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{{ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{Stub}} | |||
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[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | [[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | ||
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== Overview == | == Overview == | ||
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The traversable world, nature, sunlight, rain, nature and life. | The traversable world, nature, sunlight, rain, nature and life. | ||
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__TOC__ | __TOC__ | ||
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== Explanation == | == Explanation == | ||
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The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | ||
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=== Height Values === | === Height Values === | ||
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Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | ||
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*The '''Surface''' will have a height of 1 or 100%. | *The '''Surface''' will have a height of 1 or 100%. | ||
*The Mantle will have a height of 0 or 0%. | *The Mantle will have a height of 0 or 0%. | ||
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The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | ||
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:'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90. | :'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90. | ||
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== Resources == | == Resources == | ||
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=== Ores === | === Ores === | ||
:''See | </div> | ||
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:''See {{ll|Metal|Metal}} for detailed information.'' | |||
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Some ores, such as Lead, Copper, | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Some ores, such as {{ll|Lead|Lead}}, {{ll|Copper|Copper}}, {{ll|Brown coal|Brown coal}}, {{ll|Borax|Borax}} and {{ll|Quartz|Quartz}} can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | |||
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Hills and cliffs may expose ore deposits due to the nature of ore generation. | Hills and cliffs may expose ore deposits due to the nature of ore generation. | ||
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==== Ore Generation ==== | ==== Ore Generation ==== | ||
:''See | </div> | ||
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:''See {{ll|Ore Deposits#Technical|Ore Deposits}} for detailed information.'' | |||
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Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in {{ll|Ore Deposits#Shallow ores|their own tables}}. | |||
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:'''Example''': | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
:'''Example''': {{ll|Coal|Brown Coal}} is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the {{ll|Mantle|Mantle}} and the '''Surface''' is 100 blocks, {{ll|Coal|Brown Coal}} will be generated between the blocks y48 and y92 (based on coordinates). | |||
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=== Foraging === | === Foraging === | ||
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=== Animals === | === Animals === | ||
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In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | ||
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=== Farming === | === Farming === | ||
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:''See {{ll|Farming|Farming}} for detailed information.'' | |||
Unless defined on World Configuration, plants cannot grow {{ll|Farming#Underground_Farming|underground}}. | |||
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=== Ruins === | === Ruins === | ||
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:''See {{ll|Ruin|Ruins}} for detailed information.'' | |||
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Ruins of structures can be found on the surface and underground. They hide loot in {{ll|cracked vessel|cracked vessels}} and {{ll|bony soil|bony soil}} that you can dig that can also give some loot after {{ll|Panning|panning}} it. | |||
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{{ | {{Game navbox}} | ||
[[Category:Guides{{#translation:}}]] |