Survival Guide - Advanced tech/de: Difference between revisions

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As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
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===Bronze Age===
===Bronze Age===
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[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.
[[Casting#Alloy Ratios|Bronze alloys]] are created by [[casting]] using the [[crucible]]. However, the three types of bronze ([[Casting#Alloy Ratios|Tin bronze]], [[Casting#Alloy Ratios|Bismuth bronze]], [[Casting#Alloy Ratios|Black bronze]]) require additional base metal components to create [[Casting#Alloy Ratios|alloys]] and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by [[mining]] contain various amounts of metal, as shown in the tooltip information.
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Options to find these:
Options to find these:
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* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find a [[Trading|trader]] that sells ores.
* Find a [[Trading|trader]] that sells ores.
* Find [[Cracked_vessel|cracked vessel]] in [[ruins]].
* Find [[Cracked_vessel|cracked vessel]] in [[ruins]].
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]].
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]].
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When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
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=== Late Copper/Bronze Age===
=== Late Copper/Bronze Age===
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Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
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# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]]. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]]. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Use some [[tongs]] to place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Use some [[tongs]] to place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.  
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.
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If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a [[chisel]]. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a [[bloomery]].
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a [[chisel]]. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a [[bloomery]].
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===Iron Age===
===Iron Age===
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Iron tools provide players with tools that have a significant boost in strength and durability.  
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Iron tools provide players with tools that have a significant boost in strength and durability.
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* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[pit kiln]].  
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[pit kiln]].  
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
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The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
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===Steel Age===
===Steel Age===
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Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
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* Build a [[Steel Making|refractory furnace]]
* Build a [[Steel Making|refractory furnace]]
* Prepare plenty of charcoal or [[coke]] as well as iron ingots
* Prepare plenty of charcoal or [[coke]] as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
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Keep in mind that blister steel and steel can only be worked on an iron [[anvil]], which cannot be cast but instead has to be smithed and welded.
Keep in mind that blister steel and steel can only be worked on an iron [[anvil]], which cannot be cast but instead has to be smithed and welded.
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==Woodworking==
==Woodworking==
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To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a [[saw]]. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first [[anvil]].
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a [[saw]]. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first [[anvil]].
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==Leather Working==
==Leather Working==
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Unlike the simple oiled pelts required for a [[hunter's backpack]], the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find [[limestone]], [[chalk]] stone or [[borax]] ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a [[saw]], since at least one bucket and several barrels are required.
Unlike the simple oiled pelts required for a [[hunter's backpack]], the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find [[limestone]], [[chalk]] stone or [[borax]] ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a [[saw]], since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the [[Leather Working]] guide.
For an in-depth look into leather making, check the [[Leather Working]] guide.
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==Mechanization==
==Mechanization==
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The power of the wind, is used to provide [[Mechanical_power|mechanical power]]
The power of the wind, is used to provide [[Mechanical_power|mechanical power]]
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This power is used in the following process:  
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This power is used in the following process:
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* [[Iron bloom]], blister steel and metal plate working can be automated with the [[helve hammer]]
* [[Iron bloom]], blister steel and metal plate working can be automated with the [[helve hammer]]
* Grinding materials in the [[quern]] can be automated
* Grinding materials in the [[quern]] can be automated
* Smashing minerals in the pulverizer requires automation to work
* Smashing minerals in the pulverizer requires automation to work
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