|icon=Grid_Chest|page=Containers}}
| 16 Plätze
| 16 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=Holzbretter|icon=Grid_Oak Board|page=Boards}}
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>|icon=Grid_Oak Board|page=Boards}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Nails and strips</span>|icon=Grid_Nails-and-strips|page=Nails_and_strips}}  
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Oak Board|B1=Grid_Oak Board|C1=Grid_Oak Board
|A1=Grid_Oak Board
|A1N= 1|B1N= 1|C1N= 1
|B1=Grid_Oak Board
|A2=Grid_Oak Board|C2=Grid_Oak Board
|B2=Grid_Nails-and-strips
|A2N= 1|C2N= 1
|C1=Grid_Oak Board
|A3=Grid_Oak Board|B3=Grid_Oak Board|C3=Grid_Oak Board
|A2=Grid_Oak Board
|A3N= 1|B3N= 1|C3N= 1
|C2=Grid_Oak Board
|A3=Grid_Oak Board
|B3=Grid_Oak Board
|C3=Grid_Oak Board
}}
}}
|}
|}
Verschiedene Lageroptionen haben unterschiedliche Anforderungen. Außerdem sind sie für unterschiedliche Aufgaben am besten geeignet - während das Tongefäß beispielsweise zu Beginn des Spiels eine gute Aufbewahrungsmöglichkeit für verschiedene Dinge ist, eignet es sich am besten für die Lagerung von Lebensmitteln in einem [[cellar|Keller]], da es von Natur aus eine bessere Verderbnisrate hat.
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|cellar|cellar}}, due to it's inherently better spoilage rate.
</div>


==Nahrung==
==Nahrung==


<div class="mw-translate-fuzzy">
Eine mit verschiedenen Zutaten gekochte Mahlzeit ist nahrhafter als rohe oder einfach gebratene Zutaten. Letztendlich hält fortgeschrittenes [[cooking/de|Kochen]] den Nährstoffgehalt, die Sättigung (und die Gesundheit) der Spieler hoch. Lebensmittel verderben mit der Zeit, also baue einen Keller für die [[Food preservation/de|Langzeitlagerung von Lebensmitteln]].
Eine mit verschiedenen Zutaten gekochte Mahlzeit ist nahrhafter als rohe oder einfach gebratene Zutaten. Letztendlich hält fortgeschrittenes [[cooking/de|Kochen]] den Nährstoffgehalt, die Sättigung (und die Gesundheit) der Spieler hoch. Lebensmittel verderben mit der Zeit, also baue einen Keller für die [[Food preservation/de|Langzeitlagerung von Lebensmitteln]].
</div>


===Landwirtschaft===
===Landwirtschaft===


[[Wild Foods|Wildpflanzen]] liefern Samen, die auf Ackerland angepflanzt werden können. Für den Anbau von Feldfrüchten wird nährstoffreiche [[soil|Erde]] benötigt, daher ist es von Vorteil, wenn man bei der Nahrungssuche hochfruchtbaren Boden (Terra Preta) findet. Für den Ackerbau benötigt man eine [[hoe|Hacke]], die aus Stein oder Metall gefertigt sein muss, sowie eine nahe gelegene Wasserquelle, ausreichenden Niederschlag oder tägliche Bewässerung mit einer Gießkanne. [[Berry Bushes|Beerensträucher]] haben keine besonderen Anforderungen an den Boden, aber ein verarmter Boden verlangsamt das Wachstum der Pflanzen. Außerdem benötigen die Pflanzen bestimmte Nährstoffe, weshalb man darauf achten sollte, die Kulturen entsprechend zu wechseln. Weitere Informationen findest du in der [[Farming/de|Landwirtschaftsanleitung]].  
<div class="mw-translate-fuzzy">
[[Wild Foods|Wildpflanzen]] liefern Samen, die auf Ackerland angepflanzt werden können. Für den Anbau von Feldfrüchten wird nährstoffreiche [[soil|Erde]] benötigt, daher ist es von Vorteil, wenn man bei der Nahrungssuche hochfruchtbaren Boden (Terra Preta) findet. Für den Ackerbau benötigt man eine [[hoe|Hacke]], die aus Stein oder Metall gefertigt sein muss, sowie eine nahe gelegene Wasserquelle, ausreichenden Niederschlag oder tägliche Bewässerung mit einer Gießkanne. [[Berry Bushes|Beerensträucher]] haben keine besonderen Anforderungen an den Boden, aber ein verarmter Boden verlangsamt das Wachstum der Pflanzen. Außerdem benötigen die Pflanzen bestimmte Nährstoffe, weshalb man darauf achten sollte, die Kulturen entsprechend zu wechseln. Weitere Informationen findest du in der [[Farming/de|Landwirtschaftsanleitung]].
</div>


