World generation: Difference between revisions

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== Tree Generation == <!--T:2-->
== Stone Layer Generation == <!--T:2-->
[[Rock|Stone Layers]] come in three general categories: igneous, metamorphic, and sedimentary.  Each category of stone has several specifc types of stone in it, and when generating in the world, There can be multiple layers of each type (or none).  The type of stone has no effect on any flora or fauna generation.  However it has a huge effect on what ores you may find in the area.
 
== Tree Generation == <!--T:3-->
[[Trees|Trees]] generate with different densities across the landscape, with some tree shapes only available through world generation that cannot be regrown.
[[Trees|Trees]] generate with different densities across the landscape, with some tree shapes only available through world generation that cannot be regrown.


== Natural Resources == <!--T:3-->
== Natural Resources == <!--T:4-->
When exploring, there are different natural resources that the average explorer may be interested in.
When exploring, there are different natural resources that the average explorer may be interested in.
=== Clay ===
=== Clay ===
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Crops or [[Wild Foods|Wild Foods]] spawn on world gen but also spawn over time on existing terrain.
Crops or [[Wild Foods|Wild Foods]] spawn on world gen but also spawn over time on existing terrain.


== Temperature == <!--T:4-->
== Temperature == <!--T:5-->
The temperature is a vital part of deciding what [[Wild Foods|wild foods]] can generate, whether or not [[Clay|clay]] can form, and even the [[Weather|weather]].
The temperature is a vital part of deciding what [[Wild Foods|wild foods]] can generate, whether or not [[Clay|clay]] can form, and even the [[Weather|weather]].
=== Weather ===
=== Weather ===
The [[Weather|weather]] depends on the climate around it. As a guide, areas that are more green indicate a larger amount of rainfall.
The [[Weather|weather]] depends on the climate around it. As a guide, areas that are more green indicate a larger amount of rainfall.


== Water == <!--T:5-->
== Water == <!--T:6-->
Environments are formed with varying levels of [[Water|water]] density, this means that oceans, for example, are not force as a 'biome' but instead form organically.
Environments are formed with varying levels of [[Water|water]] density, this means that oceans, for example, are not force as a 'biome' but instead form organically.


== Structures == <!--T:6-->
== Structures == <!--T:7-->
Structures form over the world's surface and underground in the form of [[Ruins|ruins]]. These structures often contain loot that can benefit survival in various ways. Some blocks, such as [[Planks|aged wooden planks]], can only be found in these ruins.
Structures form over the world's surface and underground in the form of [[Ruins|ruins]]. These structures often contain loot that can benefit survival in various ways. Some blocks, such as [[Planks|aged wooden planks]], can only be found in these ruins.


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