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(Process of world generation and the modability of it) |
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* Chunk column (A set of chunks spanning the vertical height of the world. Given a world height of 256, a chunk column would represent 8 vertically stacked chunks) | * Chunk column (A set of chunks spanning the vertical height of the world. Given a world height of 256, a chunk column would represent 8 vertically stacked chunks) | ||
* Map chunk (The area covered by a chunk column, but not referring to the chunks therein) | * Map chunk (The area covered by a chunk column, but not referring to the chunks therein) | ||
* Region ( | * Region (The area covered by 16x16 chunk columns) | ||
== Concept == | == Concept == | ||
World generation is the process of generating necessary data about the world when the player requires it. World generation is done on a region, map chunk and chunk column basis - each acting as a meaningful subdivision of the world. Each region, map chunk and chunk column is only generated once and stores important data about that area. | World generation is the process of generating necessary data about the world when the player requires it. World generation is done on a region, map chunk and chunk column basis - each acting as a meaningful subdivision of the world. Each region, map chunk and chunk column is only generated once and stores important data about that area. |
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