Modding:WorldGen Concept: Difference between revisions

From Vintage Story Wiki
no edit summary
(Process of world generation and the modability of it)
 
No edit summary
Line 8: Line 8:
* Chunk column (A set of chunks spanning the vertical height of the world. Given a world height of 256, a chunk column would represent 8 vertically stacked chunks)
* Chunk column (A set of chunks spanning the vertical height of the world. Given a world height of 256, a chunk column would represent 8 vertically stacked chunks)
* Map chunk (The area covered by a chunk column, but not referring to the chunks therein)
* Map chunk (The area covered by a chunk column, but not referring to the chunks therein)
* Region (An area of 16x16 chunk columns)
* Region (The area covered by 16x16 chunk columns)
== Concept ==
== Concept ==
World generation is the process of generating necessary data about the world when the player requires it. World generation is done on a region, map chunk and chunk column basis - each acting as a meaningful subdivision of the world. Each region, map chunk and chunk column is only generated once and stores important data about that area.  
World generation is the process of generating necessary data about the world when the player requires it. World generation is done on a region, map chunk and chunk column basis - each acting as a meaningful subdivision of the world. Each region, map chunk and chunk column is only generated once and stores important data about that area.