Wild food

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Wild food is a term for all foods that can be obtained directly through gathering naturally occurring foods. Wild foods are a critical source of food in the early game, before players are capable of farming or cooking complex meals, and before animal husbandry has been started.

Wild foods can be broadly separated into plant based foods and animal based foods. Plant based foods are largely found through foraging, while animal based foods are largely found through hunting.

Foraging

Different edible plants grow in different biomes. Some of these plants can be eaten directly without need for further cooking, while others can additionally be farmed.

Wild Crops

All farmable crops with the exception of cabbage can be found growing wild. These wild crops go through growing stages just like farmed crops, and can be harvested in the same way to provide seeds and crops.

Berries

See also Berry

  Berry bushes grow in temperate and colder climates. Ripe berry bushes can be harvested to collect berries. The bushes can be collected by breaking them. Berry bushes cannot be propagated or divided, individual bushes must be collected. These berry bushes can be replanted to create berry farms.

Mushrooms

See also Mushroom

  Mushrooms are naturally generated in a variety of climates and regions. Different types of mushrooms have specific growing environments. They can be found growing on the ground, or on the sides of tree trunks. Mushrooms can be harvested with an empty hand, but it is faster to harvest them with a knife. Mushrooms, once harvested, do not regrow on the same block. However, mushrooms will naturally spawn in the same areas based on the specific growing requirements there, such as rainfall, temperature, and environment.

  Protip:
Some mushrooms deal HP damage to players when eaten. A few mushrooms such as the death cap will kill players if eaten. To be safe, always check the tooltip for unfamiliar mushroom types.


Saguaro fruit

  Saguaro or cactus fruit are naturally generated in arid or desert regions. Breaking the cactus block with an empty hand allows players to collect the fruits, but the tops will not regrow. Fruits can be selectively harvested with a knife. Over time, the fruit will regenerate.

Wild vegetables

The bottom block of reeds, such as cattails or papyrus, can be broken for a cattail or papyrus root. Both of these roots can be cooked in a firepit and eaten for 100 vegetable satiety.

Green or brown bamboo shoots can also be crafted with a knife to create two edible bamboo shoots. Each edible bamboo shoot provides 100 satiety in no particular category.

Termites

See also Termites

Termites are a form of insect-based food that can also be foraged from termite nests. Termite nests generate in arid and hot regions. When eaten, termites provide protein satiety.

Hunting

Any animal can be killed and butchered for meat, fat, hides and bones. Use a knife or scythe to harvest animal products. When the butchering process is complete, a small window will open to allow players to collect all the animal resources.

Bears and wolves, by default, are aggressive and will attack players who get too close. Additionally, bighorn sheep fight back upon being attacked. These creatures are very capable of killing an undefended player, and some degree of armor or clever use of terrain (such as leading animals through water to slow them down) should be used to hunt them safely.

Meat types

  Bush meat is harvested from wolves, foxes, and hyenas. It cannot be used in meal recipes, but can be eaten after cooking over a firepit.

  Red Meat can be harvested from hares, bighorn sheep, and wild pigs. They can be cooked in a firepit or used for more advanced meals.

Fishing

This section was last verified for Vintage Story version 1.17.

While fishing has not yet been fully implemented, the new salmon mob can be hunted as an easy source of protein.


Items
Resources  Beeswax Blasting powder Bone Bonemeal Candle Cattails Charcoal Clay Clay bricks Clear quartz Cloth Coke Compost Crushed resources Dry grass Egg Fat Feather Firewood Flax fibers Flax twine Flint Gems Herb bundles Hides Honeycomb Large gear section Leather Lime Mortar Parchment Papyrus Planks Potash Quicklime Refractory brick Resin Sail Sewing kit Shingles Stick Stones Stone bricks Termites
Metal  Metal Bits Chains Ingots Jonas parts Lamellae Metal scraps Metal parts Nuggets Ore Padlocks Plates Pounder caps Rusty gear Scales Scrap weapon kit Solder bar Temporal gear Tool heads
Seeds  Cattail root Crop seeds Papyrus root Tree seeds
Tools  Axe Chisel Cleaver Firestarter Hammer Helve hammer Hoe Ink and quill Knife Ore blasting bomb Pickaxe Plumb and Square Prospecting pick Saw Scythe Shears Shovel Sieve Soldering iron Tongs Wooden pan Wrench
Weapons  Arrow Beenade Bow Falx Sword Spear Sling Tuning spear
Consumables
Equipment
Transport  Glider Raft Crude oar
Miscellaneous  Book Game of Omok Tuning cylinder
Creative only  Stack randomizers


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