Anvil: Difference between revisions

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'''Anvils''' are functional blocks used as the work surface when [[Special:MyLanguage/smithing|smithing]] metal items.  
'''Anvils''' are functional blocks used as the work surface when [[Special:MyLanguage/smithing|smithing]] metal items.  


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==Creation== <!--T:4-->
==Creation== <!--T:4-->
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The first step in this process is to create an [[Special:MyLanguage/Molds|anvil mold]] via the [[Special:MyLanguage/Clay Forming|clay forming]] mechanic. The anvil is then cast using the [[Special:MyLanguage/casting|casting]] mechanic. An anvil requires 900 units (9 ingots) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to {{tnt|Breaking|break}} an anvil to pick it up and re-position it.
The first step in this process is to create an [[Special:MyLanguage/Molds|anvil mold]] via the [[Special:MyLanguage/Clay Forming|clay forming]] mechanic. The anvil is then cast using the [[Special:MyLanguage/casting|casting]] mechanic. An anvil requires 900 units (9 ingots) of copper or bronze alloy to fill the mold. Once an anvil is cast and removed from the mold, it may be placed like any other block onto a solid surface. No tools are required to {{Breaking|break}} an anvil to pick it up and re-position it.


===Iron and Meteoric Iron Anvil (Tier 4)=== <!--T:5-->
===Iron and Meteoric Iron Anvil (Tier 4)=== <!--T:5-->
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{{tnt|Protip
{{Protip
|The recipe has an upper height limit of voxels, which means adding too many ingots too fast without first distributing previously placed voxels might effectively delete voxels altogether! Make sure to add the next ingot only after distributing the voxels from the last one.
|The recipe has an upper height limit of voxels, which means adding too many ingots too fast without first distributing previously placed voxels might effectively delete voxels altogether! Make sure to add the next ingot only after distributing the voxels from the last one.
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{{tnt|Protip
{{Protip
|Elevating the anvil on which the player crafts the new anvil parts might help checking for missing or misplaced voxels. Try putting the anvil on eye level, or digging a trench around it - this allows you to check the work item from the side. Pressing G to sit down has a similar effect.
|Elevating the anvil on which the player crafts the new anvil parts might help checking for missing or misplaced voxels. Try putting the anvil on eye level, or digging a trench around it - this allows you to check the work item from the side. Pressing G to sit down has a similar effect.
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After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of [[Borax|powdered borax]] and apply with a {{tnt[SneakClick}} on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits.
After both the base and top are finished, heat both of them up in a forge. Once heated, first place the base part down on the ground. Take one portion of [[Borax|powdered borax]] and apply with a {{SneakClick}} on the placed base, then add the top part. Hammer until both parts are welded together, this should take about 12 hits.


==Usage== <!--T:15-->
==Usage== <!--T:15-->
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