World Configuration/es: Difference between revisions

From Vintage Story Wiki
Updating to match new version of source page
(Updating to match new version of source page)
(Updating to match new version of source page)
Line 51: Line 51:


*<code>/worldconfig temporalRifts [off|invisible|visible]</code><br /> Defines temporal rift behavior (default: visible)<br><strong>Off</strong>: No rifts spawn, which also means no drifters can spawn on the surface.<br><strong>Invisible:</strong> Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters.<br><strong>Visible:</strong> Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters.
*<code>/worldconfig temporalRifts [off|invisible|visible]</code><br /> Defines temporal rift behavior (default: visible)<br><strong>Off</strong>: No rifts spawn, which also means no drifters can spawn on the surface.<br><strong>Invisible:</strong> Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters.<br><strong>Visible:</strong> Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters.
*<code>/worldconfig temporalGearRespawnUses [-1 .. 9999]</code><br /> How many times you can respawn from a spawnpoint set by the temporal gear. -1 means infinite. (default: infinite)
*<code>/worldconfig temporalGearRespawnUses [-1 .. 9999]</code><br /> How many times you can respawn from a spawnpoint set by the temporal gear. -1 means infinite. (default: 20)
*<code>/worldconfig temporalStormSleeping [0|1]</code><br /> Whether or not to allow sleeping during temporal storms (default: 0)
*<code>/worldconfig temporalStormSleeping [0|1]</code><br /> Whether or not to allow sleeping during temporal storms (default: 0)


43,151

edits