===Tierhaltung===
===Tierhaltung===


<div class="mw-translate-fuzzy">
Mit gefüllten Trögen können Tiere in vorbereitete Gehege gelockt werden, welche Wildtiere aus 48 Blocks Entfernung anlocken. Die Tiere, die mit Trögen gefüttert werden, pflanzen sich fort und vermehren sich. Jede nachfolgende Generation von Tieren, die in Gefangenschaft gezüchtet werden, wird zahmer und damit leichter als Nutztiere zu halten. Weitere Informationen finden Sie im Leitfaden zur [[Animal Husbandry/de]].
Mit gefüllten Trögen können Tiere in vorbereitete Gehege gelockt werden, welche Wildtiere aus 48 Blocks Entfernung anlocken. Die Tiere, die mit Trögen gefüttert werden, pflanzen sich fort und vermehren sich. Jede nachfolgende Generation von Tieren, die in Gefangenschaft gezüchtet werden, wird zahmer und damit leichter als Nutztiere zu halten. Weitere Informationen finden Sie im Leitfaden zur [[Animal Husbandry/de]].
</div>


==Metallverarbeitung==
==Metallverarbeitung==
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===Kupferzeitalter===
===Kupferzeitalter===


<div class="mw-translate-fuzzy">
[[File:Native copper in chert.png|300px|thumbnail|right|Kupfererz kann durch das Sammeln von Oberflächenvorkommen gewonnen werden.]]
[[File:Native copper in chert.png|300px|thumbnail|right|Kupfererz kann durch das Sammeln von Oberflächenvorkommen gewonnen werden.]]
Für die Herstellung von Kupferwerkzeugen werden die folgenden Materialien benötigt:
Für die Herstellung von Kupferwerkzeugen werden die folgenden Materialien benötigt:
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Crafting copper tools requires the following materials:
</div>


<div class="mw-translate-fuzzy">
* Suche nach Kupfernuggets entweder durch [[panning|Sieben]] oder indem du die Oberfläche nach Nuggets in losen Steinen absuchst. Zu Beginn wird empfohlen, 40 Nuggets zu finden, um den Einstieg zu schaffen.
* Suche nach Kupfernuggets entweder durch [[panning|Sieben]] oder indem du die Oberfläche nach Nuggets in losen Steinen absuchst. Zu Beginn wird empfohlen, 40 Nuggets zu finden, um den Einstieg zu schaffen.
* Suche nach [[Clay forming|Ton und Form]] [[Molds|Werkzeugformen]] sowie einen [[crucible|Schmelztiegel]] und brenne sie in einem [[pit kiln|Grubenofen]] (ein Loch im Boden, gefüllt mit getrockneten Grashalmen und Brennholz) - die beiden Anfangswerkzeuge sollten eine Spitzhacke und ein Hammer sein.
* Suche nach [[Clay forming|Ton und Form]] [[Molds|Werkzeugformen]] sowie einen [[crucible|Schmelztiegel]] und brenne sie in einem [[pit kiln|Grubenofen]] (ein Loch im Boden, gefüllt mit getrockneten Grashalmen und Brennholz) - die beiden Anfangswerkzeuge sollten eine Spitzhacke und ein Hammer sein.
* Sammle [[Trees|Holz]] und errichte eine [[Charcoal|Kohlegrube]], um Holzkohle herzustellen.
* Sammle [[Trees|Holz]] und errichte eine [[Charcoal|Kohlegrube]], um Holzkohle herzustellen.
</div>


