Weather: Difference between revisions

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== Climate == <!--T:3-->
== Climate == <!--T:3-->


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Weather is location based. Climates that are more like jungles will have more frequent rain, while those resembling deserts will have less rainfall. Differences in climates can be viewed using the player's {{ll|Worldmap|map}}. In general, areas appearing more green are areas of higher rainfall, while areas appearing more brown are drier. And of course, white areas indicate snowy regions.
Weather is location based. Climates that are more like jungles will have more frequent rain, while those resembling deserts will have less rainfall. Differences in climates can be viewed using the player's {{ll|Worldmap|map}}. In general, areas appearing more green are areas of higher rainfall, while areas appearing more brown are drier. And of course, white areas indicate snowy regions.


=== Technical === <!--T:4-->
=== Technical === <!--T:4-->


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Climatic areas are defined with a few properties, the ones weather patterns are effected by are temperature and rainfall. A weather pattern can specify a weight function that handles checking where a pattern can form. Either <code>AvoidHotAndDry</code> or <code>TestRainTemp</code> may be chosen, <code>TestRainTemp</code> requires the pattern to specify ranges for rain and temp. Without a weight function a pattern may occur in any climate. Patterns also have a <code>weight</code> property that generally specifies the probability a pattern will occur.
Climatic areas are defined with a few properties, the ones weather patterns are effected by are temperature and rainfall. A weather pattern can specify a weight function that handles checking where a pattern can form. Either <code>AvoidHotAndDry</code> or <code>TestRainTemp</code> may be chosen, <code>TestRainTemp</code> requires the pattern to specify ranges for rain and temp. Without a weight function a pattern may occur in any climate. Patterns also have a <code>weight</code> property that generally specifies the probability a pattern will occur.


== Weather Patterns == <!--T:5-->
== Weather Patterns == <!--T:5-->


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There are nine basic weather patterns in the game and several more variants. Each one has associated cloud shapes and precipitation. However, there are still only four different attributes for a weather pattern, clouds, fog, precipitation, and lightning.<br>
There are nine basic weather patterns in the game and several more variants. Each one has associated cloud shapes and precipitation. However, there are still only four different attributes for a weather pattern, clouds, fog, precipitation, and lightning.<br>
The weather can be influenced by server commands, for more info check the {{ll|List of server commands|List of server commands}}.
The weather can be influenced by server commands, for more info check the {{ll|List of server commands|List of server commands}}.
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===Events=== <!--T:6-->
===Events=== <!--T:6-->


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There are a number of specific, weather related events that can randomly occur or be toggled by the following server commands:
There are a number of specific, weather related events that can randomly occur or be toggled by the following server commands:


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=== Clouds & Fog === <!--T:9-->
=== Clouds & Fog === <!--T:9-->


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There a number of different of cloud formations and mist appearances that can appear in-game. They are all relatively faithful to the real life formations they are based on. These patterns can be changed with the following commands:
There a number of different of cloud formations and mist appearances that can appear in-game. They are all relatively faithful to the real life formations they are based on. These patterns can be changed with the following commands:


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=== Precipitation === <!--T:13-->
=== Precipitation === <!--T:13-->


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Weather patterns can cause rain, snow, or hail. For some patterns, the precipitation is controlled by the climate, so a cold location will snow while a warm location will rain. Other patterns will always have one form of precipitation.
Weather patterns can cause rain, snow, or hail. For some patterns, the precipitation is controlled by the climate, so a cold location will snow while a warm location will rain. Other patterns will always have one form of precipitation.


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=== Wind === <!--T:17-->
=== Wind === <!--T:17-->


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There are different wind strengths and patterns in the game. Wind is mostly relevant for {{ll|Mechanical Power|mechanical power}}, because windmills need strong wind to function. The wind pattern can be changed using the following command:
There are different wind strengths and patterns in the game. Wind is mostly relevant for {{ll|Mechanical Power|mechanical power}}, because windmills need strong wind to function. The wind pattern can be changed using the following command:


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