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''Weather not only looks pretty, it also does stuff.''
''Weather not only looks pretty, it also does stuff.''
'''Weather''' is a mechanic that causes numerous environmental effects, like rain, thunder, and even hail.
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==Climate==
== Climate ==
As of version 1.12, Weather is location based. Climates that are more like Jungles will have more frequent rain, while those resembling Deserts will have less rainfall. Differences in climates can be viewed using the player's map (M). In general, areas appearing more "green" are areas of higher rainfall, while areas appearing more "brown" are drier. And of course, white areas indicate "snowy" regions.
Weather is location based. Climates that are more like jungles will have more frequent rain, while those resembling deserts will have less rainfall. Differences in climates can be viewed using the player's [[Worldmap|map]]. In general, areas appearing more green are areas of higher rainfall, while areas appearing more brown are drier. And of course, white areas indicate snowy regions.
 
=== Technical ===
Climatic areas are defined with a few properties, the ones weather patterns are effected by are temperature and rainfall. A weather pattern can specify a weight function that handles checking where a pattern can form. Either <code>AvoidHotAndDry</code> or <code>TestRainTemp</code> may be chosen, <code>TestRainTemp</code> requires the pattern to specify ranges for rain and temp. Without a weight function a pattern may occur in any climate. Patterns also have a <code>weight</code> property that generally specifies the probability a pattern will occur.
 
== Weather Patterns ==
There are nine basic weather patterns in the game and several more variants. Each one has associated cloud shapes and precipitation. However, there are still only four different attributes for a weather pattern, clouds, fog, precipitation, and lightning.
 
=== Clouds ===
There are many kinds of clouds that can appear in-game. They are all relatively faithful to the real life cloud formations they are based on.
 
=== Fog ===
Fog can appear as anything between a light mist or a near white out.


==Weather==
=== Precipitation ===
Players may experience different types of weather based on their location (climatic region) including:
Weather patterns can cause rain, snow, or hail. For some patterns, the precipitation is controlled by the climate, so a cold location will snow while a warm location will rain. Other patterns will always have one form of precipitation.
* Rain
* Thunderstorms
* Snow
* Hail


===Rain/Snow===
'''Rain''' and '''snow''' irrigates farmland, allowing [[Farming|crops]] to grow. It also extinguishes [[firepit]]s, [[torches]], and [[forge]]s exposed to the sky. Any block extinguished by rain can be relit using a torch. Hot work items on anvils are also cooled down.
* Make farmland moist, and thus crops can grow.  
* Extinguish fire pits, torches and forges
* Cools down any hot work items on forges and anvils.


Any block extinguished by rain can be relit using a torch.
'''Hail''' deals damage to players who do not take shelter.


===Hail===  
=== Lightning ===
* Deals damage to players who do not take shelter.
Some weather patterns have lightning associated with them. This appears in-game as bright flashes and loud thunder.


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Revision as of 15:27, 21 April 2020

Weather not only looks pretty, it also does stuff.

Weather is a mechanic that causes numerous environmental effects, like rain, thunder, and even hail.

Climate

Weather is location based. Climates that are more like jungles will have more frequent rain, while those resembling deserts will have less rainfall. Differences in climates can be viewed using the player's map. In general, areas appearing more green are areas of higher rainfall, while areas appearing more brown are drier. And of course, white areas indicate snowy regions.

Technical

Climatic areas are defined with a few properties, the ones weather patterns are effected by are temperature and rainfall. A weather pattern can specify a weight function that handles checking where a pattern can form. Either AvoidHotAndDry or TestRainTemp may be chosen, TestRainTemp requires the pattern to specify ranges for rain and temp. Without a weight function a pattern may occur in any climate. Patterns also have a weight property that generally specifies the probability a pattern will occur.

Weather Patterns

There are nine basic weather patterns in the game and several more variants. Each one has associated cloud shapes and precipitation. However, there are still only four different attributes for a weather pattern, clouds, fog, precipitation, and lightning.

Clouds

There are many kinds of clouds that can appear in-game. They are all relatively faithful to the real life cloud formations they are based on.

Fog

Fog can appear as anything between a light mist or a near white out.

Precipitation

Weather patterns can cause rain, snow, or hail. For some patterns, the precipitation is controlled by the climate, so a cold location will snow while a warm location will rain. Other patterns will always have one form of precipitation.

Rain and snow irrigates farmland, allowing crops to grow. It also extinguishes firepits, torches, and forges exposed to the sky. Any block extinguished by rain can be relit using a torch. Hot work items on anvils are also cooled down.

Hail deals damage to players who do not take shelter.

Lightning

Some weather patterns have lightning associated with them. This appears in-game as bright flashes and loud thunder.


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