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<div class="mw-translate-fuzzy">
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.
{{ll|Bronze|Bronze alloys}} are created by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. However, the three types of bronze ({{ll|Bronze|Tin bronze}}, {{ll|Bronze|Bismuth bronze}} and {{ll|Bronze|Black bronze}}) require additional base metal components to create {{ll|Casting#Alloy Ratios|alloys}} and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by {{ll|mining|mining}} contain various amounts of metal, as shown in the tooltip information.
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Use the {{ll|prospecting pick|prospecting pick}} to figure out where *not* to {{ll|Mining|mine}} for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find a [[Trading|trader]] that sells ores.
* Find a {{ll|Trading|trader}} that sells ores.
* Find [[Cracked_vessel|cracked vessel]] in [[ruins]].
* Find {{ll|Cracked_vessel|cracked vessel}} in {{ll|ruins|ruins}}.
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]].
* {{ll|Tin|Tin}} is a rare drop obtained when {{ll|Panning|panning}}.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
When {{ll|copper|copper}} and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via {{Keypress|H}}).
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the {{ll|saw|saw}}, {{ll|shears|shears}} or the metal version of the {{ll|spear|spear}}. These can only be created through the {{ll|smithing|smithing}} mechanic. For detailed instructions and how to use each item, see the {{ll|smithing|smithing}} page. The general process is as follows
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]]. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Using {{ll|Clay forming|clay}}, craft {{ll|molds|ingot molds}}, a {{ll|hammer|hammer}} mold, and an {{ll|anvil|anvil}} mold, and craft these items by {{ll|Casting|casting}}. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Craft a {{ll|forge|forge}} using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Use some [[tongs]] to place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{Keypress|Left mouse button}}.
</div>  
</div>  


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a [[chisel]]. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a [[bloomery]].
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
</div>
</div>


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* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
* Create a bronze {{ll|anvil|anvil}}, as iron tools ''cannot'' be worked on a copper anvil.
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[pit kiln]].  
* Gather {{ll|Clay|fire clay}}, make {{ll|Fire brick|fire bricks}}, and finish the bricks in a {{ll|pit kiln|pit kiln}}.  
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
* Use {{ll|Fire brick|fire bricks}} to build a {{ll|bloomery|bloomery}}. For instructions on using the bloomery functional block, see the {{ll|bloomery|bloomery}} page.
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The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
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* Build a [[Steel Making|refractory furnace]]
* Build a {{ll|Steel Making|refractory furnace}}
* Prepare plenty of charcoal or [[coke]] as well as iron ingots
* Prepare plenty of charcoal or {{ll|coke|coke}} as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
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Keep in mind that blister steel and steel can only be worked on an iron [[anvil]], which cannot be cast but instead has to be smithed and welded.
Keep in mind that blister steel and steel can only be worked on an iron {{ll|anvil|anvil}}, which cannot be cast but instead has to be smithed and welded.
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To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a [[saw]]. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first [[anvil]].
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a {{ll|saw|saw}}. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first {{ll|anvil|anvil}}.
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Unlike the simple oiled pelts required for a [[hunter's backpack]], the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find [[limestone]], [[chalk]] stone or [[borax]] ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a [[saw]], since at least one bucket and several barrels are required.
Unlike the simple oiled pelts required for a {{ll|hunter's backpack|hunter's backpack}}, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find {{ll|limestone|limestone}}, {{ll|chalk|chalk}} stone or {{ll|borax|borax}} ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a {{ll|saw|saw}}, since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the [[Leather Working]] guide.
For an in-depth look into leather making, check the {{ll|Leather Working|Leather Working}} guide.
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The power of the wind, is used to provide [[Mechanical_power|mechanical power]]
The power of the wind, is used to provide {{ll|Mechanical_power|mechanical power}}
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* [[Iron bloom]], blister steel and metal plate working can be automated with the [[helve hammer]]
* {{ll|Iron bloom|Iron bloom}}, blister steel and metal plate working can be automated with the {{ll|helve hammer|helve hammer}}
* Grinding materials in the [[quern]] can be automated
* Grinding materials in the {{ll|quern|quern}} can be automated
* Smashing minerals in the pulverizer requires automation to work
* Smashing minerals in the pulverizer requires automation to work
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[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
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